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Double agent on ZAXSV 
^DONKEY KONG JUNIOR 

Atari's Supercharger 
1 WIN AN ELECTRON 



PAGE GAMES EXTRA 



LISTINGS FOR THE ATARI -ATOM -BBC -SHARP 
DRAGON • SPECTRUM - ZX81 ■ VIC-20 TEXAS. 



"The 
world's greatest 
arcade games" 



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and VIC 20 

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■ M-Resolution Graphics 

■ Sensational Sound Effects 
Authentic Arcade Action 
Machine Code Thrills 



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StfS^! 


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ANY GAME JUST 



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Including VJLT., 
post & pack mad 
OUR NO QUIBBLE 
REPLACEMENT 
fARAJVTEE 



SPECTRUM GAMES, rREEPOST MANCHESTER M3 BBS 



El 



INSTANT CREDIT CARD SALES 
LINE (Z4 HOURS) 




Please rush m* a copy of 

Monster Munchei 
Rocket Command 
Road Frog 
Cosmic Intruders 
Ftaof 

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Fenetrator 



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Dealer enquinfl* Invited 




I enclose cheque/PO, for £ 

or please debit my Access Card No 

i i i i i m i i i i i i i m 



NAME 



ADDRESS 



FREEPOST NO STAMP NECESSARY 



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mumm 

''4 ~ 



JULY 1983 Vol II No 8 





&fiev 



GAMES NEWS 16 

Teaefc your Spectrum \ 1.000 wad* and 
ttm m a b*«i you 4? scribble m*j 

Mii?h* f Kurficft. in wh*l tiicmues 10 

be cofnpulqi giTPjsig * Longi'it running; 
BWp op' : 

VIDEO GAMING 20 

Up ID low page* unlh * feUuie on A*W 
CPCdtr, Joy*** Jury reviewi ind mucfi 
mrt nm fcrcfcmg oM with i run- 
down of the mw S u poi i-h su ^per raitoe of 



ARCADE ACTION 30 

Bow do you rue sqaLnsi the wqjI4 i 
ndao-cnzttd nation. W* dun §om* 
US rugh Ecorvi Jar ntaenc* arid look 

*i tip Top Danker Xana tn 3D 

REVIEWS 136 

T L * Pincc taJlu mall iiuo our column* 

and tftrun*£* hive Corn* up wttto if cide 

winner in Tfllpac 

NEXT MONTH 140 

Theft 1 nnti of out Sutrmei Holiday 
cornpetibcn bunched Neil MutiI h wtlh 
£S.OOO u Start pitt» 



Lrisn/j 





DONKEY KONG JUNIOR 32 

Son ot Kong comes Eo (he screens m glonous Spectrum Colon: in 
Much of his btg daddy captured by (he unscrupulous Mario. Can you 
Hand the suspense! 

SHOOT OUT 36 

if you Itku tiJcing potshots al those bobbing ducks, at fairground 
shooting gailenes you'll love this game, 

SPIKE ATTACK 44 

YouTJ haw to get the point of this game quickly if you want lo survive 

the deadly alum spikes For Dragon owners who enjoy a touch of 

acupuncture treatment 

5QUONK 

A battle of wits within Lhe corridors of i lethal maze A game ol 
strategy and quick thinking for two players with joysticks. Pha the 
"best title display " our reviewer has seen on an Alan 

METEOR 52 

And now for the weather forecast Meteor storms will be moving 
across ihe country towards evening You are advised to stay inside 
and defend the city on your Texas JJ W4* 

CATCH 98 

Why not take a day tnp to the stars and drop of! at a Emmdly planet? 
That's what they said at th* Uetfri agents What they didnt Say was 
that we'd have to drop off by parachute I hope you BBC A owners are 
ready with the nets! 

GHOST TRAP 102 

You play a danqeioui game when you go hunting the man eating 
ghosts Bui iiVhin attempting to lure them into your deadly laser- 
traps A haunting experience for Vic owners 

2AX V 104 

Mystery and adventure on a planet tune has passed by. Can you 
discover the identity of the double agent sending secrets which could 
undermine the Spectrum ZXB I federation? 

PLUS GAMES EXTRA 63 




Screen gems. 



There's a new look to Video 
Screens this month. Far a man 
we've changed Its name to Vidro 
Gaming and we've boosted it up 
to fenu pages. 

Thcrr you'll find news, com- 
petitions, a toil page of reviews 
and a different feature every 
month kicking off with the tale 
of the tail -I ems joystick If starts 
on page 20, 

Pure computer buffs won't be 
losing out though as we've 
added estra pages — 32 of them 
— devoted purely to listings, to 
keep CAVG the best listings 
magazine you tan buy 

Donkey Kong and the bnlli.im 
3D Labyrinth will brighten up 
Spectrum owners' lives; 1 here's 
3D Road Race and Trogger for 
T.l owners; Short Circuit on the 
Sharp and i host of other games 
For other computer* 




MAILBAG 7 

Id i tor with on* l rick biisad fTUfld 
*hcck* 

COMPETITION 10 

CHESS 27 

SoTVitiniJE i human chesi champion 
lurr'td computer muter 

BUGS 28 

Aqua tftfici as the Bug* proQTiminer 
gets hii hand* on Sub Commander 

SOFTWARE rORM 58 

SCIENCE FICTION 112 

SerFi suthor Dawd I^ngford u b*cjt 
with an niihkftly lei* of CiilicUc Camela 

SOFTWARE DISASTERS 

116 
A raw column which gtna r**don the 
ch*nc« 10 hit bad: « ih* dMhuirt 

WARPATH 120 

Sioux cJwl or Cavalry General* The 
final part of Ron Poikm* waioam* 
deals with combat 

MACHINE CODE 122 

Ted lail delves deeper into tno tnyi 
term of Machine Coda 

SEVENTH EMPIRE 126 

ft s bdcJp The Seventh Empire uses 
■ouji with more tales of stellar gold 
puaies and space treachery 

PUZZLING 128 

Trevor Tmrait sets soma more brain 

ksfsssCB 

ADVENTURE 130 

T*o pages o( Keith Campbell a* he 

checks out hc&bfd. 

GRAPHICS 133 

How computers nee ih* real *orW 



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LddJorU ai *dvrm«rarhc rfhew Durruti Kcmw. B H#tb*; Ki£L Londofi £C]R 5J*. T«ltfdn* Ed*ar>4J 01-^71 6M6. AdwbKsa til lib SS33 
COMPLTT-^ AND VIDEO CJ AMPS POSTAL WSSCP1PT1QIV SEftTfCE. R v BStBi ttw pp*c»l Pamrt fivbmctiptem Smwtcm. r ap** ot GQWUTCS AND VUJC^ GAMES c-ji tm mwtrl 4tf«a 
i u titr 4ddiHi ChmugBMi sfim *^ld All .utacnprjai -TT*^nnrHi should be a*m lu pr^c«Mng iu COMPUTtB AND VlM:Q OASftS ^ibvrrspuor 
i ioid Htrk« Rifbomign, Lmcwumtiit* aij oroeit tlwkt ttdtdit rtw ^mpcHi* jvbrmcm m*d* swr«b4# » COMP^TtR Asro VtDCO OJ 




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Ca cul*rior. Dvpcrtatwiir EMAF Nttrntuil ^ubHoiWtB PjibJ^Nifi ind duir Jnflirf br IMAP Nunntl puiilimftoM Ltd ftwted hy Cdefi r»|wi fSnShHtd} 

< -£>fhEMfl*E 4 VldM OMfhri Urulxj TSSS PSJ 3§S7 

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COMPUTER & VtDEO GAMES 3 




Fun Games 
BBC 



£9.95 



Programs J 
BBC 



£9.95 



Painting 

BW £9.95 



NOW BBC SOFTWARE 
IS EASILYiWAILABLE AT 

WH. SMITH. 

When it comes to software for the BBC Micro, 
there's no question who's right up your street W, H. Smith. 

Our range of software, from the leading software 
houses* already covers some 40 programs. And it's growing fast 

Vcomsoft,BB< ,Bug-Byte + < omputei ( oncepts,Miat»powci^upcrk)rSofh*arc,Quk;ksilva \\l 




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Number Balance 
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4 COMPUTER & VIDEO GAMES 





THE W. H. SMITH SPECTRUM TOP TEN 

Chosen from our vast range of software for the Sinclair Spectrum 
with particular reference to presentation, challenge, excitement 
and value for money. 



Title 

Vu-File 

The Hobbit 

Flight Simulation 

Vu-3D 

Hungry Horace 

Horace Goes Skiing 

Chess 

JetPac 

Penetrator 

Sentinel 



Producer 

Sinclair 
Sinclair 
Sinclair 
Sinclair 
Sinclair 
Sinclair 
Sinclair 

Ultimate 



KRAM 

16 
48 
48 
48 
16 
16 
48 
16 



Melbourne House 48 
Abacus 16 



Price 

£8.95 
£14.95 
£7.95 
£9,95 
£5.95 
£5.95 
£7.95 
£5.50 
£6.95 
£4.95 



COMMODORE 64 

Larger branches of W.H. Smith now also stock the Commodore 64 
together with a wide range of the latest software. 

WHSMITH f& 

F^ 3E Price* ponecm >hu time ofjofaij ho press Sufc aitaWftj \\ sefceted bnwicbcsonJy. ^ ™ 



GOMPUTEK 4 VIDEO GAMES 5 



ANIROG 



XENOH 



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16* 



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CAVERN FIGHTER 

Ai! M 

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KB JS 

CRAWLER 

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tr*v. 

JS 



VIC *Q Uneip CS.S0 



fiir and t 



VIC ?0 Un*ip f & » 



PHARAOH 5 TOMB 

PhafMi** ton 

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VIC 20 16* f ft 9ft 



SEVEN PROGRAMS (VOL 1) 

KB VIC ?0 Urwip Fft35 

SEVEN PROGRAMS (VOL 2) 



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SOFTWARE 



KRAZY KONG 

! riPANDE 
fci'wu hacfiifw* iireibtii^ lift* nanc? 1 

EMJ TtvlOft-tCuf ||>. 

frjn 

. PfHMtri ■ • k 

KB JS VIC 20 1GK {7 90 

SLAP DAB 

PAIN 

punt IWfflCft Aftf r* 

ou r*qi 
thinking I 
The 

HUR? 
runn 



GALACTIC 
ABDUCTORS 



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FROGRUN 






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'JL * B Jl 
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VIC 20 Un+ip f ft ai» 

SPECTRUM 16K 4f|C F4.M 
COMMODORE 64 Cb 35 



KB JS 



VIC 20 UNEXP Cft 91 



DOTMAN 

• i Dal mm 
g Ail M 
running tflic f»igh#sl u ■ 



JS KB 



VIC 10 Uwp t$to 



DRACULA 

■ 

■ 1- Al fUrtJ 1 

A mulh'icrtvn qi 
KB vie 20 IK Cft to 

TINY TOTS SEVEN 

■ 
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X KB SPECTRUM fftK UK f 4 to 

KB VIC ?0 Un*«p f ft. 9ft 



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ZOK'S KINGDOM 

t*V ZOK * i 

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3D TIME TREK 






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VIC ?0 Unf* p CS 3ft KB JS 



VIC 30 1iK £&,» 



VIC 23 IftK I ft to 
COMMODORE 64 I 9ft 



SOFTWARE WRITERS 

Wg are looking for lop ci-ass lo jon 

growing software - 

quality "game for VIC 20 SPECTRUM DRAGON 
32 Omc OMMODORE 64 rhen conia 

We pay lop roy&ltt05 'or accepred programmes 



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GENEROUS DISCOUNT 



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Please enclose SOp post packaging per order 



6 COMPUTER & VIDEO GAMES 




drop us * liMi it 



Video Games. EMAP Duirant Home 8 Herbal Hill London EC1H SJB 



PLAYING 
BY MAIL 

Dear Sir. 

Due to being unbearably 
bored during the last couple 
of weeks. I have decided to 
fake part in a play by maJ 
game. J would be grateful if 
you could give me the 
addresses of people t should 
contact to get further 
information. 
Steven Mdl m 
Broughty-Feny, 
Dundee* 

Editor's reply: There Are 
several game* you can 
play, Steven, Stailord by 
Mike Singleton, 1 Rake Hey 
CI os*, Man? tern, Wtml* 
Merscyside, Vorcon Wars 
by John Nicholson, 71 
Juniper, Birch Hill, 
Bracknell], Berks. Or for 
free yon can enter our own 
Seventh Empire play-by - 
mail game in the July issue. 

LOW COST 
SPECTRUM 

Deai Sir, 

] have ]ust read thai the ZX 

Spectrum will be going down 

m pnee Does this mean that 

it will now be cheaper to 

convert my 16K Spectrum to 

IOC? 

Simon OH, 

BeilbiQughion, 

West Midlands, 

Editor's reply: The price or 

the Spectrum goes down 

from May 2 1983, A 16K 

Spectrum will cost £99.99, 

making it the first under * 

£100 CPlottjr micro to be 

available. Hie 46K model ti 
reduced to £129,99. The cost 
of an upgrade to 48K is 
reduced from £60 to 140. 
Orders for a Spectrum 
placed by mail order after 
April 7 were frozen, so If 
you ordered a Spectrum 
after that date you should 
be receiving a refund. 




DEFENDS 
DEFENDED! 

Dear Su. 

As a proud Atari 600 owner 1 
must complain strongly on 
your review of the Defender 
cartridge lor this machine . 

According to me, the 
graphics are spectacular for 
the 16K program and equal 
to these of Acomsoffs 32K 
Defender program 
(Planetoids) for ihe much 
over-rated BBC in every way 

There ts no question of 
which is easier to play 
because playing with sue 
keys at onw on the BBC 
keyboard is impossible. 

Lastly, on the question of 
the besi quality software, it is 
known m every home 
computer selling nation that 
she Atari has the most and 
certainly the best quality 
software qf any available 
computer and if does not only 
come from Atari Inc. but from 
a variety of companies. 

It is rw# like the BBC where 
you are restricted to 
Acornsoft software if you 
want programs of any 
reasonable quality, 
Paul Ippaso, 
Bairow-on-Soar, 
Leicester. 



Editor's reply: Thanks for 
your comments Paul, but as 
a keen Defender fan I can 
only defend my reviewer by 
saying that 1 also prefer the 
BBC version of Planetoids, 
The action is more 
reminiscent of the arcade 
original and the screen 
scrolls more nearly. 

Also you don't mention 
the fact that Atari's 
Defender is much more 
expensive than Planetoids, 

Still, perhaps we have all 
been spoilt by arcade 
Defender anyway, 

SPECTRUM 
STICKS? 

Dear Sir. 

Can you get joysticks for the 

Spectrum? 

M. Law. 

Sutton Coldfield* 

West Midlands. 

Editor's reply: There are 

many companies selling 

joystick interfaces for the 

Spectrum. Try Fuller, 

Kempston or AGF 

Ward ware- A Spectrum 

Joystick review soon. 

LOCATIONS, 
ROUTINES. . . 

Dear Sir, 

1 am writing to tell you about 

some useful memory 

locations and routines which 

may be of some value lo 

those of your readers who 

own a Sharp MZ-80K. They 

are listed beJow. 

POKE 10167.1 removes the 

PEEK protect from Sharp 

Bask. 

Type SG when you switch on 

and a beep will sound when 

you hit a key 

Type SS and the beep will 

stop, 

POKE S&SSSfi will blank the 

screen whilst reiaming 

anything on it and POKE 

59S55, 1 will reactivate the 

screen. 



PRINT AT X.Y; can be 
simulated by POKE 446S. 
X:POKE 4466, YPRfiNT 
"character* 1 . 

POKE 4464 A will go into the 
small alphabel mode without 
having lo press sml'CAP. 
POKE 10682.1 before saving a 
program will cause the 
program to run automatically 
after loading. 

The location of the 
keyboard buffer is 17B28, but 
this only holds the ASC 1 1 
number of the key being 
pressed if GET is issued 
before hand, thus GET 
A&AS- CHRS (PEEKU7828) ) 
can be used in a program so 
that movement of your ahip 
or whatever ls continuous 

Finally to make a security 
copy of Sharp Basic, simply 
load the Basic and type POKE 
10167,1: USRtm U5RC36) and 
tul CR. 
Ian Clarke, 
Stoke on TYent, 
Staffordshire, 

REVERSI 
REQUEST 

Dear Sir, 

1 think it was tn the March 

1982 edition that Gordon 

Stevens gave us an excellent 

Re vers i (Oi hello) program for 

theZXBl 

However, this used some 
machine code and peeks for 
which there does not seem to 
be direct Spectrum 
equivalents 

Any chance of a Spectrum 
"conversion kit" for this very 
good program? I want to try 
lo beat the swir 
G At Thome. 
Welwick, 
Hull. 

Editor's reply: [ suggest that 
you try ajid gel hold of a 
ZX81 manual with all the 
system addressee in. Moat 
of the variable names are 
the same as those for the 
Spectrum, and it** simply a 
matter of replacing the 
locations. 



COMFUTER * VIDEO GAMES 7 



mm 






\\ 







SBD Summer Software 



vnpfMe 




Mission Asteroid 


95 


Legacy of Lly+gamynf 3rd ie H 


^» 




j^t* 


-95 




£2695 


Apple Panic 


i2ZO0 


Mouskattacft 


U2O0 


Zorkl 


'95 


Bandits 


122 00 


.Leon's Campaign 


£4500 


Zorkir 


£2995 


Beer Run 


LI7.9S 


Olympic Decatfilon 


'00 


ZotkJll-ni 


£2995 


Blade of Blackpool? 


£24.95 


.11 


U995 


M ATARI 




CannonbaJi B\\u 


£22.00 


Pe*t fm 


£1995 




Caneis & Cunnroars 


E29 95 


Phantoms Five 


'95 


Bandits (481 


£22 00 


Cavrie WoJferrcicin 


122 00 


Prrotar 


f.22 00 


Crossfire IdiSk or c ass) 


£19 95 


Chopiifier 


£2195 


Prnpafl 


12200 


Cyclod I4BK disk) 


£1795 


Computet FoosbaU 


9$ 


Pursuit of me Graf Spee 


£45 00 


Froggr • I cass | 


£2200 


Compute/ Air ComtaJ 


£45 00 


President Elect 


£79 95 


Golf le.* 


-95 


County Fair 


£22 00 


Pepton 


:94 


Jawbreaker {disk of 


EI995 


Cranston Manor 


£22.00 


Gooot War 


£2995 


Lunar Leeper |dis*J 


£1995 


1 


i 1995 


seuis 


£2995 


Maurauder (disk) 


£22 00 


Critical Mas; -new 


£24 95 


Sargon H O 


£24 95 


Mission As; 


-9S 


Cyrron Masters 


£29 95 


Scrabble 


70 


Mouskattack (disk) 


12200 


David s Midnight Magic 


£24 95 


Skiing 3D 


'95 


Snake Byte |4fiK disk| 


£1795 


DarK Crystal - new 


£24 95 


Snack Attack 


t22 00 


Sneakers |48K a 


£ 1 7 95 


Epoch 


122 00 


Snake Byte 


95 


Space Eggs |46k diskj 


£1795 


Escape from Fungistan 


i I ; 95 


iers 


'95 


Soft Porn Adventure (disk J 


£1995 


Falcons 


£22 00 


Soft Porn Adventure 


£1995 


RveslwW i . 


£24,95 


Ffight Simulator 


£26 00 


Space Eggs 


£17 95 


uiysees & the Golden Fleece 


:95 


Fly Wars 


£1795 


Swashbuckler 


£24 95 


ew 


■95 


Free Fau 


H795 


Threshold 


£24 95 


Way Out |4SK diskj 


£24 95 


Frogger - new 


£22 00 


TirneZt- 


£55 00 


»rd & Princess |d»skj 


£22 00 


♦cue Gladlan 


£25 95 


Track Attack 


£22 00 






Guadai Canal Campaign 


£45 00 


Tw* 


£1795 


IBM 




Gorgon 


£24 95 


Type Artack 


£24 95 


i.i A/ms 


£24 95 


Hadron 


£22 00 


Ultima II 


50 


Cros 


CJ9 95 


■ afeef - r>ew version 


£1995 


Utysees & trw Golden F(eece 


E22 00 


<ger 


00 


KaoulSpy 


£2200 


Way Out 


£24 95 


Mouskattack 


E 22 00 


Pafc 


£22 00 


Wavy Navy 


£2200 


Ulysees & the Golden Fleece 


U200 


Lemmings 


95 


Wirard & the Princess 


£2200 


wlzarty 


£3995 


Lunar Leeper 


95 


Wurardy 


£2895 


Zorkl 


£2995 


Marauder 


U2D0 


Knights or Diamond j2nd Scenai 


Zorkfl 


£2995 


Minotaur 


U2 0Q 




00 


Zwk III 


£2995 




FOB ACCESS.BARCLAYCARD ORDERS, 

PHONE OUR GAMELJNE ON 

01-870 9275 

[24 hour service) 

Back-up your Software 

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!&-# 

^ 



INTERTON 
INTERFACE 

Deal Sir 

1 own in Interton VC4QQ0 
video games console 
marketed in the UK by 
Harkimex Ltd, Could you 
please inform me whether it 
15. or wilt be, possible to in 
some way conned {via an 
interface or other means), the 
console handsets to the 
Sinclair St Spectrum which 1 
have jusf purchased. 
Gmty Wilson, 
Colchester, 
Essex 

Editor's reply: Most of the 
joystick interfaces sold are 
sticks with two 
potentiometers inside. If the 
IntertoD sticks are this type, 
then its just a matter of 
making sure that the wires 
go to the correct pins. 
Details should be provided 
with each interface. 

ATTACK ON 



ATARI! 



Dear Sir, 

After reading your currant 
issue I tod myself with 
enough material for four or 
five letters. Ill try and cram 
the lot into one. Lucky you, 

BBC v Spectrum. All your 
well heeled correspondents 
with Mode) Bs seem to have 
missed the point of the 
original letter which was — if 
1399 is all you have to spend 
then a Spectrum plus 
peripherals ls better value 
than a BBC with none, 

I believe the letter then 
went on "and ITV make the 
best TV programs m the 
world 

Actually the best TV 
programs on tTV are shown 
on Channel 4 Draw your own 
conclusions. 

Aiaii v Colecovision When 
Atari were flinging writs at 
Acti vision, then excuse was 
that software was where the 
money was and they wanted 
to protect then markets 

I would have thought the 
Coleco Atari adaptor was 
extremely unlikely to detract 
bom Alans sales. 

One therefore concludes 
that they have a vested 
interest in keeping their legal 
dept overworked. 

Incidentally r tf the pioneersof 



record and film had adopted 
the same altitude as Atari, 1 
very much doubt if there 
would have been any Bros. 
Warner to own Atari in the 
first place. 

Atari v Imagic Atari must 
be daft if they think we can't 
tell the difference between 
Demon Attack and Phoenix If 
there is any similarity then us 
probably because they can't 
fit arcade Phoenix into the 
Atari's memory. 

What's more, I'm getting 
sick and tired of Atari 
chucking writs al everybody. 
If they don'l art it out, I'm not 
going to buy any more of 
their products. Intelli vision 
cartridges are cheaper 
anyway So there. 

Interesting bu of news that. 
Just one thing. Didn't 1 write 
arid tell you about them six or 
seven months ago? 
Deke Roberts, 
Temple €k>wley t 
Oxford. 

Editor's reply: But we had 
to wait until they were 
about to come out Dekef 
Still, thanks far your views. 

WE NEED 
REVIEWERS 

Dear Sir. 

I have recently upgraded my 
Spectrum from 16 to 4fl(C and 
am now ready to rake on the 
gaming world. 

Being a regular reader of 
your magazine, since long 
before I ever persuaded the 
powers that be to buy me my 
first computer, 1 am writing to 
see if you need any more 
help in compiling your 
reviews section or testing 
games. 

[ have a printer and will be 
pushing for the marvellous 
microdnve as soon as it 
appears. 
Rebecca Calwell. 

EdQ8WW r 

Middlesex. 

Editor's reply; Yes Rebecca, 
we can make use of your 
talents we are still finding 
we have more tapes than 
our current resources can 
cope with on four 
microcomputers, These are 
the Spectrum, Vic- 20, 
Dragon 32 and BBC. If 
anyone out there Is 
interested please write with 
details of the equipment 
you own. 



GORILLA 
GRIPES 



Dear Sir. 

t am writing to you 
concerning the Letter you 
published in your May edition 
from lain Reddick of 
Kirkaldy, Fife, about C Techs 
Krazy Kong. 

t would just like to say that 
1 totally agree with him, I also 
believe thai the advert is 
meant to be misleading. 

Sometimes I find it 
impossible to load the 48K 
version, but when 1 do I 
never seem to be able to 
reach the final stage as every 
time I complete a stage I lose 
a hie and, I assume, return to 
the beginning. Could this be 
a bug? 

The game is very very fast 
and definitely unplayable. I 
loo waited for over a month 
for my copy to amve and 
have also decided to return it 
to C Tech waih a letter of 
complaint 
M Yates, 
Ilkeston, 
Derbyshire, 




OVERPRICED 
CARTRIDGES 

Dear Sir, 

I am writing to complain 
through you to some of the 
large Atari 400 ^00 software 
producers, I have had my 
computer for about nine 
months and have only been 
able to purchase two games 
cartridges due to the really 
high prices that are charged 
for these items. 

The price for a cassette 
game for any other computer 
such as the Vic 20 or ZX 



Spectrum is about £5-£IQ 
which seems very fair, but 
nnarly all Atari cassette 
games are nearer or over the 
£20 mark which I am sure 
many other Atari 400/800 
owners think is e*travagani. 

One of the reasons 1 
bought the Atari computer 
was for its graphic 
capabilities and I now find 
thai I cant afford games at 
these prices. 

Have you or any other 
Atari 400 800 owners any 
views on the matter? ] think 
the Atari computers have 
teen out long enough for 
games prices to be lowered 
considerably 
Eddie Mitchell 
London, 

Editor's reply: Thanks for 
your comments Eddie. I 
agree that JUari software is 
not so superior to other 
micros that it justifies these 
large prices. Perhaps other 
Atari owners will give us 
their views. 

AMPLIFIED 
SPECTRUM 

Dear Sir, 

1 am an owner of a ZX 
Spectrum and find that the 
sound or lack of it irritates 
me more than anything else. 
But now I have discovered a 
way of amplifying the sound 
through the cassette 
recorder. Th* sound coming 
from the computer is still 
present but additional sound 
comes from the cassette 
recorder. 

To amplify the sound 
through the cassette 
recorder, the Spectrum's ear 
plug should be plugged into 
its socket on the machine. 
The other earplug should be 
plugged into the MIC socket 
of the cassene recorder. 

The cassene recorder is 
then set to play and. then 
PAUSED via a pause button 
on the cassene recorder. The 
sound output from the 
cassene recorder can now be 
controlled using the volume 
control 

This ability to increase the 
Spectrum sound improves all 
games where sound plays a 
prominent part and at tunes 
can even improve scores, 
Sarbjit Gidda. 
Spondon, 
Derby. 



COMPUTER A VIDEO GAMES 8 



VOTE FOR OUR 
FIVE GOLDEN 
JOYSTICKS 

Five Goklen Joysticks are the trea^ 
sured prizes which British software 
houses will be competing for this 
autunun. 

Computer & Video Games is 
sponsoring (he Golden Joysticks 
Awards which we hope will be- 
come the Oscars of our games 
industry, 

This lb your chance to nominate 
a company which has given you 
good service or earn due recogni- 
tion for a game which has provided 
hours of enjoyment 

We feel our industry is crying out 
for quality games to be rewarded 
and hope it will give our software 
houses something to aim forj 
when they feel they have , 
come up with a winning \ 
idea. 

In America the Arkie^ 
Awards tend to go to US soft- 



n 



ware companies and we felt n was 
time that the best of British was 
given the chance to prove itself. 

AC&VG Golden Joystick will be 
awarded in five categories and 
announced during the Brainwave 
consumer electronics exhibition in 
November. 

The five Joysticks will be 
awarded as follows: 
Best Arcade-style Game goes to the 
cassene or cartridge which proves 
itself the most addictive and 
thrilling game in 1983 
Best Strategy Came is the tide 
bestowed on the finest casset- 
te or cartridge to test the mind 
rather than the trigger- finger. 
The Best Original Came Idea is 
an award dose to the heart of 
anyone who has written as 
many Pacman reviews and 
news stories as I have. 1 
hope the award in- 
spires companies 
to introduce new 
ideas. 
Software House of 
^^^^^^^ the Year goes to the 
company which has won itself the 



Please 



a " ep ' ,he """owing nominal far 

Awards, 



the Golden Joystick! 
(BLOCK CAPfTALS PLEASE) J 

D Best Arcade Type Game: | 

By (Software house); I 

2) Best Strategy Game: . I 

I 
I 
I 
I 



By: 



* * ■ ■ * * - 

| 3) Best Original Game; 

(By; 

I Y " 

| 4) Software House of the Year: 

J 5 > G a"ie of the Year* 

.,.. 

J *r 

* 

I Name: 

j Address: 



L — __ 



best reputation for service, quality 
game and entertaining adverts 

And finally (he Came of the Year 
The most coveted Golden Joystick 
awarded to the game which most 
impresses the judges. 

Initially we are leaving the judg- 
ing up to you and want you to tell us 
your nominations in any or all of the 
categories Don't feel you have to (ill 
in a category where you have not 
seen anything worthy, 

For the title Software House of the 
Year, we will check out your sug- 
gestions with the dealers and also 
set some devious tests on the ser- 
vice side for the main contenders. 

And while the other Joysticks can 
only be won by British-based com- 
panies, we are leaving this category 
open to overseas distributors. 

We want your nominations in as 
quickly as possible. So please cut 
out the form below, fill in those 
categories where you feel strongly 
that a company deserves an award 
and send it off to: The Golden Joy- 
stick Awards, Computer & Video 
Games, Dun ant House, Herbal Hill, 
London EC1R 5JB 

SPACE, THE 
LATE FINAL 
CROSSWORD! 

High scores abounded on the Delta 
Rocket to Venus as the crew whit- 
tled away at the headline of the last 
newspaper they saw on Earth 

Since Trevor Truran launched the 
flight and the competition in our 
May issue, pictures of the ACME 
Spaghetti rocket filled with words 
reduced from the headline 'Major 
Venus Flight" have been soaring 
into the office. 

Top scorer was Mrs J Duton of 
Glebe Road, Wickford in Essex with 
1,260, Close on her heels was Gavin 
Copeland of Coder Road. Aft* with 
1,200 and K Austin of Meades Lane. 
Chesham Bucks with 1,1 BO. 

To these three we are sending a 
Milton Bradley board game. 

We are undertaking to provide 
games cassettes for your home 
computer if you can beat Trevor 
Truran's devious dice problem on 
page 96 of this issue 

We can't promise to provide your 
first choice cassette but well do our 
best. Please, include details of 
which game for which computer 
you would like as a prize. 




THE 
ELECTRONS 

ON FOR 

BUG-BYTE 

If you'd seen as many space invad- 
ers come and go as our Bugs have, 
you too would be longmg for a new 
kind of game. 

They've been haunted by the 
ghosts of long dead Pacmen until 
they were sick of power pills; 
swooped on by untold Galaxians 
and Scrambled more craft against 
mountainsides than they care lo 
remember; 

At a recent meeting of the League 
of Blasted Bugs, it was unanimously 
decided to get right to the heart of 
the problem of original computer 
games ideas by asking Computer * 
Video Games readers to write in 
and tell us aJxmt the games they 
would like to see on their compu- 
ters Give your ideal game a title 
and that all-important theme. 

Explam how the game would 
run, the objectives and where 



the skill comes in. 

And who better than Bug-Byte, 
one of Britain's best established 
computer games companies to act 
as patrons for this foray into unex- 
plored gaming territory. 

Liverpool based Bug-Byte are so 
keen to pave the way for a new 
breed of games that they have 
undertaken to put up an Electron 
computer — the long-awaited new 
offering from Acorn Computers — 
as a prize for the best idea. 

They will also throw in any atten 
dent software which accompanies 
the proposed July launch of the 
Electron. 

Acorn's early promises for the 
Electron include: BBC Basic, com- 
patible with the BBC computer; a 
standard typewriter keyboard; 32K 
of RAM memory: eight colour 
graphics; two character ranges of 
either 20 or 40 characters per col- 
umn down 25 rows; a screen resolu- 
tion of 320 x 200 pixels for detailed 
graphics : and a fully programmable 
sound generator. 

The prize goes to the writer of the 
best new games idea we receive 



into the C&VC offices by July 16th. 
An added bonuse, if any of the top 
20 entries are considered good 
enough by Bug-Byte, is that they will 
produce and market the game, 
paying royalties to the authors. 

As runnenhup pmes, five en- 
trants will be offered two software 
cassettes from the Bug-Byte range 
of BBC. Spectrum, ZX8l t One and 
Vic games See The panel below for 
details of how to enter and the 
competition rales. 

ARTIFACTOR 
COLLECTS 

Arkrai the artifact collector was the 
winner of the free CAVC play by- 
mail game of Starweb. 

The game came to a dose this 
month when Arkrai went above the 
desired number of points to claim 
victory over the 14 other empire 
builders, berserkers, pirates, 
apostles and merchants that peo- 
pled the Starweb galaxy. 

A full report from one of the 
vanquished next month on G&VGs 
competition pages. 



HOW TO ENTER OUR ELECTRON CONTEST 



To win Bug Byte s Electron, send 
your games idea in with a title and 
the themes 

Lei us know what soil of game it is 
and go into extra detail if it doesn't 
fail into the usual categories 

Remember we are looking lor ori- 
ginality so Iry to give your game a 
new twist. A picture of the screen 
display might help our judges lo get 



a better idea ol the game but it isn't 
necessary. Please don't skimp on 
the detail, the more you explain how 
it works on the computer the better 

Send it to: The Electron Competi- 
tion. Computer & Video Games, Dur- 
rani House. Herbal Hill, London 
EC1R 5JB 

All entries will be the property ol 
Bug Byte and they reserve the right 



to develop and market the idea on a 
royalties basis. No employees ol 
EMAP Bug Byte or their relative 
may enter the competition The 
judges' decision is linal and no cor- 
respondence can be entered into 

The closing date is the 161h of July 
and please ensure that all your 
pieces ol paper include your name 
and address 



T 



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NEW PRODUCTS NEW PRODUCTS NEW PRODUCTS IN 




SPECTRUM 
GETS THE 
BIG VOTE 



GENERAL ELECTION 



Wrtl she wont she* Thats the 
question being debated aver 
Lunch, dinner and tea at West 
minster as 63S MPs try to work 
oat when Maggie will call the 
General Election 

Some say June, some Septem 
her, and others believe shelf 
hang on to the New Year. 

Whenever she does decide to 
go to the country one thing is 
clear. Spectrum owners will be 
ready lor her. 

This latest game for the Sin- 
clair machine enables you to ex 
penance some ol the excitement 
of the great contest in your own 
home. 

Choose your favourite party — 
either Labour, Conservative. 
SDP. or Libera! Communists, 
Ecoiogists, and Official Raving 
Loonatics need not apply Once 
you have picked your party you 
are ready to play this computer 
ised board game. 

As you move around the board 
you land on squares which rep 
resent ley constituencies in the 
provinces Depending on how 
you place the important issues in 
order of priority the seal will' be 
won or Eost — with the computer 
measuring your answers against 
the correct formula stored m its 
memory 

To help you plan strategy the 
computer also has a series Of 
opinion polls and charts which 
can be called up to show you 
your standing wrth the elector- 
ate. 

General Election runs on the 
40K machrne and is available 
Irom Bug Byte of Liverpool at 
£6.95, 

It taking on the Iron Lady in a 
tussle at the polls is not enough 
excitement for you then Bug 
Byte's other Spectrum release 
this month wilt take you to hell 
and bid 

Styx challenges you to get 
safely across the river of the 
underworld, rendevous with a 
mysterious monk, and gel back 
across the nver again As you 
travel you wiJI have to do battle 
wih monsters of land and sea 



The games runs on the 16 or 48K 
machine and is m the shops now 
at £5.95. 

Also in the Liverpool pipeline 
is a new game for the Spectrum 
called Manic Miner, Spectrum 
Pool and an original game tor 
the BBC 32 K called Sea Lord 







SOME ANIMAL 
MAGIC FOR 
THE 



CAROUSEL 



Animals are the mam characters 
in Acornsolts June releases 
There are ducks and owls for you 
to tafce pot shots a tin Carousel 
— a simulation ol the fairground 
a if nlle stall 

Take pot shots at these feaih 
ereri targets as they bob and 
weave in Ironi of your gun barrel, 

Frogs also jump into the pic 
cure m Hopper — a Beeb version 
ol the popular arcade game, 

For those ol you unfamiliar 
wth The game you have to qei 
your cute little frog safely across 
a busy road and swirling nver. 
Both games run on the Model B 
and are in the shops now at 
£9 95 

A minimum of two games a 
month have been promised by 
the premier Cambridge based 
games people. 



THEN) LIVES IN 
YOUR HANDS! 



RADAR CONTROL 



The universal appeal of flight 
simulation programs has resulted 
in an increasing number of air 
traffic control programs being 
released 

The BBC model B is the latesi 
beneficiary of one of these 
games from Software For All a I 
London. 

The game enables you to Try 
your hand at one of the most high 
pressured jobs of ail — con troll 
ing the landings and take-offs at 
a busy airport 

In Area Radar Controller you 
are responsible for two landing 
strips. You must give information 
to the pilots on altitude, wind 
speed and other fending condi- 
tions. 

Any slip-ups will be punished 
with the sack id you wjJJ need all 
the concentration you can mus 
ter il you want to make the grade 
at this tough job. 

The game is available now 
Irom the Romford firm at £7 95 

Software For Ail are also tool 
mg up to write games for the 
Dragon and have launched their 
range with an Othello program 

HONEYMOON 
WITH A MAD 
WOMAN! 



MARTHA'S RETURN 



ed Happily you II be pleased to 
know 

After a lengthy session wrth 
the marnage guidance councillor 
both parties agreed to forget 
their differences and now marital 
bliss has been restored to their 
happy home 

For Henrys part he has 
pledged to spend less time on 
the goM course, less money in 
the bar, and never to darken the 
doorway again of the Blue Lady 
Casino 

Martha has also made a prom- 
ise To increase Henry's pocket 
money and to restrict the usage 
of the family axe to the chopping 
of fire wood 

To cement the new bond 
Martha and Henry are off on a 
second honeymoon to Spam 
where, according to C&VG s 
Spanish correspondent. Manna 
has a half-brother called Manuel 
who is a waiter at the hotel thoy 




N EW PRODUCTS NEW PRODUCTS NEW PRODUCTS IME\ 



•»■"■■!■■""""—■■ ■"■■■■■■■■» .«*■■■»——■. .bhhhhhhhhb. _hhhhhhhhhhhhhbt >__————. ___________ fc ________ <*WMWMWMWMWMW*W*K< —*«■«» *■■«*«■> ■■*■*■ VSkVMVBVMVBVMVBW 

«"———■ ^ ■■ ___________ ._»_«_«_«_«___«_> ______■ -«M_S_V .■■■■■■ BHHHHB. ■■■■■■■■ BBBBBBBBi <«BBBBBBi aBHHHHHV _____ _____ _____ 

■— _____ _____ _____ ____*■■ -—""»■ .____■..__—_ ' — — ________ ________ ________ ________ _____» ___«_«_«__ _«_m _____» _____ 

" ™™™™™™^ir =»—■""■ """"■ *™™™™" ■■"""■ ■*___* i » M ■ ■«■■■ i s_»s ^ ■ — ™—™» _ hhhh _ hhhhhhhhhh _™™,i__ _____r ______ _____? "^^^^^^^™_____ 



in booked in lor the holiday 

But does Martha know about 
itiis e sT ranged member of her 
family* Will Henry be able to stay 
out of the Spamsh gamblmg 
dens* Arid has Martha packed a 
precautionary axe amongst her 
stays and corsets? 

Will Mad Martha and Henry 
become the Ken and Oeidne of 
the computer games world? 

All will be revealed in Mikro- 
Gen's sequel to Mad Martha 
which js lined up lor release in 
July 

The company are not sure 
what to call the game and a price 
has yet to be decided, bu! it is 
likely to be around the £6 mark 
far the 4fiK Sinclair Spectrum 

REVVING UP 
FOR THE 
RALLYCROSS 



MOTOR MANIA 



RaNyctQss comes to the screen 
of your computer m The shape of 
this driving game for the Com 
modore 64 

You must drrve your car as far 
as you can along motorway. B 
road and dirt track sections, 
avoiding the various hazards — 
which include broken glass, 
potholes. Logs, avalanches and 
other irsKic 

A lull dashboard display is 
produced on the screen with 
speedometer, fuel gauge and 
mileage 

Motor Mania runs on tfie Com 
modon 64 and is available from 
Audiogenic stockists at £8 95. 

Also released this month by 
Audiogenic for the 64 is Renaiss- 
ance — a version of Othello and 
a chess program modestly called 
Grand Master Renaissance is 
available at £8 95 and Grand 
Master £1795 



JOIN THE 
ARCADE 
JET SET 



JETPAC 



A team of ex arcade game 
designers from Leicestershire 
have come together _o form a 
brand new computer games soh 



waie house called Ultimate Play 
the Game, The company s first 
offering for the Sinclair Spectrum 
is a game called Jet Pac 

Vou have to assemble the 
three sections of the rocket end 
then fuel rt and blast oil to the 
rwd plant. 

Jewels and gold are also io be 
Found on the planets and can be 
picked up to store extra points 

You have a powerful iei pac on 
your beck and can fly all over the 
screen searching lor ihe various 
bits of the space ship. 

Two J edges, apparently sus- 
pended m mfd-ajr, make a good 
resting place for your little man 
as lie continues his search. 

No space game is complete 
without a nasty tribe ol aliens 
out to get you and J el pac. is no 
exception to this 

To protect yourself you are 
armed with a powerful laser gun 
which can fire left or right 

I played the game using the 
keyboard but it must be much 
better and easier to control the 
action, with a joystick 

The gime runs on any Sinclair 
Spectrum and is available I rem 
Ultimate Play the Game ol Ashby 
de la Zouch, Leicestershire, at 
£5 50 

FRANTIC FUN 



MONSTERS! 



PANIC 



Don't Panic 1 Just keep digging 
holes for those monsters and 
watch itiem tumble into the 
traps, Then bonk them on the 
head with your pick axe and you 
are safe* 

Well — not quite sale, as 
some of these mansion are 
tougher than others The easv 
ones can quite easily be buried 
by making them fall through one 
level 

The really tough old boots wilt 
just gel up and walk away if they 
only lall through one level and 
imi si be made to crash through 
several, 

Sounds familiar? Arcade fans 
will recognise this game as the 
early classic coin operated game 
— Alien Panic, 

The game has now been con- 
verted for home use by Sinclair 
Spectrum owners 




Spectrum Panic is the latest 
game from Hews on Consultants 
— the authors of Nightllite. ti 
runs on ihe II Of 48k mac hi • 
and is in the shops now £4 95 

Also new from Hews on for 
confirmed computer pilots is an 
air traffic control simulation 
which enables you to try your 
hand at the nail biting job ol 
con trailing the earnings end 
goings ai a busy airport 

Adventure enthusiasts have 
also been included in the latest 
batch from Hews on in the shape 
of a 48k graphic adventure called 
the Quest The program is avail- 
able now at £7.95 

ORIC AT A 
LOSS FOR 
SOFTWARE 



AWARI 



Alas poor One — your software 
is thin on the ground Not much 
to choose from yet on the space 



invading, ghost gobbling adven- 
ture seeking, alien blasting froni 
yet for this new computer 

Despite ihe shortage two 
gomes hove arrived on the 
Games News desk (or this 
machine And although they 
don't involve blasting aliens the 
games will make you think » 

Awen is a computerised ver- 
sion of the ancient African peb- 
ble game, Several levels of play 
enable you io play against s 
friend or. rf you're feeling conh 
dent, you can take on the compu- 
ter at Witch Doctor level 

For those unfamiliar with 
Awari P it is based on a tribal 
strategy game ol moving pebbles 
around a series ol bowls 

Another strategy game makes 
up the second Kenema offering 
Othello, dealt with in our columns 
as Reverst, the counter capturing 
game of skill, which computers 
are particularly good H 

The games are available from 
Kenema Associates Lid, Worle, 
Avon, a I £6 50 for Othello and 
£5 50 lor Awan 



NEW PRODUCTS NEW PRODUCTS NEW PRODUCT 






ON THE RACE 
TRACK IN 
THE DARK! 



OVERDRIVE? 



Switch into overdrive with this 
racing simulation tor the Sinclair 
Spectrum , 

The game is still on the draw- 
ing board but we can reveal that 
you race a car through the mghi 
Red cats eyes mark the borders 
of the road You control the car 
using The keyboard, and lace the 
challenges of the face Track 

The game is available from 
Abbex Systems of London at 
£5.95 although a final decision on 
lite game s tiile is yet to be made 

Also new Irom Abbex this 
month is a deluxe version of 
Galax ians far the 48K machine 
end a 16 48K version of 
the popular arcade 
game — Scramble 

Abb ex have also bran- 
ched out onto other compu- 
ters with their first game lor 
the Commodore 64 — a flight 
simulator al £7 95 

DON'T STICK 
YOUR HEAD IN 
THE SAND 



JOUST 




In days of □ id when knights were 
bold they rode around on 
ostriches Yes, ostriches What's 
that* You've never seen a knight 
riding one of these bad-tempered 
birds 

Well, just look out for this 
latest conversion of hit arcade 
game — Joust 

You play the part of the good 
knighi on his trusty ostrich armed 
with i lance and doing battle 
with the dark lords on their bur 
*ards 

The Dart Lords are no easy 
opponents as they have been 
programmed to predict your next 
move and ley traps to ensnare 
you 

Sohek have also looked to the 
arcades for the idea behind fair 
second new game this month 

Called Firebirds — it is a shoot 
em up hybrid of arcade 



favourites — Phoenix and Fire 
birds. 

An assortment of aliens have 
to be wiped out before you get to 
their home base 

Joust and Firebirds run on the 
Sinclair Spectrum in 16 or 48k 
and are available from London- 
based Sohek at £5 95 each 

Dragons meet Monsters in 
Sotteks first release lor the fire 
spitting micro, The idea of the 
game is to get your little men 
safely through several levels to 
the bottom of the screen and 
pick up a power pill, Take this 
safely beck to your craft before 
your oxygen runs out or you get 
nabbed by one ol the monster* 

Monsters is based an the 
arcade game Panic, where you 
have to dig botes lor the mons- 
ters with an ice axe In this 
Dragon conversion the pick axe 



is replaced with a laser gun. 

The game runs on the Dragon 
32 and is available now Irom 
Softok at £7.99 

KNOCK SPOTS 
OFF YOUR 
SPECTRUM! 



DOMINOES 



Put on your cloth cop, clogs and 
moleskin trousers and toddle off 
to the Dog and Ferret for a game 
of Pommoes 

Dr. 1 1 its raining, stay at home 
and take on your Spectrum with 
this latest game from brand new 
software house - Micr omega. 

The computer deals the dorm 
noes and plays the double six to 
start the game. 

Normal rules apply and you'd 
better not cheat as the computer 
has been programmed Co spot 
any dubious moves. 

There is a strong flavour of the 
casmo rn Micr omega's other re> 
leases, including a Roulette cas 
sette and game called Monte 
Carlo which features pontoon 
and a version of the American 
gangsters dice -rolling game — 
Crap 

The games run on the Sinclair 
Spectrum in IE Or 4BK and are 
available from the London based 
firm at £5 00 

MARIO MEETS 
THE MAD APE 
- AGAIN! 



ezh: 



Mario and the ape are at it again, 
Fighting lor the hand of a blonde 
starlei 

H you ve read Games News 
before, you should know the 
storyline backwards by now — 
ape kidnaps girl, takes her to top 
ol Steel fortress, gallant Italian 
carpenter comes to rescue 
armed with mallet. 

So what's new 7 A version of 
Ihe game for the BBC model B 
ttlifl whai, 

This version of Donkey Kong 
horn Micro Power of Leeds has 
tour screens and many of the 
features of the arcade original 
including barrels, fireballs, cus- 



tard pies and moving elevators 
Other arcade game conver 
sions tor the Beeb include a 
game called Painter which is a 
version of the loony Anuria r 
wiih pigs, p am rollers, and tierce 
tribesmen 

Scramble lans are also 
catered for in the shape of Moon 
Raiders This scrolling shoot em 
up has six sectors which must he 
flown through; complete with va- 
rious obstacles — bomb and fire 
and keep en eye on your fuel 
gauge 

The games are available now 
from Leeds based Micro Power 
at £6 95 plus VAT running on the 
BBC model B 

JOIN TRON 
INSIDE 
THE MICRO 



ESCAPE MCP 



Jtan is back mside the computer 
— but this time its noi a fictional 
machine but none other than 
your Vic 20 

Escape MCP is based on the 
Walt Disney feature him anil 
challenges you to find your way 
to the Master Control Program 

To stop you doing this the 
MCP is patrolled by robots who 
do not need to follow the maze 
like route of the silicon chip ihar 
you have to follow but can 
loom straight towards you 

If battling it out wuh Ihe com 
putensed baddies of the 21st 
century is not enough excite mem 
for you and your Vic why not ]0m 
the Paratroopers 

In this game you have to stop 
a commando style raid by the 
enemy who are dropping their 
crack regiment into your territory 
Irom helicopters 

A hatch of new games are 
being released this month by 
Rabbii including a Pacman type 
game called Pakacuda, Matter 
Splatter — an original arcade 
style game which challenges you 
to shoot barrels falling oui of 
holes in a wall, and a driving 
game entitled Race Fun 

The games are available now 
from your local Rabbit stockist at 
£5 95 for the unexpended Vic 

Escape MCP, and Pakacuda 
are also available for the Com 
modore 64, 



ATARI VCS 



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VIDEO GAME CLUBl FREE LITERATURE 



In * fan movkraj market bka viOpp g*ni#ri . «? m i'i^pcuH 10 ka«p up io ilaca wih nil rhc 

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FREE LITERATURE 




SUPERCHARGE A VCS 

AND LOAD UP GAMES 
FROM CASSETTE TAPES 



The Starpath Supercharger is an 
expansion card for the Atari VCS. 

H does more than the standard 
home computer Ram -pack as 11 
also enhances the graphics and 
colour quality of Che 2600 

The expander plugs into the 
games pan on the VCS. A lead 
connects the supercharger to a 
cassette recorder and the games 
are loaded from tape. 

Only tape -based games can 
be loaded vie the supercharger 
■nd the expander does not add 
anything to existing cartridge 
games 

The realty exciting possibility 
opened up by the Supercharger* 
is the prospect d( a new range of 
cheaper cassette based games 

The Supercharger itself comes 
with a Free game — Phaser Pal 
roL which features impressive 
Star Raiders type action 

Sin games are so far offered in 
the Starpath range: Phaser Pat 



rol, Dragon stomp er, Kiilor Satel- 
lites, Communist Mutants From 
Space. Fireball Surcide Mission 
and Escape From the Mind mas 
ter 

More games are in the pipe- 
line from Starpath and the com- 
pany are busy drumming up in- 
terest in the Supercharger on the 
pan ol some leading American 
games firms 

Don't expect miracles from the 
Supercharger. Graphics and col 
but are undoubtedly better than 
on some ol the earlier VCS titles 
— currently being sold off for as 
little as £10 — but soma of the 
excellent colourful new games 
currently being released — (Pit 
fall, Vanguard and Ms Pacman> 
compare favourably with it 

The Supercharger also en 
ables more moving characters 
on the screen than were pre 
viousiy possible on the 2600 
though you would have to look 



long and hard to notice this extra 
capacity during game — play. 

The most impressive leature of 
the Supercharger is the multi- 
load facility. This enables several 
games to be stored on one cas- 
sette They can be played separ 
ately as one off s on can tse play 
etf in sequence, as part of one 
larger game 

Again in the Supercharger's 
(avour it uses a quick aula matte 
load system Each of the games I 
tested, loaded m seconds first 
time None of the hit or miss 
problems ol loading cassette 
games into some home compu- 
ters 

The best example of the multi 
load facility is to be found on 
Dragonstomper — an adventure 
trilogy 

The first part of the game is 
called, The Enchanted Country 
side You are a traveller m 
land Your objective is to build up 



sufficient power and magic to 
get into The Oppressed Village 
In order to do this you will need 
to vanquish the ghouls, spiders, 
warriors, snakes and serpents in 
the employ ol the evil Dragon, 

Gold is awarded for each suc- 
cessful encounter with one of 
your adversaries When you 
have built up all your resources 
you can attempt to get over the 
bridge into the Oppressed Vd 
lege 

11 you am successful the 
second part of Dragonstomper is 
then loaded and you find yourself 
in the Oppressed Village 

Dragonstomper is the best 
game in the current Superchar 
get range and looks (the be com 
i ng a good seller as the penchant 
for adventure games gains 
momentum 

The main drawback with sink 
nig your cash into adventure 
games is that once you've solved 



STAR WARS 
SWORD 



May the force he with you 1 You'll 
need it when you enter the Jedi 
Arena, 

Ttw I ale si release from Parker 
Video Games Tor the Aran VCS is 
based on the forthcoming addi- 
tion to the Star Wars saga called 
flevenge of the Jedi 

You take the part of a Jedi 
knight battling the deadly Seeker 
and an opponent of the Jedi 
A/ena The Seeker is a remote 
controlled ballot Hicks which 
sends out beams ol laser lire. 

Usually this laser lire is con 
trolled by ihe participants in ttns 
fight to the finish — the two Jedi 
knights, face to face across the 
arena, blasting away at each 
other in a bid to break down their 
opponents force-field defence, 

The knights guide the laser 
blasts from the Seeker using 
their bghtsabres — the Seekers 
blasts go in the direction the 
sabre is pointing 

But the Seeker tends to go 



"'wild'" occasionally — pipping 
around the arena sanding out 
lethal beams of energy thai 
neither of the knights can con- 
trol 1 Then if a every man lor him 
self 

You can either take on a com- 
puter controlled enemy, or light it 
out with a friend using the Atari's 
paddle-controllers 

Jedi Arena the latest m 
Parkers cartridges based on the 
Sta* War movies — will be avail 
able from March and wiH sell at 
around f 29 95 

BACK FROM 



Dracula is alive and well and 
living in the I math vision Video 
Games Console 

The long fangpd phantom horn 
Transylvanma has been haunting 
the programming department of 
I magic Games — and now he 
has bewitched them into pre- 
serving his grizity memory for 
ever in silicone 

You can bring him to hie by 
plugging m this latest cartridge 
for the Mattel Intension video 
games centre. 



The idea of the game is to sink 
your fangs mto as many helpless 
victims as possible Points are 
awarded according to the num- 
ber of pints of blood you can 
consume 

Just as in the old dims. Dratu 
la can *ake on the form of a bai 
as well as a human This is a 
useful facility in this game as rt 
enables you to move faster than 
your vichms 

It is not all m Draculas favour 
though, as there are still some 
good characters left in this god 
forsaken city The constable 
armed with a wooden stake, the 
white woll, and the vulture thai 
can successfully attack Dracula 
when he appears as a bat 

Ice Trek challenges you to 
dodge a stampeding herd of can 
bou, cross an tee filled river, and 
finally to melt the ice palace and 
set free the Aurora Boreehs 1o 
light up the sky 

You play the part of V»d the 
Avenger and your arch enemy in 
Ice Trek is Kattron the Terrible. 
You will also meet in the course 
of your adventure the Wildlife 
Queen who fires her arrows at 
Vali if he is lorced to kill a 



caribou 

The third game in this trie of 
new releases from Jmagic for the 
Mattel Intellivision games centre 
is Tropical Trouble — a jungle 
adventure. 

The idyllic holiday island turns 
into a tropical nightmare when 
your darling Dons is kidnapped 
by the Beach Bruiser 

In order io get her back — and 
prove to her that you're not the 
clumsy Clarence her mother al- 
ways said you were — run 
through the jungle to hnd her 
Dodge the boulders, coconuts, 
falling lava, and hurled rocks as 
you go 

Dracula. Ice Trek, and Tropical 
Trouble are m the shops now at 
around the £25 mark 

LAUNCH 
DATES 
PUT BACK 

At arts new super -system, the 
5200, has had its launch date put 
back due to Atari setting up a 
new production plant m Ireland 
The bad news for would-be 
purchasers is that it is now un 



30 COMPUTER & VIDEO GAMES 




them, there's not much incemrve 
to play them again 

Oragonssomper's three games 
in one should be enough Co keep 
even the most skilled adventurer 
occupied for a very long time 

The multi-load facility is in- 
corporated in another ol the 
highlights from the Supercharger 
range — Escape From the Mind- 
master. Its rare to see anything 
new these days among the 
plethora ol new video games 
hitting the shops Mmdmaster 
provides the best evidence that 
(ha designers' ideas haven't 
dned up. 

The idea of the game is to 
outwit the rnindmaster who has 
trapped you m a rrwe A number 
of intelligence tests — such as 
fitting shapes into their right 
holes will be presented and you 
must get them right to proceed. 

Hie ma/e itself is very tm~ 
pressrve — drawn in 3D with a 



convincing simulation ol depth 
as you penetrate its corridors 

If you master the first ma« the 
multi-load device will then load 
your second tougher test There 
are four mazes altogether on the 
tape. 

Two other reasonably good 
games are Kilter Satellites — e 
scrolling shoot em up where you 
have to protect a City being bom- 
barded by an assortment of alien 
bombs, ships and satellites 

The second game in the 
reasonable category is Fireball 
— a break out type game with 
live versions to choose from A 
mca development of the basic 
idea is the replacement of a bar 
with a little character at the hot 
torn ol the screen who must first 
catch the ball and then throw it 
back at the wall, aiming at the 
brick he wishes to dislodge. 11 
you fail to catch the ball a large 
hook on an elongated arm comes 
out Irom the left hand side of the 
screen and pulls your hand off. 

In the not so hot category are 
Suicide Mission and the ridicu- 
lous Communist Mutants From 
Space. 

Suicide Mission is a version of 




Asteroids and a none too 

impressive one at that The col- 
ours ware watery and the screen 
flickered constantly The saucers 
moved far too slowly and there 
was no hyperspace button 

The Kin e- setting blurb for 
this game tries to align the plot la 
the film Fantastic Voyage — 
pretty sitry as anyone who plays 
the game will know its supposed 
to be Asteroids. 

Communist Mutants From 



Space is a dull shoot 'em up I 
cleared screen after screen on 
my first go. 

C&V6 verdict on the Super 
charger — at £39 95 lor the ex 
pander plus Phaser Patrol a defi 
mte yes Once you've got Hie 
thing rtsell Oragonstomper and 
Mind master will also look (ike 
very attractive buys ai f 19 95 
each Fuller reviews will be in- 
cluded m the Joystick Jury col 
umns. at a later date 



likely to be m the shops until the 
winter 

Another delay is anticipated in 
the VCS keyboard add-on which 
turns your VCS into a home com- 
puter Andrew Swan scon — 
Atari" s marketing and sales 
director, told C&VG that the firm 
would not be launching the 
keyboard until there was a good 
range of software available for it. 

COSMIC 
CREEPS 

Jawbreaker sounds a far too apt 
name for a Tigervston cartridge 
but you shouldn't conjure tip pic 
tures of creatures with mammoth 
fangs 

The jaws in question belong to 
you 

Tigervision is an established 
name m video games m America 
where they have launched 
several Mies — the best known 
of which is the climbing game 
Miner 2049' er 

The first cartridges compatible 
with the British PAL electrical 
frequency are King Kong and 
Jawbreaker No pruts for gues 



smg what King Kong is — but for 
newcomers to video games the 
mam characters are an ape, a 
girl and a gallant little chap who 
tries to scale the skyscraper to 
rescue her. 

Jawbreaker brings back the 
subject of food to the screen of 
your television with a nation 
which should appeal to every 
youngster. 

This is your chance to run riot 
in a sweet factory eating away to 
your heart's and belly's desire 

You control a pair Of chomping 
teeth on a mission to clear the 
screen of sweets A quick brush 
of the old fangs and your ready 
to tuck into another screen full 

Yet more video game nosh to 
be found in Fast Food but this 
time for the savoury rather than 
the sweet toothed There are 
burgers, hot dogs, and French 
Fries iust wailing to be chomped 
in this brand new Tetesys game. 

Telesys second new game has 
the wonderfully idiotic title 
Cosmic Creeps 

The idea of the game is to 
rescue the Cosmic Ktds from the 
doomed planet before the Cos- 
mic Creeps can get their nasty 



little alien paws on them 

The games are available m 
compatible PAL format from 
Electronic Leisure Products ol 
Limerick. Ireland. They cost 
£22 00 plus VAT. 

SEGA RANGE 
FOR ATARI 

Leading Japanese arcade game 
designers Sega are launching a 
range of games for the Atari VCS 

Sega are best known to 
videogamers for the hit arcade 
games Zaxxon and Frogger 

Their hfst offerings for the 
VCS, which have been launched 
in the States, are Tac Scan and 
Sub-Scan. 

Tac -Scan may have been 
spotted by some ol you in your 
local arcades but for the untnrti 
ated il is an extremely tough 3D 
shoot 'em up. 

The three dimensional effect is 
created by a never ending series 
Of concentric hexagons. You 
control three Tac Scan craft 
flying through space which are 
set upon by a deadly superfleet 
from Ahm. 



Also on the way from Sega is 
Sub-Scan which is described as 
a battle ol wits on the high sees 

No date has yet been set for a 
UK launch tor the home video 
games though they are bound to 
come into the country sooner or 
later as Sega already have a very 
strong foothold in the country's 
arcades 

Sega are likely to provide hot 
competition for the leading video 
games manufacturers as the 
Sega designers have a reputa- 
tion lor producing hi I games 
which is the envy of the industry 
So arcade titles which are likely 
to make winning conversions to 
home systems may not be up for 
grabs by the large firm's licence 
hunters 

• The copyright case Atari had 
pending on Imagic s Demon 
Attack cartridge (see the April 
issue of C&VGJ Iras been settled 
out of court. The result a stake- 
mate 

And the court battle over the 
Colecovision VCS conversion 
module is settled too With Col- 
eco paying Alan royalties It 
should be in the UK by Septem- 
ber 



COMPUTER & VIDEO GAMES 31 



GTtt***jArTwtetf J4*i1ric E1M3 li» me M i ^Hi mmn m 




Save £5 by legging 



Put a move on, and yon can save a full £5 by buying the incredible Centipede at or v 
August 1st) So hurry, and be one of the first to play 1982 s most popular arcade game at horn C 
Systems^ Whats more its one of the games that will sort the men from the boys in the 19£ ^ 



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»n to the shops now. JK 



nJvery special pre-release price of only £2499. (The price goes up to £29.99 on 



■very special pre-reiease price o 
neJCentipede is only from Atari* and exclusively for Atari Video Computer 
►83Atari Player of the Year Competition". 



ATARI 

Mow fun wl games 



CQMPITTER 4 VIDEO GAMES £ 



TOFi 




JOYSTICK JURY 



DRATS DRIVE 

YOU CRAZY! 

Cruy Chase must have got us 
name because it drove Phillips 
Videopac tesiers traiy. 

You control a little blue disc 
tilled the Munchkm which you 
steer ground a ma*e attempting 
to eat sag men is from a snake s 
tail. 

You are pursued by a couple 
of Drats who can cause the 
Munch km to shrink away to no- 
thing if they catch it 

Points are awarded for each 
segment consumed but if you 
want to score really highly you 
will also have id eat the Drats In 
order to do this you have to 
catch them during the brief few 
seconds they have changed col- 
our after you have eaten a seg 
ment from the tail. 

II that sounds easy then |ust 
you give if a try As you play, the 
snake — or D rata pillar to use the 
correct zoological lerni, gets fas- 
ter and faster. The effect ol this 
is that you lose your speed advan- 
tage and have to rely on sharp 
cornering and planning to catch 
the odd segment 

There are four Pac-Man style 
escape tunnels which you can 
run through to get to the other 
side of the screen But be careful 
as the Drats can follow too. 

This game is so tough that 
high scores deserve a reward 
So il you ve scored over §00 on 
Crazy Chase send us a photo of 
the screen with the score and 
our fnends at Phillips will send 
you one Video pac ol your choice 
from the current range 

Only tfte fifst five entries to 
reach the Computer and Video 
Games office will win prizes. 

Send your high score photos 
to our Herbal Hill address which 
you will find on page three of the 



magazine Please mark your en- 
velope Cra/y Chase Competition 
and state the game you would 
like to receive should you be a 
winner 




THE VERDICT 
A tough, addictive game and de 
finitely on the rnusi gel' list for 
G7OO0 owners Proof thai Phil 
lipi can make em jusl as goed 
■i anyone else. 

Action: 1111 

Graphics: 111 

Addiction 1111 

Theme: 111 

COOKING UP 
A MGHTMAR 

The chef's nightmare comes true 
m Burger Time as his ingredients 
grow to life sue end set oH to eat 
him. 

The Intellivision action (ekes 
place in a series ol seven majey 
kitchen designs that wll never 
find their way into the (deal 
Home Exhibition. 

As a fried egg. several toma- 
toes and — later on — a pickle, 
leap out of the frying pan and 
start looking hungry, you have to 
guide the chef around a maze of 
platforms and ladders trying to 
make burgers. The ingredients 
react to your every move occa- 
sionally despatching one of then 
number to head you off but 
usually following dose on your 
heels 

More docile ingredients, like 
burgers, buns, lettuce and to- 
mato sltces lie ready lor cooking 



on platforms. As you run over 
them they drop down a level. 
pushing the next ingredient down 
below them and gradually set 
tling to form a completed burger 
at the bottom of the screen. Com- 
plete all your burgers and you're 
onto the next screen 

If the more active ingredients 
gel too close you can turn and 
"pepper" them with a shake from 
your pepper iar, putting them out 
of i he action for a while You can 
also squash them under dropped 
buns for 100 points each or* for 
even more points, tempt them 
onto a bun behind you and then 
drop it by stepping off An addi 
lional bonus is that the bun will 
then drop two levels 

French fries, coffee, ketchup 
and ice cream appear op the 
screen occasionally and can be 
gobbled for points and extra pin- 
ches of valuable pepper 

Burger Time is still a popular 
arcade game and this Mattel 
cartridge captures much of Che 
flavour of the original It's harder 
than Ft looks, 

The key to good arcade games 
is that while beginners can sur 
Vive long enough to iearn the 
game, experts have early oppor- 
tunities to show their paces and 
boost their score Burger Time is 
a marvellous example. 




THE VERDICT 

The balance is just right and the 
theme makes it a real winner. A 
challenge from the word go. 
Action: 1111 

Graphics: 1111 

Addiction: 11111 

Theme 11111 

GREAT BALLS 
OF FIRE! 

Things are hotting up on the 
games front with a lire breathing 
dragon to contend with in Im 
agic's latest release 

You play the part of the brave 
prince who is attempting to get 
into his father's castle to rid it ol 
the evil dragons 

In order to get into the castle 
you must dfst dash across the 
bridge and into the treasure 



Machine 

1 Phoenli 

2 PacMan 

3 fmgsst 

4 Invaders 

5 Pitfall 



MANUFACTURER 
MM 
Atari 

Partw ffroftori 
Atari 

Actlvlslon 



All the above cartridges are pro 
games centre 



room 

The prince can be made 10 
crouch by pulling back on the 
joystick Depressing the lire but- 
ton makes him jump For best 
results run into the jump with 
precise timing in clear the fire- 
balls and gam e*ira ground 
Once safely into the treasure 
room, you have to clear the 
screen of diamonds, crowns, 
goblets, lugs, harps, helmets, 
lamps, and candelabra to score 
points 

When you have collected all 
the treasure you can make (or 
the escape e*rt at the top left 
hand comer of the screen 

But don't expect to take a 
leisurely stroll around the trea- 
sure room There's a fire brea 
thing dragon m there as welt, 
who is programmed to track you 
and fry you with fireballs. 

There are seven dragons to 
get past in order to master this 
game and every time you clear 
one treasure room you come up 
against a tougher quicker dragon 
in the next 

Dragonfire scores highest on 
graphics Those dragons look 
pretty mean and their fire brea- 
thing movement is impressive 

We tested the game on the 
Atari VCS but the game is also 
available in Mattel! Intellwision 
format. 

The game is in the shops now 
ai £24 30 plus VAT for the Atari 
version end £27 34 plus VAT for 
the Mattel. 




THI VERDICT 

A tough, addictive game at the 
lirst sitting, A slight question 
mark ever the game's las ting 
appeal Once you've beaten thai 
seventh dragon what then 7 
Action HI 

Graphics 1111 

Addiction ±X± 

Theme 111 



24 COMPUTER & VIDEO GAMES 



TEN 



MACHINE MANUFACTURER 
6 Donkey Kong Cofeco 



7 Defender 

8 Rjver Raid 

9 Demon Attack 
10 fiercer! 



Atari 
Activision 
(magic 
Atari 




P r0dl etd lor the Atari VCS lu*rne video 



LOOK 
MUM, NO 
WIRES! 

The trouble with playing video 
games on the conventional farm- 
ly TV st? is that the console has 
to sit on the floor beneath the set 
in the corner of the room. 

To play you either have to sit 
on the llpqr m from of the screen, 
pull your chair up in front of it, or 
make the wires stretch right 
across the room to the sofa 

One attempt to get around this 
problem is Wico s extension 
cable which simply adds length 
to your iciyslick wire Although 
Itiis enables armchair play, it in- 
creases the Spaghetti Junction 
ot wires. 

Now there *$ a real solution to 
the problem m the shape of the 
worlds first remote control joy 

Slick. 

The Cynex is the brainchild of 
Sandy Goidnar who is also presi 
dent of the Amencan-based firm, 
heart ol the new (oystjck 
ii the world's firs! radio chip 
which enables objects to be 
moved on screen at up to several 
yards distance 

The stick has bean on sale in 
the US lor several months now 

The large video games manu- 
facturers have also been quick to 
spot the potential ol the remote 
control stick and Atari have now 
signed a deal to gat first buying 
option on any ol Cynex's now 
products 

Now thai the radio chip has 
been developed it will be a re- 
latively short step to in etude the 
controls inside the games system 
itself end this is now the key 
project lor Cynen 

The remote control joystick js 
imported into the UK by Dynavest 
of London and will be m {he 
shops in June at around the £50 
mark, For this you gal two remote 
control joysticks ptus the control 
bo* which connects to the Atari 
VCS. The system is also com pan 
blf with the Vic 20 

Don t miss next months C&VG 
for your chance to win a Cyne* 



BIGGER BURGER PRIZE! 

There are five Burgerlime cartridges awaiting the most 
imaginative tnteltivision owners out there. 

Bur gem me brings a whole new meaning to the term 
"fast food'. 

Anist Phil Littler has come up with his interpretation of a 
super burger which would dwarf any ol the varieties to be 
found in high ftreai nutlets 

We want you to came up with a name for ihis beefiest 
and brightest ol burgers and write in to tell us what it 
should be called. 

Please send your .best suggestion into the Biggest 
Burger Competition, Computet A Video Gsmzs, Durrani 
House, Herbal Hill London, fcClR 

The entry muse be with us by July 16th and the five 
B urged jttte cartridges go to the five names which best 
describe this mighty burger. Computer terms may or may 
not influence the judges decision — but its final anyway. 




WHERE NO GAMESTER HAS GONE BEFORE 



You can enioy travelling the 
space sectors of Phaser Patrol 
for yourself and start up your 
own Supercharger collection by 
entering our Atari qui; below 

The UK importers of the 
Supercharger; Electronic Leisure 
Products of Limerrck, Ireland 
have pot up ihree Superchargers 
with Phaser Patrol and two Other 
cassettes of your own choice to 
be won in our competition 

All you have to do is tick tha 
correct answers to the following 

i 



questions about the Atari VCS 
and some of its games. 

Send your answers to Super 
charger Competition, 6 Meadow - 
vale Close r Raneen. Limerick, Ire- 
land Please be sure and include 
your name and address and a 
telephone number so we can let 
you know if you've won. 

Also state the name of the two 
other Supercharger cassettes 
you would like to receive, 

No employees of EMAP or 
Electronics Leisure Products or 



SUPERCHARGED QUESTIONS 



their relatives i» per mitt od to en 
ter the competition And the 
usual Computer & Video Games 
competition rules apply 
The entries must be in by July 

\m 

Simply till in the coupon be 
low, cut it out and send it off to 
the address above Best of luck 
and rf more than three of you 
answer all the questions correct- 
ly your ideas on the Superchar- 
ger games question wtll decide 
the prizewinners 

1 



n 



2) 



Pacman takes lis name from: 

a ) A famous 19th Century ghost story 

b) The Japanese word Paku meaning: 

to eat D 

c) The Japanese ball bearing game 
Paehtnbo 

Demon Attack has ihe following number of 
attack waves leal u ring different aliens: 
at 26 D 

b|84 D 

C)230 D 



*) 


What stalks Ihe rivertank In Fragger: 






a) A snake 




D 




b) A lady frog 









c) An otter 




D 


5) 


Atari's world HO is 


based in: 






a) Slough 




a 




b) California 








c) Tokyo 




D 



3) 



Pitfall was designed by: 

a) David Crane 

b] Ernest Greyftoke* 
c| Henry Stanley 



My name la: 
Address: . 



□ 
□ 
□ 



What sort of game would you like to see on the 
VCS in cassette form (net more than 24 words 
please): 



Tel: 



( II I win the two ether cassettes I would like 1o own are: 

Dragon Siomper Fireball Escape from the Mind Master Communist Mutants from Space 
[Killer Satellites Suicide Mission 



COMPUTER A VIDEO GAMES 38 



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26 COMPUTER & VIDEO GAMES 



-^^m 



THE RUSSIAN 
GRANDMASTER 

The most celebrated participant in the 
computer chess field is undoubtedly the 
Russian grandmaster Mikhail Botvinnik, 

Botvinnik was world champion from 
1948 to 1963 with two one-year breaks, 
when he lost the championship first lo 
Smyslov and then to Tal« only 10 win 
back the title in a return match a year 
later each time. 

Botvinnik was bom in 1911 in the 
Ukraine and unit! his retirement a few 
years ago was a noted electrical en- 
gineet as well as a chess grandmaster 
He attained the status of Soviet master 
as long ago as 1927 and fust won the 
championship of the Soviet Union in 
193L He became well -known in the 
West with his joint first place at the 
Nottingham tournament in 1936. 

BotVLnnik's career provides a bridge 
between the almost mythical days of 
Capablanca and Alekhine, SO years ago 
and the computerised chess of today, 

THE PIONEER 

* Since his retirement from active play 
10 years ago. Botvmruk has concen 
trated increasingly on the latter, prepar- 
ing hss program which is known as 
Pioneer However, his interest goes 
back much further to a time when he 
was still a leading active player As far 
back as 1968, Botvinnik gave a lecture in 
the Russian town of Vladimir in which 
he described a chess master in terms 
which have a strong computing flavour. 
*A master in his play has two functions. 
First of all he functions as a calculating 
and solving mechanism because he has 
to consider the possible moves and 
analyse vanai jons A second function 
b also vety important — one s ability to 
piogram oneself, to perfect ones indi- 
vidual program- - io modity it in a 
constant research for improvement and 
perfection. One can oonsidei a player 
who gives due attention to this aspect as 
guiding himself by a definite program 
or algorithm/' 

Botvinnik saw the development of an 
"artificial intellect" — an electronic 
machine capable of playing chess — as 
a major problem. If it could be 
achieved, he said' "1 foresee an unpre 
cedenied period of popularity for the 
game. When an electronic machine has 
started playing chess and played it suc- 
cessfully this will be such a momentous 
event that every schoolboy will want to 



know -±bout it, In world history , it will 
perhaps fall not far short in importance 
of the discovery of fire." 

Botvmmkg book. Computers, Chess 
and Long-range Planning, also 
appeared in 1968. It is a very complex 
mathematical representation of chess 
introducing a number of ideas such as a 
"generalised exchange" between differ- 
ent kinds of advantage (such as materia] 
and space), the attacking path of a 
piece, the intangible value of an attack, 
and the position estimate of a chess 
position {which indicates when a posi- 
tional sacrifice may be advantageous). 

Although the original Russian title of 
this work meant literally **An Algorithm 
for Chess 4 ; the text is far more of a 
blueprint for a lifetimes study than an 
algorithm 

CAPTURED SKILL 

In April two years ago Bomnmk 
came to London to speak at the 
Advances in Computer Chess confer- 
ence at Imperial College (The next 
conference is scheduled for Apnl 1984). 
In his lecture, Botvinnik stressed the 
need for a program to examine only a 
smaU number of positions at each turn 
(preferably only one) and to restrict the 
analysis for each move to approximate- 
ly SO 60 well chosen positions in all, if 
master play were ever to be achieved. 
Thus the emphasis should be on select- 
ing the positions to examine and eva- 
luating them properly exactly the 
opposite approach to BELLE, Many ex- 
perts believe that if Botvinnik 's method 
of representing the master's positional 
and evaluative skill could be captured 
in a program, this would be a major step 
forward for computer chess. 

Sadly, after many years of develop 
merit, Botvinruks Pioneer has still not 
appeared except m experimental form, 
and it must be doubtful now that it ever 
will. Perhaps grandmaster chess is too 
complex a problem for the current stale 
of the chess programmers an — cer- 
tainly much more tangible success has 
been achieved by programs like BELLE 
which search huge frees of variations 



but understand almost nothing 4bout 
them 
As an example of what Pioneer can 




d b c d * ' 9 
achieve with a complex position, Figure 
1 shows a famous position which Bofvm- 
mk (white) reached against Capahlanca 
at the Rotterdam tournament of 1938 

White to move can now choose be- 
tween two strong-looking options l.N- 
R5ch and 1 B R3 Botvinmk's analysis at 
the time looked at 28 positions in total, 
with an average branching factor (num- 
ber of moves considered in each posi- 
non) of 1 13 Pioneer's analysts of the 
position looks at 40 positions with a 
branching factor of LOS and find the 
variation: 

i B R3, QxB: (If 1 GMU; Z 0-B7ch 

is strong) 

2, N-RSch. PxN. 3 Q-NBch, K-RI; 

4 OxNch.KNl 

5 P K7, Q-BBcfe 6. K B2. O Q7ch: 7. K- 
N3, O-KSch: B. K-R4. and now 

White wins in all variations, e.g. 
8 . . . G-KBch; 9. KxP. Q-K7ch; ]Q K R4, 
G^KSch: II. K-R3. K6ch; 12 P-N3 

It is easy to believe that BELLE would 
also have found this variation, but n 
might have needed to examine lens of 
thousands of positions to do so! If you 
want to know move about Botvinnik s 
method, his 1981 conference paper lb 
published m Adv&nc&s w Computer 
Chess J, edited by M R B Clarke ( Ferga- 
mon Press, 13B2) — but beware, it is far 
from fij\ easy reading! 







t 



BY MAX BRAMBt 




SCREAMING 




//£Y taref*' 



3\ &&* />AQ<*RartM§RS 






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must* fVM M****s*> 

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Announcing more exciting 
programs for the BBC. 



Wornsofl is lltr -olKttirv ifiw^iim nf \***ru 
Computers, ihr comjiiiny that designed and buiir the 
RBt. MirnM^inipulrr Here are four more c\citin» 
program** all designed to get ihrmosl from uMir KIU 
Micro. 

Starship Command (£*>■*>■">) i*n demanding 

high~ restitution graphics game in whir h you 
command a slurs hip agaiii^l atlai king alien Hllp8L 
You control 1 he forward drive mid roiai tonal thriMfl ol 
vour ship, which is equipped with shields long and 
-I ior i ~r;mge m aimers and a sector display of the -tars 
anil alien ship?* 

Countdown to Doom (£*>.%) \s a nu*> agaiiM 
tinir a> vnu stri\e to repair \our damaged -parr *hip 
in thecnrroH\e t *unosphcre on ihr planet 
ftooiiuiwangara {Doom)* Beat I he chick or resign 
yourself lu ii liTe in I he wilderness of Doom, 

liuMrM 1 — ■ ,jiii^ : i V'^'ii i- a cassette containing 
two games designed for economies hiiMiiess or 
general studies teaching. 

In Stnkmark up to eight players compete in 
buying and selling shares aided U\ ndi^plav ol 

r> lr \ant market information. 

In Telemark. players compete to dominate in 
I he manufacture and -ah- uf leWisions. The winner 
is the one who makes the langesl profit or controls 
over half the tola! market. 

J ars (£IL 4 .M)) is an educational cassette suit a hie 
(or 7-13 year olds, The objective of ihe program i- to 
present, w hat an' usually thought of m purely 
numerical problems in .1 visual way. Jars of liquid are 
ij"i*d to visualise volume estimation and Fraction 
problem*. Success, partial success or failure is noted 
by 3 scoring ^-hm and -uitable comments. 




4C0ftNS*FT EDUCATTOH I JCO*NS«FT EDUCATION 

Business Games I Jars 







How ki p et Veontsolt prog ranis. 

If you're a credit Cftfd bolder and would likr in 
blljrfjIitWfttffloi the pnjprarn* shown in this* advert i>c- 
menLur if you uuuld like to know ihr address ol 
vour nearest shM kisLJust phone 01-2000200, 

Utentativelv you can bu) the ra^etit^ direct!) 
hv >endingnff ihr under form he low in 
\< iuri^irL(7it\(*rior Markrting,l)*'iiin^inn folate, 
UrllirmlHiroti^lL Norllunl> N\H 1\\\ . 

\lsci use this form if you woidd like hi receive 
ihr current free \rnru*nft catalogue. 

Please allow 2H da\* for delivery. 

-»< >edil ( ard 1 1* elders. TelephoiietJl-2(NM Ijl M l 



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Uc||m«bnnHigk Nurthanl* \\H 21U.. 

n<-,t^e send m«^ tin- follow iii£;- i*** r 



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( )r charge m\ cn-flil < .irtl. 

Caret NtunlM-r^^^ 



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COMPUTER & VIDEO GAMES 38 



CHECKOUT 
U.S. STARS 



ARCADE HEBOtS 



No ftps or UK record breakers 
this month but they'll be back 
neat issue with Donkey Kong 
Junior aid Mr Do planned lor 
coverage m the neaF future 

Instead were breaking away 
to please readers irke Mart 
Lawrence from Dundee and 
Trsv or Bestead from Wuham, 
who both wrote wondering how 
our charts compare with the 
greatest video games playing na- 
tion around America 

So we're printing the charts as 
taken from a US magazine 
Vidw Games so you can com- 
pare them with the lop scores in 
your own arcades Don't be sur- 
prised by the size of same of 
them; record -breaking feats Mt% 
encouraged in the US And 
arcade owners are often per- 
suaded to stay open so thai a 
local champ can make his bid for 
national fame on a favourite 
machine 

I don i like to ask about the 
problems involving going to the 
lava lory but can only assume 
thai the Missile Command and 
Roboiron scorers mentioned 
below must have cast iron blad 




USE 

JUNGLE 
REVENGE 
V.IN3D 



ders or very understanding 
arcade owners. 

Another way around the blad 
der problem is to beat the game 
on a roia basis, as did five lads at 
Stevenage Bowling Centre 
Simon Revill, Gary Murphy, Paul 
Carter, Alan Slagg and Mark 
Taylor recently battled their way 



to 4,330,640 on Miss Me Command 
before the machine was turned 
off 

Not quite in the US class but 
we'd like to hear ol any similar 
attempts Please write to 
Arcade Action, Computer & 
Video Games, Durrani House. 8 
Herbal HiH r London EC1R5JB 



Berzerk 

1 1 9 340 Joel West 

KlrinHle. Mo. 

Centipede 

15,207 ,3 S3 Darren Olson 

Calgary, Alberta. Can. 

Dig-Dug 

3,462,160 Brian Doyle 

Santee Calrl 

Donkey Kong Jr. 

949.200 Matthew Brass 

Ottumwa, la. 

Freary 
4 737,820 Rik Kelly 

Kenosha. Wise, 

G a lag a (level D| 

12753,570 Mike Lynn 

Durham, N C 

Gerf | si i men) 

704,590 John Chandler 

Habbs, N.M 

Gravitar 

4.722,200 Raymond Mueller 

Boulder, Col 



AMERICAN HEROES 

Joust (level 5, 20.000 bonus 

new chip i 

1.553.600 Joe Malasarte 

Ottumua, la. 

Kangaroo 

754. 400 Sam Middleton 

Panama City, Fla. 

Millipede 

785 J27 Eric Gmner 

Mountain View, Calll. 

Missile Command 

64.696.720 Jeff Stueve 

Dayton, Ott 

Moon Petrol 

577.480 Eric Dinner 

Mountain View, Calif 

Ms Pac Man 

286,410 Mike Lepkosky 

Houston, Tti. 

Pengo (4 men) 

369.450 Mark Robichek 

Durban. South Africa 



G # t»rt 

3.007,035 Richard Wilson 

Waodbndge Va 

Rally X 

238.910 Joel West 

Shelby, N.C. 

Robolran 

202, 457 ,650 Mike Zack 

West BlQomheid Mich 

Stargate 

70,203.000 Oscar Iglesias 

Concord. Calif 

Super Cobra 

198,470 Mall Brass 

Helena. Mont, 

Tempesi 

4. 706. 540 David Plumer 

Regina, Saska . Can. 

Iron 

4.036.171 Rick MaJdanado 

Weslland, Mich 

Za ix on 
2 138.650 Eric Burch 
H Palm Beach, Pla. 



TIPTOP 



Donkey Kong in three dimensions 
is the i a sc mating idea behind Tip 
Top 

The game features a mis 
chievous gorilla with a nasty line 
mprachcaliokesand a determined 
explorer out for revenge 

The explorer begins Tip Top 
asleep in his lent when the goril- 
la creeps up and sets fire to his 
toe Enraged, our stubborn hero, 
pursues the creature through 
four screens of jungle terrain* 
over lakes and rivers, up hi lis and 
over bridges 

Screen one sees the gorilla 
stomping about on top of a cliff, 
while at the bottom the explorer 
begins his climb up to enact his 
revenge. Like Donkey Kong's 
Mano P he has the power id iump 
or climb but his climbs aft far 
slower, scrambling over rhe next 
parapet 

Smell monkeys frolic around 
the screen — seemingly harm- 
less — and the gorilla gently rods 
coconuts down the slope in time- 
honoured fashion 

Across a bridge above a 
waterfull, down a slippery slope 
and lumping over a ravine, the 
hunter is now close to his nval. 
But watch those monkeys 

If Tour or more grab hold ol the 
explorer they lift him up and hoist 
him over the nearest cliff. If, 
instead, he finds Ihe gorilla's 
hideoui onto the next screen, 

This features snakes and nar 
row strips of land by a lake 
Whije screen three taxes place 
m a blue plain titled with small 
holes and rampaging rhinos The 
holes are haunted by a cuddly 
(but nonetheless deadly) critter 
who may grab you as you dive m 
in escape the rhino charges 

The Final screen offers up a 
large river full ol logs, crocs and 
hippos a vastly superior Frogger 
with the hippos also travelling 
across the river as well as up 
and down it 

On this screen the gorilla 1m- 
ally gets his comeuppance as a 
handy fire brand is set beneath 
him. 



30 COMPUTER & VIDEO GAMES 





Our appeal for cop pmbail scores 
brought a prompt reply from 
Keith Hatton ol Liverpool He sent 
us a detailed rundown of his lop 
scores on all the electronic 
machines manufactured since 
\mrtV They are all there - 
Bally. Williams, Gottlieb, Stern 
and Zaccana — an anwmy list 
of over 40 machines played at 
various locations around the 

country 

There are too many top scores 
to list here, but Keith reckons his 
best scores include 7,241.510 on 
Sally's Fathom, 5,352,050 on 
Medusa, also from Bally. Keith 
racked up 7,421.770 on Gottliebs 
Spmt, 2,536.200 on Stern's See- 
wrtch, 7J04J90 on a Williams 
Jungle Lord and 20,421,210 Dn 
Zaccana s Pmbail Champ 82 ai a 
Liverpool arcade 

Keep the top scores coming in 
pi ease 

Meanwhile on the new pm 
balls front Bally are bringing out 
a baseball theme game c ailed 
Grand Slam This can be played 
by a combination of two or lour 
players — but other information 
from the pm bait giant about this 
new release is thin on the 
ground 

On the American scene Zac- 



cana have introduced Pmbail 
Champ, a game which follows 
Alt trend for personal hi-fi by 
including a headphone plug 
which allows players to listen to 
comments from the machine? 1 
Pmbail Champ has an elevated 
mam ball runway which allows 
an enlarged pJayfield within a 
standard sue cabinet. 

The machine also includes a 
spinning target alley where high- 
speed shots collect high score 
values 

Remember keep those high 
scores coming in) 



BEHIND ENEMY LINES 



FRONT LINE 



Behind enemy lines and armed 
only with a gun and a few gre 
nades, your mission is to force 
the opposing generals to surren- 
der from their fort HQ 

You are, of course, single- 
handed and will have to lake on 
whole plaloons a! enemy snipers 
and several crack panzer diva 
sjons It's enough to make 

John Wayne think twice 1 

You start off on fool firing at 
the enemy You can hide behind 
bushes as you bailie your way up 
the screen. 

The opposition are also armed 
with guns and grenades, they 
make good use ot bushes for 
cover and they greatly outnum- 
ber you 

Landmines are deadly and 
have to be avoided in your rush 
up to the pan/er ranks, 

Now your gun is useless and 
you have to lob grenades at the 
tanks and avoid their lire, 



To put you* sell on equal terms 
you can make use of the odd 
blue tank winch the opposition 
generals have carelessly left 
lying around the battlefield 
Tanks come in two varieties: 
small and speedy or large and 
well-armoured. 

The larger tanks also offer 
greater artillery fire but you have 
to beware of grenades thrown 
from fox-holes or the other tanks. 
Two hits will disable your tank 
bul you can jump clear before 
the final explosion and look for 
your next tank. 

Wken the fort is m sight, you 
know your mission is nearly aver 
Leaving the tank you can storm 
the enemy HQ and try to lob a 
grenade over the walls and into 
the general's conference centre 

If this is achieved, a wounded 
general appears on the battle- 
ments waving a white llag to 
acknowledge your victory 

Front Line has been out for a 
while already but has met with a 



cool reception from arcade 
players because it is initially 
difficult to gel past the snipers 

This is a pity because the 
action really takes off when you 
climb inio your lank, worth 
persevering with if you do gel the 
chance 

AWAKEN 




- rw 




BUCK ROGERS 



Buck Rogers, froien in space for 
half a millennium, wakes up to 
find himself ranged against the 
forces from the Planet of Zoom 

You can chronicle his adven 
lutes as ha tries to battle through 
lo take on the enemy source ship 
in the first of a possible series of 
video games. Duck Rogers and 
Planet of Zoom 

It's space warlare as seen 
from behind the twin jets of 
Bucks ship with you at the 
controls. 

The battle begins »n a heavily 
armed channel of an artificial 
planet, reminiscent of the Death 
Star in the Star Wars saga 
Enemy ships hurtle towards you 
and the Buck Rogers to you, rises 
to the challenge as your ship 
twists away from Zoom's alien 
ships, firing and dodging. 

A two level speed control, a 
pilots joystick and a fire button 
are at your fingertips as the 
scenes change to deep space 
the formidable smasher tunnels 
and the spires of Cosmic City. 

The enemy ships came in all 
shapes and sires 

Anyone who has enjoyed the 
TV series will be interested to 
see just how it converts to the 
video screen! 

COMPUTER & VIDEO GAMES SI 



DONK&KONG JNR, 



'>kM 


^ ^y.- ^/ 


fir -3fc FJ 

' Hi 1 ^Bf 





Surpr iimg how heroes suddenly oecomc villain* in the arcade 
world Tike Marie lor example There he was in Donkey Kong 
playing lh« gallant anlghr in * toller hi ft racing to save the lair 
maiden from the clutches or our favourite giant gorilla 

Bur hem in me sequel to that memorable tattle at wits Mario 
has become the villain. He has caged poor old Kong and refuses 
to let him go So little Kong Junior sets out to rescue his dad 

Donkey hong Junior has to climb vines lo reach the cage and 
rescue his illustrious lather. 8u1 there are natty jungle crea- 
tures called Snappers which dash around attempting to knock 
little Kong off Kong can jump over the Snappers as long at he 
it facing them Then there Is the nasty turd which will also 
attempt to prevent Kong completing his mission. On Ihe second, 
third and fourth levels fruits appear Kong can leap al these and 
send them plummeting to the jungle floor — if they hit ■ bird or 
a Snapper then 100 points will be added to your score. 

The number of Snappers Increases each time Donkey Kong 
Junior manages to rescue his dad. To climb a vine you must 
position Kong Junior right beneath il. and move it. You cannot 
leap en to a vine 




Conirol keys are: "5*' 
r = ip. V" or 'N. jump 



left, "f*=rt|M H fi dc 



HS-high score 

S-score 

C-if 1, fruit hit bird or snapper 

BIRD 1, BIRD 2 — bird positions 

LIVES— lives left 

H — direction of man 

COUNT— Screen number 

X$— shape under bird 

CHECK— if 8. man falls off vine 

A,B — Snapper positions 

AS — Snapper shape 

D — direction of Snapper 



« H?. D 5T fl 2 '°'S' 96 * 240,240,96,24 

2,4,0, 1, 1 , 1 , 3 

» 5 *, D 2 T 5 £.£5,234,252,252,252,24 

8 . 240 , 243 ( ESS , 127,63,631, 63 , 31 J 31 

70 DATA 0,1,3,4.12,2*8,168,255 
,0,126,192,32,48, is,i65,£sS 

80 DATA 3,7,7,3,18,31,55,39,0, 
138,128,0,102,224,176, 144,69,23 
12,24,24,24,56,0, 144, 160, 192,96 
96,96,112,0 

90 DATA 2,2,1,1,2,4,2,2,63,207 
,19, IS, 24, 48 ,96, 192,283,243,240, 
£40,24, 12,6,5 

100 DATA 1,2,2,4,1,3,6,7,120,64 
.64,32, 128, 192,96,224,8, 16,49, 12 
0, 120,46,0,0 

110 DRTA 0,226,118,84,248,0,0,0 

120 GO SUB 1000 
1000 INK 0: PAPER 7: BORDER 5; C 
L8 
1010 LORD "" 



1 LET HS=0 

2 LET C*0; LET X»-" M ; LET BI 

PD2-3: LET S-0: LET LIUES=3; LET 
H*l: POKE 23880,8: LET SNAPPERS 
= 1 LET COUNT a 1 
1000 CL5 

1010 PRINT RT 3,0i INK 2;"KL": P 
PINT RT M; INK 3,;W INK 2: 
FDR U=0 TO 15 STEP 4 PLOT W, 136 

PRPUu'lS? NEXT W: OAAU -10,0 
lOlB IKK 
1020 PRINT RT 




INK 4; "D-; 

T"J INK 



i,^p i« 



1030 PRINT INK O, " 

"l ink 4; "O , 



4> "O " , 

INK 0; " "l INK 
ink 4; r *0"; 



INK 0, 



1 REM DONKEY KONG J.R, 

© 1983 ROBERT TURNER 
10 FOR a =144 TO 164 
20 FOR x=0 TO 7 

28 RERD b. POKE U8R CHR$ a +X , b 
NEXT X : NEXT a , 
40 DRTR 0,»,e,6,15,15,6,lB,31, 
47 , 47 , 1 11 , 2* , 48 ,06 , 112 , 126 , 64 , 32 
,0,0, 126, 128, 192 



*2 COMRJTER 4 VIDEO GAMES 







ink 4; "O"; ink B; " 
* , ■•o*' ; INK 0; 



INK 




"; INK 4; "O"; INK 0, " ^^ ^ p 
, INK 4 J "0"J INK 0; " f * j INK 4j 
r O"i INK O;'* "j INK 4; "OCT' 
1050 PRINT INK O; " " ; INK 4;" 

ink 0; " "j INK 4; "O"; 3 

j •' "1 INK 4J"0"J INK ©; 

ft ; INK 4■J T '0 ,, ; INK 0; f * 

NK 4; "OO ft ; INK 0J_ 



' IN. 
1000 PftlKT 

IN 





, .Nh 4 ™ , 
4; "0" J INK 0J 



"J INK 4J"0"; INK 0,' ■*: INK 
4, f O"; INK 0; U " : INK 3; "T 

"j INK ©;'* T '; ink 4;"6"; INK 0; 

"; ink 4; "OO"; 
1070 PRINT INK 0; R ", INK 4, " 
O"; INK 0; •■ "; INK 4; "O"; INK 
0; " ■; ink 4;"0"; ink 0; fl 

"; INK 4; fc O**; INK 0; f * 



NT TRB 0, 







K o; '■ ~^J INK 4.: 
"0"; INK 0, " "; INK 4; "O ' , 

INK 0J " "; INK 4J"0"; INK 
i " " i INK 4; "OO" 

1090 PRINT INK 0, ' "; INK 

4,;"0"; INK 0; " '"; INK 4; "O" 
; INK 0;* "; INK 4; "O"; INK 
0J " "; INK 4;"0O" J ; INK 




8000 LET CHECK =0. LET X=1B. LET 
Y*0. DIM A <5J , DIM DlOJ. DIH A* ( 
S> i DIM DfSJ. IP >N«^PtftS)S TmEN 

LET 5NflPPERS=5 
2060 FOR U = l TO 5: LET R(U)>(5H> 

-1: LET B<UJ=iU#5)*6 
2090 IF U^2=INT (U/2) THEN LET R 
*{U)*"J": LET 0IU)*-2 
2100 IF U/2olNT (U/i) THEN LET 
AftU) *"!■'; LET D(UJ=2 
2110 NEXT U 

2120 LET A<S>=14: LET B(5)=6. FO 
R W»l TO LIUE5, INVERSE 1; PRINT 

AT 20 s U*2; "A"; RT 21,U*2;"BC"; N 
EXT U 

2230 PRINT AT 20 , 20, ["SCORE : " 2 Si A 
T 21, 19; "HI-SCORE; "; HS ; INVERSE 
0: PRINT RT X^/'ft'^flT X+1,Y;"BC 



TO SNAPPERS; 

INK 1,R$(U) 



PRINT 

NEXT 



2250 FOR U=l 

RT R<UJ ,B<U) ; 

l! 

3010 IF INKEY|«"B" 

000: LET H=l 

3020 IF INKEY*»"5" 

040: LET N=0 

3030 IF INKEY0-"?" 

000 

3040 IF INKEY •*"©," 

130 

3050 IF INKEV»* , *N'" 

THEN GO TO 4160 
3060 IF RTTR fx,9-D 
ro 6000 

3000 FOR U«l TO SNAPPERS; PRINT 
RT R(UJ,B(UJ;" "•: LET B(U)=BtW> 
O (U3 



THEN GO SUB 4 
THEN GO SUB 4 
THEN GO SUB 4 
THEN GO SUB 4 
OR INKEY0*"U*" 



>BB THEN GO 



U» +5: 
3100 
U) +S : 
3110 
3120 
S CUT) 
3130 
RTTR 
)=57 
3140 
3160 
IF 



IF BIUJ <4 THEN LET A(U) -A f 
LET DIU)a2: LET R|(U) »"I" 

IF BfUi>29 THEN LET R (W) -R ( 
LET D(UJ=*-2: LET R*IU)«"*J" 

IF R(U> >19 THEN LET R(U)>4. 

PRINT RT A(U),B(UJ. INK 1 , A 



THEN IF 
fX+1 , Y +1 



tX,Y) <>1S4 THEN LET 



IF RTTR (X,Y> <>1B4 

(X+l.YJaS? OR RTTR 
THEN GO TO 7000 
BEEP .06,-40 NEXT U 
PRINT RT 20,26, INUERSE 1; S 
RTTR (X,Y)=iS4 THEN LET CHE 

CKsCHECK+1 

316S IF RTTR 
CHECK *0 

3170 IF CHECK =6 THEN GO SUB 4130 
LET CHECK-© 

3 160 IF CHECK «0 AND BIPD2-3 THEN 
GO TO 300-0* 

3190 IF BIRD2=3 THEN LET BIRD1-2 

+ (5* (INT (RNDtAJ ) ) 

3200 PRINT RT BIRD1 , BIRD2; " " : I 

F X»-"0" THEN PRINT AT BIRD1,BIR 

D2; INK 4;"0" 

3220 LET BIRD2-6IRD2+1: LET X<«" 
": IF RTTR CBIRD1 , BIRDS) >S0 THE 

N LET X*-"0" 

3226 IF RTTR (BIRD1 , BIRD2J -164 T 

HEN GO TO 7000 

3230 PRINT AT BIRD1,BIAD2- INK 1 

; "U" : IF BIRDS < *30 THEN GO TO 30 

00 



•^Sfi'ivSn 





iRfii^piLiiim 



HARDWARE 



Atafi 400 wilft 16K RAM <AF36P;i 

Atarr 400 wirh 4SK RAM (AF37S) £249 00* 

Atari fiQQ wJlft 4BK RAM jAFQ2Q£299 99* 

nove wrih BASIC and handbooks 
Alan Cas&elle Recorder 
Atari Disk Drive 
4£K RAM tor Atar. 400 
48K Upgrade for 400 
Commodore §4 
16K RAM tor VIC2G 
Commotio** Ca* 
Commoctof* Dfck Drive 
Dragon 32 



SELECTED SOFTWARE 




(AF26F) ESD.00 
1AFO6G, £29995 
44XJ £9995 
{AH5V) £99 95 
fAFSGLp £339 00^ 
<AF53Hi £59 95 
fAF4aC)C44 9S 
(AFSOe) £29999 
(AF57M) 
Dragon Joy- ( QC30H) £U 

Casaelie Cable (Of Dragon (BC3U) £2 95 
Epson Pnmer MX30f T (AM0T) £447 35 



„MENTA 
Floppy Disk 
5 CI 2 Data Capites 

Joysi^ck Controller 
Joysticks (Pair) 
Le Stick 



'XG28F) £1*500 

(YXS7US £2 50 

(AF61R) £1 99 

(AC53HJ £7 SO 

(AC3TS) £13 95 

(AC45¥>£24 95 



Full dermis all at»ov« in MAPUN catalogue 
* Delivery ne*t day by Dataposf 



AT A Pi 



-Cvo-* 



Candy Factory 

Gorr 
■HHiriru Warrior 
» Sriooiout 

it te 



nC PA«Ano<a 



SAM Spfeicti Syn|t> 

mm 

Softporn AdY*n|ur# 

■ cm 
ZorN I 
- II 
lOtk III 
■ 3 D -Su popg nptiici 



-1E-16K-KF S*J £34 95 

^6* KB7*fl£22 95 

h «F53H£2t95 

<TE-116K~KBd7K£34&5 

h 6KKrtac2995 

1C 16K KB68YE22&5 
-IE M £29 96 

-IC«K KF02CI27 4S 
«K BG63T £34 95 

-lC-t6K-KF2?V£?7U 
-l£W-BQ7TN£299S 
1D^£KK©2?¥ C99S 
iE ifcK K.FT3PEW05 

• ■ - I 

t2K-Kei5R£47 19 

5K KfaaOX EM9& 

-10-4OK-eO936£?0&4 

-lb4ZK-KB3?5f39 95 

TD4SK KBfl3£ £38 35 

-6K-KF20V. ■ 

-10-32K-6Q94CE29S5 

-1D-32K»BQ»SD BBSS 

■■-K BQ29G £31 95 



UPF 
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mpteOf Apv 
a»< 

ffU<Paif« 
Sword Of F argon I 

A Otoxnp 

DRAGON 

Dragon Trek 
Gam* Altai 

Wizard War 

Piui 30 otr*t tttl*i loc Dr 

SPECTRUM 

Th* Hobfc'H44Kl 

Timegata <4$Ki 

BfMCe Intruderi -"!«> 

MtlW Storm 

Owa Play** (4bk 
Speafceii 

VIC20 

CumM* t Chomp 



TD-ecs ■?.- 

1D-&C61&£» 



-tC-fiClBW Cfi ' 



I 95 
aC330 £4 95 



Plui over 2 &0 olhor lit In Tor Alan 



Demotion** Gi ftyn f*1oH - 1P£1 

1CKK12N£1 

MorvtarMan 

Platter rnanta 

£i a Frog 

, 

word Of F ar go.> 



-Q £27 4* 
KK16SC29 95 
■KKOSJ t; 






f." c* 







Mapiotf tu" colour catalogu* 
Price £1 .ncl poit Mapim 
catalogue confab* full detail* 
q* ■!( hardware end Iota Of 
•ofrwaf* On *Hv now in all 
bfancnatorw m Smith price 
y ti 50 ind ppif from 
PO Boh 3 Ftay^ngn. ElMX 




M.iplm F^1rr}rthe Supple* L1^ IWKMtT PC |«« I M-yM-^h E M-^i 

SSfc ILH Tol Soothtnd (070?] $$2*11 (Saltt) 

PempmErpNOTtf- at oof th^pi NQW 

1&4-1I1 King S1 HdmmerimiSh W6 Trl 0t f#a 092« 28* London 

Road. W*tlcl«ff-ort-S«* Eimm T*i IQT02) 554000 Lynlon Sqoat« P^rry 

Bpn Birmingham T>l <Q2t) 3S6 7292 

AH g^odii d«<iwrri m UK mainland camagv pud. but add 50p H total 

Ofdtr l*u inan £5 «MO«p4 CAlalOQim. Oidtni inc Coding itemi marked # , 

deh wry n#i1 day by Dalapcaal 

Sub^tcl to availably AH prken includt VAT unlata iho«n 

catnrcl a I lim* ol oomg to pf««i 



34 COMPUTER & VIDEO GAMES 



BIRD1 , BIRDS; " "; I 
PRINT RT B±RD1,BJR 



LET X» 






OO 



x+i ,y 

PRIN 
RCTU 



3060 PRINT rtT 
F X|="0" THEN 

r>^; ink 4; "O" 

3i?S0 LET BIRD2 

TO 3000 
4000 IF RTTR (X.y)-iS4 RND Y<>30 

RND RTTR lx,y-i> =56 OH RTTR fx 

PRlN-f RT X,Y; INK 4;"0*,RT 

LET Y=Y + 1; LET <*X+2 

T^RT X,Y; "R";RT X+f'v BC" 

St^SV^T*. <&'2 J : 1S * .JHEN PRINT 

I ^.'^X. 'jfifT X + IyY; M "; LET Y*Y 

*% i LET X»X+a- PRIN+ RT X,Yj"R" T 
?I=2 + ^ V i" BC " RETURN X ' Y ' R ' 

*£££ * F v <>3« THEN LET Y-Y + l- IF 

EN^ET^C^IS* «***V»i»-W T« 

*33s print XjY-li*' R";RT x + i 

O 7&0© &C Ir CHEC « = 1«» THCN g^f 

4030 RETURN 

oS^o^^T™ (X # Y> -1B4 RNP YOl 

!\,SA V *. £if K *; 0"jflT X + 1,Y; INK 4. 

i /«4- „ > RT *+i,Y;" " r |_ET Y»Y- 
1. LET X*X+2: PRINT RT XT? " B" 

RT x*i Y;-re*- return ' ' D J 

4060 IF VOX THEN LET Y-Y-l IF 
7 T I R IX,Y) <>1©4 THEN IF RTTR CX + 

00 g e 1F CHECK =10 THEN GO TO 7 

4070 RETURN 

4060 IF RTTR fX-l.YJ =60 RND RTTR 
(X,Y>=56 THEN PRINT RT X/Y; " " 

x?I,y< Y © ■-^ r :R t urn flrsm *< "»";rt 

«|NT RT X,Y; FLR5H 1; OU^lf-fi" 
i?I* X * 1 ' Y ' ^" ; RETURN 

wl2*i s Hr 3Kf?Y^5vr ?t t x.y 



RT X + 1 , Y , 



X -3" PRINT RT*X?Yf A 

"FE": RETURN ' ' 

4110 IF RTTR (X-l,Yi=60 RND RTTR 

K % Y 0"?RT X M !^r^"T Kt'HI 5 
4 PR | N RBTURN' V; " fi ;RT ^V?** 

*X A Y-1) =60 RND RTTR X*1,Y) oftS 
THEN PRINT RT X,Y;" ";RT X + l ?■■■ 

,"I LET X*X*» ; PRINT AT X,Y; " 6" 
ilI« X $i'XwE S 'J RETURN X ' Y ' * 

N 6ftlir ot S R R+ T« CX/Y)«1©4 THE 
« PRINT RT X,Y; INK 4 J ,"0 , *OT v±t 
jOU"2" : LET X^X^fiV PRINT RT x V* 

4i5e ftT F X ^4 V; V DC ' ,; "stubn *' Y ' 

#155© IF RTTR fx.u) e56 RND flTTP f 

*101 LET ftle" TF QTTD f V 4 u 

> «S0 THEN LET B*="0 » (X-a # Y 
416S IF RTTR 
ET e|x" O* 1 

i i8 5 ? F RTTR (X-l,Y+l.l *S7 no ott 
-RT'Jl?*? THEN PR ^T RT X.YT 



IX-2,Y+ii -60 THEN L 



4iO0 T ir%TTR tX-a,Y*D-59 THEN L 



PR I 



X+1,V, "OS- 
PRINT RT X,y; 



=f 3 2 »LiT «ILJ1 - " " * LET ©(W»-BtU> + 
(UJ^5: LET D(WJ=-S. LCTT mhw/ t 
ii^IP^rfS THEN LgT JJ.M*. J« «« 

,RT X+i,Yi INK 4, O , INK V, 

' INK *; (, 0": BO TO 4310 



i. 



D **iS T i rf V-fe FDR U-l TO 5NRPPER 

S^prinT Rt R<u?%%^ ink i;R»< 

|000 N pR T IN¥ : RT°3Ti 3 iNS 1, PLRgH 
?-5i" AT 4 er'MN 1 ': BEEP . 0« * J : 

/f NEXT a LET couni-count+l: 
let sSSpp.fs^napp.rs^l: WTO 1 

6000 BEEP -*5,10: B£EP -05,agr jf 

5r W U-X TO 19: IF gTTR (N i rt 4S 57 L J 
HEN BEEP .BlilB; *" E E»' B1 ' ' 

? E S»5"0B gO 3UB 90g» 
6030 PRINT RT N*H + INK , 
|p .06,U: PRINT RT N , Mj. 



IF U 



NT Ml rt f rit ■'•'^ 

THEN PRINT RT N,M; 



/S*INT tU/'SJ 

?*<=;« i p*T N=N+1 NEXT W' RETURN 

7010 IF LIUESCl THEN GO TO 6000 
7020 GO TO l$*g _ „ MTT ONY KEY T 
8000 PRINT RT *'?' € M iLS N ^rf HSi 
RESTART": IF H5*S THEN LET HS « 

B010 IF INKEYIO- THEN OO TO 60 

6020 IF INKEY*€>— THEN GO TO 9 

SS2S IF N=b!hO? RND H.0IRO2 THEN 

LET BIRDS»3: RETURN _ , „ % ^uitiu i 
9O10 XFN-ACIl R ND H=BC1J THCN L 
wt a 1 1 1 = 4 L ET 0rli=4. let yn' * 

LET fllli""!'"- RETURN 
9080 IF N«RC2) RND H-B C_) "ND &N 
RPPERS>1 THEN LET R (2i *4 L ET B 
57=4: LET D(a>»a: LET R$(2>« I 

QO30 U IF N«RI31 5#>JftPi2* ?E? 1^ 

RPPERS>2 THEN LET R <? , „i : r *V- T I- 
3) b4^ : LET D (3) -^2 ! LET nf IJJ ■ ** 

0040 L, IF N-RI4) RND M-BI4> AND SN 
RPPER5>3 THEN LET A 1*1 -J LET B C 

4) C 4; LET D14J-2: LET A*C*»» I - 

90S0 U IF N-ACBJ AND rt H=BtS) RND SN 

RPPEr£>4 THEN LET RIB) =4 LET B . 
g>*4; LET D<S>*2. LET R* IB) = I 
RETURN 



COMPUTER & VIDEO GAMES 35 











BY NIGEL PERCY 



RUNS ON A SHARP MZ-80K IN 3K 



— ^ 

USR calls and specialised Peeks and 

Pokos 

USR (68) — Starts a sound after 

a value other than zero has been 

poked into locations 4514 or 4513 

USR (71) — Stops the sound 

USR (62) — Emits a short beep 

USR (3494) — Stops some of the 

screen noise when laser is fired 

POKE 10167,1 — Switches off the 

peek protect on Sharp Basic to allow 

Peek (17828) 

PEEK (17828) — Returns the ASC 

value of the current key being 

pressed (for continuous movement 

of laser) 

List of main variables 

TL — Time limit of game in seconds 

Y — Random position of blocks 

p — Target poke code 

X — Position of target 

X — Position of laser gun 

PI — Movement key input 

Tl$ — Internal timer 

F _ Position of laser bullet 

H — High score 

F$ — Message which is flashed on 

screen 

36 COMPUTER & VIDEO GAMES 



If you like taking pot shots at those 
bobbing ducks and targets you find in 
fairground shooting galleries you'll enjoy 
this game. The object is to shoot down as 
many targets within one minute as you 
can. Each target is worth 100 points — 
and if you shoot down all nine you'll be 
rewarded with a 500 point bonus and 
another crack at the game. However, each 
time you win an extra go the time limit 
gets shorter. The targets are represented 
by the numbers 1-9. They appear at 
random among a "battle Held" of blocks. If 
you hit a block with a blast from your 
laser gun instead of a target number you 
will lose 10 points — and valuable time. 
Once one target is hit another appears to 
take its place until you have destroyed all 
nine. Your score and the high score are 
displayed throughout the game. 

You'll be hooked from the moment you 
start blasting away — those targets have 
an annoying habit of avoiding you! 





14 PRINTS- 

It FDRr-t332BBTQ33«7 

PQfc E I . 20fltP0KI I *920* 208 
I * MESrT 
I 4 FORI -B3328T0*4 1 68STEP40 

i s pom 1 1 20B i poi 1 1 +39 f roe 

I* MEXT 

FQRt-1 roilO 
Iti V^tNTt7S0iftND( n +53 286 J 
1 * 1 FPEE* .: t T 1< >0THEN I B 

20 POfriCV, 67i NEXT 

21 P-33 

22 T*]MTC780tRNDf 1 > +532681 

23 IFPEEfr 'HEN22 
2* FtKET.P 

215 *-34l69jp»E*,3| 

iOSUB- 7 1 T I ♦- H 400000 p I 80 T 026 
27 PRINTS SCORE i aaaa"iSiTAB*2l!|"KiqH 9C0REi rt *Hi RETURN 

2fi 8ETft*sPl-FEEKU7B2fl») ? IPPI -OTHENJ7 
29 ]FVAL<Tt»> >«T1_THEN72 

I FP I -03THENH* ~ 1 1 GOT034 

31 IFF I -&B f HEHM- 1 1 QOTD74 

32 IFPI-76THEN4B 
? GT057 

T4 POKEtf.O 

35 I FP££N turiN OTHENPWEK ,11s GOT037 
16 K>X+HiPO»-E:3('.3l 

tf |NT < VfRMDri ) t i I-1THEN39 

36 D0T028 

39 ONINT C4ffMH 1 > + i J GOT 040, 41,42, 43 

40 rt--Jt©0T044 
4 1 P1« 11001044 




5W00T 

OUT 



i 



VjDEOCWffiS M 



For those that do. 




igL-H-W 



we <* 




38 COMPUTER 4 VIDEO GAMES 



> 



those that don't 




The do's and don'ts of the new CGL M5 home 
computer reveaf why it is such a remarkable family 
computer. Unrivalled in its range. 

For those family members that do revel in creating 
their own personal computer programmes the M5 will 
test all their abilities. And teach them many more. 

Alternatively for those that don't want to become 
so involved in programming the M5 couldn't be more 
fun. 

How can one computer be all things to all users — 
from a sixty year old to a six year old 7 

Simply because the CGL M5 has been developed in Japan 
as a sophisticated add-on" computer system. With the back up of 
a unique software system. 

As your computer abilities grow so the CGL M5 will expand to 
meet them. One of the first things you'll discover about the M5 is 
its amazing colour and graphic reproduction, whether 
it's bringing life to your own animation or pre- programmed 
cassettes and cartridges. 
The graphic modes capability ol the M5 is just one of the 
features that sets this computer in a class of its own. 
It also incorporates a mini-synthesiser, Slot in the Basic 
G cartridge and you can compose to your ears" delight. 
The addition of a Basic F cartridge lets you do more 
complicated scientific, technical and arithmetical 
applications. There's also the FALC cartridge which gives 
you an easy to use data management and family 
accounting package. 

And the CGL M5 is still growing, With an ever 
expanding library of 
cassettes and cartridges 
Do yourself and your family a 
service — don't buy a home 
computer until you've found out 
more about the remarkable CGL M5. 




HOME COMPUTER 



and those that might. 




r 



I 
I 

I 
I 
I 
I 

I 
I 



For full details and a technical specification of the new CGL M5 
send us this completed coupon Apart Irom the full colour brochure 
we If also rush you the address of your nearest stockist Be sure to 
see a demonstration, 

The CGL M5 It might be the best family decision you'll make 
for years 

Name 



i 



Address 



Tei No 



I 
I 
I 
I 
I 
I 
I 



Post the completed coupon to Computer Games Limited CGL House 
Goidmgs Hill, LoughtorL Essen IG10 2HR 



COMPUTER * VIDEO GAMES 39 






THE"* 

KMUB" 



oo h 





42 N— 4OtG0TO44 

43 M*40 

44 FQr\ET,0 

*5 lFPEE*M*Mi 'iTHENPOKET^PiOQTOM 
4fe I P | +H <54C»B9TMENF*0r ET. P! BOTO20 
4 7 T-T*MtPOfc£T,PtGOTQ28 
40 F^l 

49 PDfcEF.u 

50 IFPEEK'F 4 rHEN5? 

5 1 F -F -40 i UW 1 34 94 J I FOfc EF , 1 2 1 

52 PQ*£43l4 t l!USFM68MLPS*l7U ?50TQ49 

33 I FREE* < F -40 > - 20Q T HE N 39 

34 [FPEEK <F-4Q I -6 7THENPCW ■ ■ : S-S- 1 0i GOSUBZ 7 ? GOT 039 
33 S*S+IO0iQOSUB27 

36 F0ROL-1TO30 

37 POrET. INTISOtRma>»ie8)lPWE4S13 t JMTC2a3«RNDrll*tltU8Bf68NWXT|USAt7| I 
30 PW£T,0 

39 P-P+. 1 1 IFP-4£THEN63 

I N I i 7Q0tRND I f I +33298 > 

6 1 1 FREE* C T M >n T HEN60 

62 raKEr,PrljU]UJa 

61 F|»" WELL DONE * * . ! ! t ■ 

64 PRINT "■ li |BQ6UBB3 

63 PRINT -ttWE Li DONE YOU HAVE DrESTQYED ALL 

64 PRtNJ Of AfcGETS AND VOU HAVE NEC1EVED A 

67 PRTWT-BOF 500 POINTS AND AN EXTRA GO. ' 

68 TL-TL-IOi IFTL<-JOTHENTL-I0 

69 PftINT-BB PRESS E SPACE 3 IEV FOR EXTRA 

70 BETA* i [ FA*-* *THENIO 

71 B0T070 

72 F*-" VOU WVE RUN OUT OF TIHE-.? 1 * 

73 PRlNT*l^lOOSUBB3 

74 PRINT "IBAD LUOCIH YOU HAVE RUN OUT OF UKE" 
73 FftlNVBPUT VDU SCORED" r Si n PGlNTl* 

76 IFS-HTHENH*S 

77 S*0*TL*6O 

70 PRJNT-SDO YOU WANT ANOTHER GAME *¥ OR N* " 
79 BE 7 A* UFA*-" THEN?* 
SO 1FA*- H Y*THENI ' 
BL IFAt'-N'THEMBS 
02 GO TO 79 

■3 PRI^T^aoOQQEmSOSQSa "I TABf9> t ** THANKS FOR PLAYING, " 
84 END 

53 F0RI-1T03 

06 PRINT qaBBBDaflflttflttQ !F*tliSRi62) 
B7 FORDL-ETOlSOtNEffT 
BB PRINVg" 
B9 F0RDt-lT0l5O*NEieT 
90 NEXT It RETURN 

9J PRINT-l i+ |TABli4J|- b SHOCT OUT* » 
9Z PRINTTA0(14) t" " M m —— ■ 

73 PRJf4T"8 Th* objtct of tru* bim 1* to ihoot" 
94 P'RINT'Bji fliinu t#r?*tft l»*ch worth 100 PDintfl H 
93 PRINT 'Bm I ■! nut*. Th* t*rg*t* *r* rtprevfnttd ■ 
96 PRIWT"bv th* nun^tri 1-9 d»P*rtdi no oo how" 
f7 PRINT "Sffiinv wou hive fthat dawn," 
70 PRINT "BH vOu whoot *11 nth* in on* amutv" 
9? Fft]NT"Bvau Nttl rictLVt * bOCiu* of 300 POlntl" 

100 FRINT n ff*ncf mn wntrm 90 - fvtrv time vou H 

101 PRINT "Sr*c*iv* *n *Ktr# 49 your ti«e limit" 

102 PRlNT w O«ltl rtecreiw by t*n tvcandi. " 

103 PRINT^OPRESS CS^ACE] FDR FURTHER INSTRUCTIONS'' 
I 04 OET A* t I F At - ■ - T HEN 1 06 
103 GOTO 104 
KM ntlMf-BIO Hvt yOur* tuer b#»* you Ut* th* s 

107 PR INT "B*a Howl no k**«t -* 

108 PRINT "Q A - LEFT II - RI8MT* 





PRINT 
PRINT 
PRINT 
PRINT 
PftlNT 
PRINT 
PRINT 



"Bvou uh t*v *L* ta f|r* th* liter 
' HthB tirget» art vavlfip r*ndo«Lv in 
'Bn« = * which |* m*de up of ' IT ■ *nd" 

B*#ch tift* you d*stroM tan* of th*** b 
'Dbiock* yoor wear* i* d*cr*«i*fit*c| bv' 
p Bt*n ppint»* M 

B PRESS C SPACE 3 TO PLAY" 



Bs**in* 




YOUR SEARCH FOR COMPUTER 

GAMES ENDS HERE AT. . . 



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Zaxxon 
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imagine Bug-Byte 



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llama sort 



48K Upgrade £90.00 
Atari 800 48K £399 00 



& You need look no turthet than 
1 MICROSPOT 

I 15 MoortieldS, Liverpool L2 2BQ 
Hotline: 051-236 6628 



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Donkey King 
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M i \ 




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pamfyi **prtmn *nr 



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ftrTlQrt#*1*(J V*#ftJtt Ol m* tf#*ti» *** *#W*1* 



I . " !>■*■ 



YdU* tcxtJ* coprpiprn 
*■* *l P0 ** rtl ^ «mp,/ 



BATTLEZONE 2000 

a 'ut/nrt>t**rpam» •MopAtyvdpn a ro d^^ ^ fti m ^ ^ nj uryteM 

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AVAILABLE FOR ftBC MODE L 8 C« 95 

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ROHAN EMPIRE ■v«il*bl* tw DRAGON SPECTRUtV 16K ZX0t 1&K, t ANDY 32K COLOR ATARt 400 & BOO 40K: AND NOW Q8C MODEL B 

SAMURAI WARRIOR mailable lot DHAGON SPECTRUM I6K. ZXSt 1«K 

PRIVATEER .tvaiiabio tor a back 10 bart Ca5S«*t* few bo!H ZXB1 16K A 4BK SPECTRUM lOf orriy C4 50 

PELOPONMESIAN WAR ivAitabJ* tor ZXil 1SK only 



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AVAILABLE FROM BETTER SOFTWARE SHOPS OR DIRECT 9¥ MAIL ORDER 
ACCESS NUMBER. CHEQUES OR POSTAL ORDERS PLEASE, PAYABLE TO - 

M. C LOTHLORIEN 

DEPT CHI, 4 GRANBY ROAD, CHEADLE HULME. CHESHIRE SKS 6LS 






COMPUTED ft VIDEO GAMES 41 







Even at sale time everything at Laskys 
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same wide range of top name models and the 
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Just look at these savings on the widest 
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■«M.M,',M.I«l:l 





COMMODORE 64 A home computer with a full size 
keyboard Powerful 64 K memory, sprite graphics, 
«-«« colour end sound ft«i*«!r u.*»e 

£339eo 



£319.00 



3K RAM Expansion 'or vie zo 


»*) 


26,90 


bk RAM Expansion for VlC-20 


*fr9Q 


39.90 



ATARI 400 Home computer with 16K memory. 
Sound generator Good graphics and colour 
Includes 'Basic kit *„ ****£ £*#e™E 




ATARI 8O0 46K 
Horn* Computer 


39&XX 


298.00 


Alan &22 Printer 


2*9«Q 


179.00 


Atari 810 Disk Drive 

canty ewwi '»-<» *n«i *'»i! em 


32&CQ 


279.00 






£149.90 



ORIC 40K A home computer with 48K RAM Ergonomic 
keyboard with 57 moving keys Colour, sound and a N fi 
sound output. Teletest/ Viewdata compatible graphics 






NEWBRAIN MODEL AD An ideal personal/ small 
business computer 32K memory, excellent graphics 
and character set Built-in one line display 



1 NewbfainMpdeJA 



itSS'wW- 





£299«q 

itt^ £249.00 



*m »™ SINCLAIR SPECTRUM 48K with full colour and 
EtGSflO. sound High re solution graphics ^p^t sutfrmc 



■J*Pf*c» 



£129.90 



Sinclair Spectrum 16K 


T**«Q 


«90 


Sinclair Spectrum Printer 


^fla 


39«o 



42 COMPUTER A VIDEO CAKES 



Imhenrograms.ha.makem.crosmag.c 



ATARI FOR 400/800 



ATARI FOR 400/800 



BABBITT FOR VIC 20 



Astro chase 
Baja Buggys 
Chopiifter 
Claim Jump 
Compute 4 
Darts 

Escape from 
Traam 
Figure Fun 
Gorf 

Jumbo Jet 
Kick Back 
Legionaire 
Miner 2049 
MoonbaselO 
Mutant Herd 
Picnic Paranoia 
Pool 
Preppie 
Protector 2 
Seadragon 
Snooker 



£2+40 
£2940 

£2940. 
£i*4a 
rt94Q 

£+440 
£294a 
£3440 

£2840. 
£2640 
£3440 
£2+40 
£24-90 
£2940 
£1940 
£21-90 
£2940 
£2440 

rts^a 



£19.90 
£19.90 
£26.90 
£2690 
£12.90 
£17.90 

£15.90 
£12.90 
£26,90 
£29.90 

£25.90 
£23.90 
£29.90 
£19.90 
£21.90 
£26.90 
£17,90 
£19.90 
£26.90 
£21.90 
£17.90 



Soccer 
St rat os 
Submarine 
Command 
Super Cubes 
Zaxxon 



Pf •¥ Pf ic • £mt# Frir^s 

£2940 £26.90 
£2490 £21.90 

£3440 £29.90 
£1440 £12.90 
£2930 £26.90 



ROMIK FOR VIC 20 



Martian Raider £940. £7.90 

Moons of Jupiter £940 £7.90 

Multisynthesiser £940 £7.90 

Power Blast £940 £7.90 

Shark Attack £940 £7.90 

Space Attack £930. £7.90 

Space Fortress £940 £7.90 

Time Destination £940 £7.90 



Annihilate 
Crossfire 
Frogger 
Graphics 64 
Grave Robbers 
Hopper 
Krell 

Monopole 64 
Myriad 
Ntght Crawl 
Orbis 
Quackers 
Sk ramble 



£940 
£340 
£990 
£940 
64 £940 

s&m 

£940 
ES90 
£940 
X94CL 
£940 
£940 
£940 



5#l#F4if.|i 

£7.00 
£7.90 

£7 90 
£7.90 
£7.90 
£7.90 
£7.90 
£7.90 
£7.90 
£7.90 
£7,90 
£7.90 
£7.90 



BUG BYTE FOR VIC 20 



RABBITT FOR VIC 20 



Advent 64 
Alien Soccer 



£940 
£940 



£7.90 
£7.90 



Asteroids 
2 Cos mods 
Gammon 
Panic 

Another VIC In 
the Wall 



£640 
£640, 
£6«Q 
£640 



£4.90 
£4.90 
£4.90 
£4.90 



£4.90 




{check out our comprehensive range I 

^ OF PERIPH ERALS AT SALE PRICES^ 



i- Thm ttfixl Diwri-ftn oJ TW L odb*o^* G*c 




Full stock available at these branches: 



iCHffH 






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i£avt*4M*i 



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COMPUTttH A VIDEO GAMES 43 




I 



i 



You'll have to get the /Mint 

quickly if you want to survive the 
deadly alien spikes! 

The aim of the game is to de- 
fend the top layer of a 20 tevei 
grid from these nasty spikes 
which wilt zap you with electric* 
tty should they reach your laser 
base- The spikes radiate from the 
centre of the screen and gradu- 
ally move towards you — rising 
through the many levels. You 
move about on the top level 
ready to blast the spikes using a 
joystick controller. When you are 
directly above a spike fire! 

Points are scored for each 
spike shot — more points are 
awarded for a rapid destruction 
of a spike. Once shot they fall 
back to the centre to start rising 
up at you once more. 

As the game progresses the 
spikes get faster and more 
numerous — and are worth more 
points. Beware — sometimes a 
spike will rise up in the middle of 
the screen where you wift not be 
able to see It — so you will have 
to keep alert. The authors high 
score Is 8240 — can you beat it? 



PCLERR8 
pOKEfcHFFD7,0 

l ink Six i i zerri >-< isenee >. preset 

FLAY >' T 235C3FIG&DPB ADCE E 

lKiZSci'> RND Yl-nYCI> TMNSM 
NEXT! 



RS??J II 03BRBFEDC04W»EOeOiWI«DC«W«FIDCOliWII>C- 
PM0DE4, 5 SCREEN 1 1 



)-RNDU0?-l RZ^n-8 



S-5+< 20-FIZ >*< L+P > 

K-K + l - IH03THEN K-G'D-D+i 

L"L+,2 
IFRND<S?"ITHENN*N+1 

PHOOE4>1 ' SCREEN 1* 1 

RETURN «-—-—i#i. 

SSSOT'w&TSB ,OVST^ TO gf. 
PRINT PRIMT'ftBOUT THE TOP Lfffg^ I H | P1 *£?' 
PRINT PRINT" WHEN D ERECTLY RWVE n SPIKE 

1 ^5ntpr 1 int"print-.press ""to SHOU GRID RNP STRRT" 

, IFiNKEY«<>"Y" THEN 28© 

I DEF FHB<: AY W 2W< I >~i« >** Z< l >'&+*** 

3 PM0DE4, 1 ' SCREEN I , 1 ■ PCLS8 

3 UNE<241,0>-<255,191>,R||T,BF 

J LlME<0aeiW255,l9l>,PSET.BF 

I !Scn!SlX » M .«K I >-*ND< 18 >M '*Z< I >-0 
NEXT I 

N-l 

ct P»PEEK< 632B0 ) 

g X« I NT< JOYSTK< V5. 25 > 

Y-INT< J0YSTK<iV7> 



SP/KEATTACK 




44 COMPUTER * VIDEO GAMES 







\ 



\ 



\ 



% 



K 



\ 



IFP-126 OR P-254 THEN CQSUB40 

PRESEK 20*X1 >20*Y1 J 

Xl-X<Yl«Y 

PSET<20*X1.20*Y1,|> 

FORI- 1 TON 

lFRZO)«2eTHEN340 

1FRND< 10-L XD THENRZC I >»PlZ< I >+l 

1 1 NE< FNRC RX ? , FNBt RY ) >-<l 20 , 1 00 ? > PSET 

SOUND10*FIZCI>+1,L 

NEXT I 

GOTO400 

PLR Y " T 1 000 1 Q0EFGflBO2CDEFGfleO3COEFGflBQ4 

CDEFCR903CDEFCRB" 

FORJ-0TO20 

CIRCLE<RX< I )*20,flY< I }*20>, J,. 1 

NEXTJ 

FQRWTO1000 

PMOPE4, 5 1 SCREEN 1 ^ I 

PM0PE4,1 SCREEN!** 

NEXT I 

CLS i PR1NTH263- "**SCORE* " - S * « 

PCKEiHFF£>6-0 

END 

PH0OE4 , "5 SCREEN 1 , 1 i PCLS3 

L J NE< 240 ,0;-< 255,151 J>,PSET,0F 

LINE<e,180>-<233' V*\>, PSET, BF 

FORI*0TOi2 

FQRJ-0TQ9 

L I NE< 20* 1 , 20* J >-< 1 20 , 1 00 >, PSET 

L I NEC 20*1. >-( 20*1,180), PSET 

L I NE< - 20* J >-C 240 . 20*J >, PSET 

LINE<-20*I,0>-C28*I. 100 >, PSET 

UNE< 0,20*J >-< 24©, 20* J >, PSET 

NEXT J, I 

FORI-ITO2000NEXTI 

RETURN ^_^^_ 






BVMAWjragUNCH 






BWBOwmMiinwiwjffyif 

/jmnijgysTjck 



O0MTOTE«4VIDIO0*MIS «5 



7 

/ 



fiiiiift tttimntiittiitt !i!mnnmnmm«nm\ 



////// 



V\\\\\ 




ATARI 800r upgraded from 16K to 48K RAM 




ATARI 400, ,M with 16K RAM 



It's hard to know which set of figures is more 
attractive. Certainly the ATARI 800 :v Computer, 
upgraded by* an astonishing 32K and reduced by 
£100, will have its admirers. 

However, the ATARI 400' %1 Computer plus 
free Programmer Kit for only £149.99 makes it 
remarkable value for money, particularly when 
you take into account its 16K RAM (on some com- 
puters you 11 be charged extra to upgrade to 16K). 

It's even more remarkable when you look at 
our computers feature by feature. 
The Family Computer 

Before we designed them, we thought about 
who was actually going to use them. 

One day our computers might be playing 
games; next, they're wrestling with household 
budgets; teaching geography to an 8-year- old; or 
printing letters. 

In other words, we designed our computers 
and software for as many applications as a 
family has ideas. (Now the ATARI HOo Computer 
has 48K RAM, there's even more memory for even 
more applications.) 

Next we built in high-resolution graphics. 
Inside our computers, we have a microprocessor 
whose only job is to operate our graphics. 

(All told, you can choose up to 16 different 
colours in 16 intensities, which gives you a 
spectrum of 256 different shades.) 

In fact, our computers divide the screen up 
into 60,000 tiny points, each one of which can 
be changed without affecting the other. 

A friend not a fiend. 

We also looked at ways to make computers 
rather friendlier. 

On the ATARI 400 Computer, we've incorpor- 
ated touch-sensitive keys with ridges, so fingers 
won't slip; on the ATARI 800 Computer, we have 
keys much as you'd find on a standard typewriter. 

You can talk to your computer in a choice 
of languages (five for the Atari 400, nine for the 
Atari 800), including ATARI BASIL, using 
software which you bad in on cartridge, cassette, 
or disk. 

For our computers, we have one of the 
largest software libraries in the world: every- 
thing from speech synthesis to sophisticated 
data management. 

No doubt you know all about our 
famous games such as PAC-M AN", SPACE 
INVADERS* and STAR R AII)EKS: %1 winner 
of the 1982 Game of the Year Award. 

However, we also boast home 
and office application software as well 



Atari 400 and 800 Home Computer 
Technical Specifications. 

ColourCapftbilltfes: Choose from 16 colour*, and 16 intensities 

(up to a tot ;i] of 256 shades), 

Sound: Four independent sound synthesisers for must 

and games sound s.Three and one half octaves. Variable volume 

and tone for each voice. 

Display: Three text modes: M lines of 40 character*, double- 

width chandlers, or double-height, double-width chara< 

Nine graphic modes: from 40 columns by 24 rows up to 320 

columns by 192 rou 

Memory: Includes a built-in 10K Rend Only Me mo ry (If »M 

Operating System »-iLh 1HK Random Access Memory ( fi i 

WfNJ) and 16K Random Access Memory (ATARI 4«U). 

CPU.:6502K Microprocessor!). 56 micro- second cycle. i.BMhit. 

Special Features: Three customised integrated circuits. 

Extended Graphics Functions: High -resolution graphics 

Multi-coloured character set. Software screen switching. M 

text and graphics modes. 

Multiple re -defined character sets, Mayer missile (sprite) 

graphics. Fine screen scrolling in an^ on. Changeable 

colour registers. Smooth character movement. 

Peripherals: A range of peripherals and R ries that are 

available now 




ATARI 



as educational programs to satisfy the most 
enquiring mind. 

You can learn French, Spanish, German or 
lialian on our computers and through our 
unique 'sound through* system you'll hear the 
language and learn it the way you learnt your 
mother tongue. (Other computers will leave you 
speechless.) 

You can teach yourself touch typing, 
compose and play your own music or teach a 
child the alphabet 

On another program you can find out if your 

current mortgage is giving you the best value for 

money- while yet another program will answer a 

question that has vexed mankind for generations: 

"Where does all my money go?!' 

At the same time, the outstanding VisiCalc" 
program is available for the ATARI » N i C omputer 
Write your own programs. 
As if all that isn't enough, through Atari's 
Program Exchange (APX), you can have access 
to a wide range of the most imaginative programs 
written by our users. 

Or you can learn to write your own 
programs with the help of our invi union to 
Program m ing' ' vl series, using our uniq ue'sount i 
through' system. 

Surprisingly, you won't have to plough 

through a small library of manuals to do so, 

si net- most of the series is On so ft ware, 

not in hard books. Of course, we've 

S* always had just about everything you're 

looking for in computers. 

From today, we've got even more. 



More of what home computers are for. 



* ATA Hi *ad dnagrn Italian U K B u l radt ju, 1 1 






RUNS ON AN ATARI 400/800 IN 16K NEEDS TWO JOYSTICKS 




IN 4*ys ef old glmiiators fought ft out in a vast arm. 
In the fvtvre they will btrtH* it out within the confin- 
ing wolb «f ■ vast nwie. 

One* on* hicky gladiator finds the power pill that 
is hidden in the mme he will be able ta shatter 
wolb with a single blow, 

This it a two -player battle set in a mot*, The 
players start off at appetite corner* and the all 
Important power pill is in the centre. On teaching the 
piH you can move faster and walk through the 
which ap p ea r randomly throughout the 



jtti^s:, <; i 



rjl I'.MI 




The power pill only hat a limited <rH«t however, 
and after a random period it will be repot rtioned in 
the wnmtm* Two plJb may appear and either can be 
used. When a gladiator turns red tie can kill his 
But ha must slay away treat the walls of 
■s these carry a deadly charge, When a 
pla y e r has teat all his lives the gamr it over. SquonU 
features a sta r ti ng display which rfvolt anything we 
have seen an the Atari — worth entering jvst lor that* 



X 



T 



± 



t 



i 



5 GOTO 1600 

9 REM ••PLAYER MOVEMENTS** 

10 S=ST1CK(01*S1=ST1CK«1> 
IF 5-15 AND Sl = l5 THEN 19 



: B=USR < UP , PMBAS+ 1 02 




13 

16 SOUND l,»- 

19 IF S=t4 THEN Y-Y-l; 

trU S1 = M THEN Y1=Y1~1*B-USR(UP,PMBAS+ 

1200+YU 

25 !F S=ll THEN X=X-SP1 

IF Sl = ll THEN Xl=Xl-SP2 

IF S :13 THEN 45 

B=USR (DOWN, PMBAS+1 024+ Y) :Y=Y+1 

IP Si 13 THEN 55 

Er^USft (DOWN, PMBAS+ 1 200+ Y 1 J 

IF S-7 THEN X=X+SP1 

IF 5 1-7 THEN Xl=Xl*SP2 

POKE HPOSP0,X:POKE HPOSP 1, X I : SOUND 1 



M 



lYS-Yl+I 



0.0,0 

IF 



75 



IF 
IF 




FLAGM THEN T»T+1:IF T >500 THEN B0 



63 
65 
66 
68 IF PEEK f 53260 K>0 

| HEN 100 
72 GOTO 10 

75 WY-<(INT(RND<©J*8) 

ND(0) #11) +4>*10) -6 fcM .. 

SS COLOR INT <ftNDte>*2>: PLOT WX.HV-BlORAW 
TO WX,WY+S:PLOT WX-10.WY* DRAWTO WX+J0.WY 
S W*0: RETURN 

99 REM **C0LLISI0N BETWEEN 

100 IF PEEK<53260>"4 THEN 

101 IF PEEK (53261 > =4 THEN 
108 REM ****PL./PL, DIFF. 
t«9 IF PEEK (704) =23 THEN 

PEEK 1705) -25 THEN 



W=W+lslF W>130 THEN GOSUB 
PEEK (53252) '0 THEN 170 
PEEK (33253 K >0 THEN 200 

OR PEEK (53261) 



-l)#e)*4:WX-<INT((R 



tt COUNTER (!)•« 

AND PEEK (53233)-! 
10 

:hen 200 



TH 



IBS GOTO 1000 

199 REM ♦* COLLISION 
20© IF F '051=25 
EN POLE 53278,0: GOTO 

1 Cl-Cl-1: IF C1«*0 
205 GOSUB 3«0 
210 POKE 656.0: POKE 


250 FOR C=56 TO 156 STEP 5: SOUND 
10: NEXT C; SOUND 1 ,0, 0,0* RETURN 
300 FOR C-I5 TO 2 STEP -UFOR 2-0 TO 5-5 
OUND 3,250,6,C:NEXT ZtNEXT 
: RETURN 

'HiflME OVER ROUTINE*" 

'O 160: FOR TO 0* SOUND 

;- 4v ' 4 ' f 12,« '70>: N£X? ZiHEX 
N: SOUND f . . . ; 

IF C0=0 ftND C1=0 THEN ? " THE BATTLE 
DRAWN ":GOTO 503 

JF C0=0 THEN 7 " PLAYER 2 IS THE WIN 
:GQTO 503 



657,3s:" 1 1:GUTD 100 



i,c,i0 t 



Ct SOUND 3,0, e 



502 

IS 

504 

FJf F- 






IF CI 9 THEN ? ■■ PLAYER 1 IE THE 



WIN 



100, 
? C 




PLAYERS * ■ 
150 
160 
COLL.**** 

175 

111 IF PEEK (53260) =2 THEN C0-C0-1 I CI -CI : 
i:POKE 657,13:" C0*POKE 656,0? POKE 657,3 

U2 IE C0-© OR C1=0 THEN 500: GOSUB 3 

120 GOTO 1000 

149 REM •♦CLEAR P3 I* CHANGE VARS. *• 

150 PPl=PPl+lsIF PPl=5 THEN SOUND 1, 
,10:C0=C0+UPOKE 656,0:PDKE 637, 13 

ts5 P F0R Q-PMBAS+1536 TO PH&AS* 1 792? POKE 
D,0:NEXT O JPOKE 704. 25: SP I -2: POKE 3327B, 
0-FLAG=l; GOSUB 250: SOTO 10 

159 REM **CLEAR P3 £ CHANGE VAR8- ** 

160 PP2-PP2*l:IF PP2^5 THEN SOUND 1,100, 
10, 10* CI -CI +1* POKE 656,0sPOKE 637,35:^ C 

1 I PP2=0 

163 FOR Q=PMBAS+1536 TO PMBAS+1792=F 

i 0: NEXT Q: POKE 70S, 25:SP2-2: POKE 5327B, 

0!FLA6= It GOSUB 250: GOTO 10 

170 REM **COLLISION h COUNTER <0>** 

171 IF REEK (704) =25 AND PEEMS3252) 
EN POKE 53278,0: GOTO 10 

C0«C0-1:IF C0=0 THEN 500 
POKE 656,0: POKE 657,13*? C0 



310 

513 
B M 



"PRESS TRIG 
IF BTRl8(0>*e 



TO 
OR 



STRIGc J i 



HtN 150 



GOTO 
FLAQf 



310 



54279, I 

PMBAS+ 1 792: POKE 

>2:V»45:X1 
'8,0: R 



175 
190 



: GOSUB 



t« 




0:SPl=l;S,. INT(RNDC1> 

* 14 ' JTCRNDd. #:r&J*45:P0f E 704 

B10 RESTORE (1074);QQTQ 1*< 
399 REM »*F/M INI T I AL I5AT ION* • 

PO» E 7l2 P 2S:PPl-» f FP2-0 t C0-5-Cl=3iHP 
OSP0=53248: HFOSPl -53249: HPOSP2«53"50 

>- 24 j POKE 
PMPAS= 1 «256 

■ » Oft CJ--pMBAf I TO 
0,0; NEXT 

)\ E 656, 0: 3Pl-liBP2-l j X»52: Y-45: x 1 
-194: ■'! = 169: X2=l 2 !i vz=t08sPOKE 
ESTCRE 

1040 POKE 704 1 160: POKE 705, 1 60* POKE 70& 

25* POKE HPOSP0,X:P»;E HP0 5 Pl,Xl 

1045 POKE 559, 62: POKE 33: FOR Q-0 TO 
B:READ P:P0KE PMBAS-* 1024* Y+0, Pi NEXT « 

1050 FOR Q=0 TO B:READ PtPQKE 

+Yl+G,P:N£XT Q 

1060 FDR O-0 TO B:READ 

+Y2+0,P 

1065 POKE HPOSP2,X2:NEXT O 

DATA 0,30,63,45,30,30,31, . 
DATA 0,24,60,90, 126,60,24,36.66 
DATA 0,24,126,66,219, 195,94,126,24 
POKE 53278,0: GOSUB 1 100: GOSUB 

10 

UP=ADR < UPCODE * I 
FOR I=UP TO UP+20:READ 
EXT IsRETURN 

112© DATA 104,104,133,204.104.133,203,16 
«n illL -14=.203, 200,200.192,1;, 2 



F NBAS* 1280 



P:POKE PMBAS+1336 



1070 

1072 
74 
80 

GOTO 

I 100 

1 1 1 v» 



, 10 

I 10 



I i :0* 



BiPOKE I,B:N 



M_V 




r 






D 

c 



! 1 30 DOWN- ADR IDOWNCODE** 

1140 FOR I -DOWN TO DOWN+20:READ BsPOKE I 

,1:NEXT 1: RETURN 

1150 DATA 164,1*4,133,204. 104, 133,203, 16 

0,10, 177,203, TOO, 145,203, 136, 136,192,255 

.208,245,96 

1499 REM *#GRAPHICS DISPLAY** 

1500 GRAPHICS 7: COLOR 3 

1501 7 "LIVES LEFT =5 LIVES LEFT 
=5 H 

ISIO RESTORE 4 1520) iFOft 2-1 TO IS: READ A 
,B,C,DtPLOT A,B=DRAUTQ C,DsNEXT 

1520 DATA 54,4,54. 12,14,36,14,44,54,68,5 
4, 76, 104, 68, 104,76,34,28,34,44,104,52. 

/2, 54, 44, 54, 60, 54, 20,54,36, 24,44 

1521 DATA 24,60,24,20, 24, 36, 104,44, 104, & 
0,144,36,154,36. ! '4,52,134,60,94,4,94,12 
,94,60,94,68 

1530 FDR Z=l TO 24: READ A, B,C,D,E,F:PLOT 

A,B:DRAWTO C,D:DKAWTO E,F:NE.<T 
1540 DATA 34,12,14,12,14,28,84,12,64,: 
64, 2B, 124. 12, 144. 12, 144,^8, 124,28, 114,28 
, 114,36, 104,36, 104,28,94,28,94. 
1550 DATA 84,36, 84. 28,4^,28, 44,52, 34.52, 
J 4, 52. 14.68,34,68,64,52,64,68.84,68, 1. 
6B, 144,69, 144,52,54, 20 f 54, 36,74,36 
1560 DATA 94,20,74,20,74,36,94,12,104,11 
,104,20,114,12,114.20.! 24,36,134, 
36. 134,20,54,44,74,44.74.60,94,52 

O DATA 94,60.74,60,44,12,44,20,24,20, 
24,60,44,60.44,68,84,52,84,44, 104,44. 114 
,44, 144,44, 144,36, 134.60. 1 14,60 
1580 DATA 114,58.4,4,154,4,154,76,4,4,4, 
76, 154,76 
1590 GOTO 900 

160O CLR sROKE 752, I: DIM D»(3),C1 .UP 
CODE»<21l,DOWNCODE*<2iliTlM€=10:POK£ 82, 
0:GOSUB 1879: GOSUB 1680 
1610 C*(15, 15)=CHR4<22> 

X=USRtADR(C*J,TlPlE> 

GRAPHICS 7+32: POKE 752, I jSETCOLDR 2 



? 
•> 



A GAME FOR 
by" 
BRAEME HUTCHESON 



THE ATARI 400/900" 



(PRESS 



IF STRIG<0)=0 OR STR 



1600 



1620 

1630 

,0,0 
1640 

1642 
1644 

TRIG)" 
1650 FOR 1=1 TO 71 
18 U )=0 THEN 2000 
1660 NEXT I: POKE 77. 254: GOTO 
1670 REM 
1680 GRAPHICS 23:SETC0L0R 0,O,0!SETCOLOR 

1,0,14:S£TCDL0R 2, 0,0: SETCOLDR 4,0,0 
1690 COLOR 2:FCOL0f 
1700 RESTORE <1820> 

1710 READ D*:IF ASC(D*)<64 THEN 190O 
1720 IF D*="P" THEN READ ROW, COLUMN: GOSU 
B 1B10:PLOT COLUMN, ROW: GOTO 1710 
1730 IF D*="R" THEN READ RORIGIN,CORIG[N 
:GOTO 1710 

1740 IF D*=*'S-' THEN READ VOICE, PI TCH: SOU 
ND VOICE, PITCH, 10.6:G0T0 1710 
1750 IF D*="D" THEN 1710 
1760 IF D*="END** THEN RETURN 
1770 IF D»<>"F W THEN 1710 
17BO READ ROW, COLUMN: GOSUB 1 BIO: POSI T ION 

COLUMN , ROW: PUKE 765, FCOLOR 
1790 XIG 18, #6,0,0, "Si": PLOT COLUMN, ROW: 
GOTO 1710 

1800 RQW=VAL<D*):READ COLUMN? GOSUB 1810: 
DRAWTO COLUMN, ROW: GOTO 1710 

3 1 O ROW=ROW+ROR I G I N : COLUMN=COLUMN+COR I G 
^{RETURN 



1B 20 DATA ^iV^V ?^6,6, IB.8, 19.8, 13 1 
1A -,F.8,1,F.6,2,F,4,4,F,^,/ 

KfSfi was: &*:£«.».».».*. 

*/*, , ,g , 13 I .11,21.9 

1843**DATA P. 20, 13.F.2, 13 

1850 DATA R,25 72,5^0 1.0 B fl-l9 . l9 .i 

9,t,F,S,l,F,6^ "f4,4,F 2,7 
I860 DATA R,l5,9JtSH,« .9.25,19 

1961 DATA P,2,l, • .' "* W/ j 

2S,i3,F,l9,i3,F t 13 t 7 t 2S t *.F f 2*.if 

19^ DAT* R.25.U6,b,., 7 

.l9,2,t9 t 2»13,F,a,I3,^»*»** 

9,. t ,-M3.F,l6,7,25. 
1872 DATA 25, l,F,2 f 1 
1879 DATA END 

LQ80 REST WE ;^itl RE6D C «Ci»>-WRt(CH 

1990 FOR 1*1 T0 32.HtHu 

NEXT I 

RETURN „, «; 7 i*,0.0,l/ 

FOR N-0 TO -SOUND N »•»»« „., 
-HICS 0:POKE B2,2:POKE |t 7lO,210, 

ited « g ^ c>*ti in the c*ntr«?,On t 
^^ - -* "the Power Fiiii" Vl1 " 

«S.«, th. Pill ^«'»- *™ ) "" 

,«ll through RED -*' , „*- y " h ^ t r h ou i hout t t ,. , 
ame , Touch 5 Pill* *™ v i,Tl" 

uch my -11 V°" •»« ,M ' * 

?O30 7 "The Power Pill only has a linute 
f ef+^t «mJ after a crltln time it 

15. reoasitiofied in the *«»• I 
|4le y-T^o Po«er P.I1. «ay appear ,n 

father en be — ;*•» * ***** ** 

* lost all hi^ live* the ga*e , 

%™ : V^PRESS IMS. TO 8TART" S G0T0 

510 



^\ 



®®®®@@GD®®©©Q[)(6] 



I ■ "j ; r*ij I -M |ij 



OUS B.B.C. 




v 



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® 
® 

© 



Once again, Kilter Gorilla holds captive a 
young and beautiful heiress, Is the age of 
CHfVALRY dead? Answer the maiden's 
cries for help and scale the ironwork 
tower. Race along Girders, Climb 
Ladders, Jump Gaps. Leap onto 
moving Elevators and Career along , 
Conveyors. Dodge or jump the 
rolling barrels or grab a hammer 
and smash a fw. Watch out for 
the fireballs and iron beams 
hurled with animal passion. 
Sensational, full feature machine 
code arcade game with four 
phases, increasing difficulty and 
speed, bonus points and the higi 
standard of graphics yet 
achieved on the BBC m 









mm 


B ft Jl 1CMT 








ffJUT^ 


^ 


JHjn 


i ». 



WE ARE AUTHORISED DEALERS 
FOR ACORN ATOM. BBC MICRO 
ft DRAGON 32 

M*CHOPO*rff»LTC> 




TI99/4A HOME COMPUTED 



10 REM <«HETEOR-> 

20 REH CC)19«3 TERRY J WIN 

30 REN IN TI BASIC FQti THE 

40 RESTORE 90 

50 FOR 1=1 TO 5 

«0 READ MR, HOTt 

70 CALL SOUW<DUR,NOTE,0) 

99 NOT I 
90 DATA 33O T 880,330,9BB,330 t 784, 330,392,990, SBj 

100 CALL CLEAR 

liO INPUT "50 YOU HA#*T INSTRUCT lONS*'!^ 
120 IF K£t<P t M>*T THEN 140 

130 if HWflt,i,no"r them ho else 

149 G8SUB 4050 
154 CALL CLEAR 
160 GOSUB 10*0 
170 GOSUB 3220 

150 TS=0 
190HET=0 
200 SHfl^O 
210 HITS*0 
220 Of A0=0 
230 CALL SCREENS) 
240 CALL tOUJRU,5 r 5> 
250 CALL CQLQRO ,14,14) 
240 CALL CQL0R{4,14,14> 
270 CALL C0L0RU3,16,1> 
230 CALL COLORf 14,9,1) 
290 CALL COLOR* 9,2,14) 
100 CALL COLDRt 10,2,5) 
311 CALL COL0ftUl,2,5> 
320 CALL COLORt 12,1 1,5) 
330 CALL CDL0*<&,14,14> 
340 RWDCMZC 
350 RESTORE 410 
3*0 FOR 1*91 TO 122 

370 lF<a>91)t(I<94>W{I>9?)i(K104>> THEN 400 
390 READ A* 
390 CALL CHARU,Ai) 
400 *£XT I 

410 DATA FFFFFFFFFFFTFFFF^FFFFFFFFFFFFFFFjFFFFCSXSCaCiTFFF.F 
F?999FFFF9999FF,Fr£7E7C3C3E7E7FF f >WCOFOF0l : SFFFF7F 

420 DATA O10AlE3CFCFeF0F0 t 7F7F3F3FlFlFFDfB,EO£OE0FOF8FCFE7F,B 

Q407B3C3F1 FOF0F,0lO3O70TlFFFFFFi 

430 DATA 0707070F 1F3F7FFE ,f£FEFCFCFBF8DF IF , 1818 18151 BlBlfilfl.C 

OFOFCrFFCFOflfllB, 030F3FFF3F1F1 BIS 

440 DATA 181B1818lBlBlFlF,lBlBlBlBiai8FBFB,FCF0E0C0COC39FFF,0 

0B03ifllC3B7C7FF,lFO7070383ElF6Fr 

450 DATA 0102040830 70t 040, 804070100CO€0702,WOOOOFF 

460 REM CITY OUTLINE 

470 CALL HCHAR (23,5,94,241 

480 CALL WHAM 24,4,94) 

490 CALL HCHAR(24,29,94,2) 

500 CALL HONW 24 ,^,91,741 

510 CALL VCHAR<21,5,97,2) 

520 CALL VCHARf 21,5,97,2) 

530 CALL VCHARUl ,6,97,2) 

540 CALL VCHAR( 17,9,97,6) 

550 CALL vCHAM20,ll,97,3l 

540 Cftl.t vftttltUO, 12,97,31 

570 CALL UCHARI20, 13,97,3) 




And now lor the weather forecast. Heavy meteor 

showers will spread from the West towards even- 
ing and will cover the entire city area by morn- 
ing . . . Heavy weather indeeed! And for you, the 
commander of the city defence systems this fore* 
east means a busy time ahead. 

To fend off the meteor showers you are armed 
with missiles and a defence shield which covers 
the city area. Only one missile can be launched at 
each meteor, and they are programmed to explode 
near the falling lumps of rock — a direct hit may 
not destroy a meteor. 

You may use your defence shield for periods of 
just 10 seconds at a time — which gives you a 
chance to stop the destruction of your city should a 
meleor slip past your missiles. 

If enough meteors get through lo penetrate the 
city foundations then the nuclear power plant will 
explode wiping out the entire population. There are 
three skill levels and our review team said that 
even the first is very difficult. The graphics are 
excellent and — be warned — the game is very 
addictive! 



52 COMPUTER & VIDEO GAMES 



$0 



0^ 



M 



580 CALL YCHAR<20 
590 CALL VCHAR<» 
600 CALL KHAR (15 
MO CALL VCHARU5 
420 CALL UCHAAllfl 
630 CALL VPW(22 
MO CAU. VCHAR(22 
650 CALL VCHARUG 
660 CALL VCHAR118 
670 CALL VCW»(16 
6*W CALL VCHARU6 
690 CALL VCHAJN14 
700 CALL WCHARU4 
710 CALL UCHNKM 
720 CAU VCHAHU4 
730 CALL VCHAft<l5 
740 CALL VCHARU5 
750 CALL VCHARUA 
760 CAt.L VCHttU* 
770 CALL VCHARU4 
780 CALL VCHAft(l4 
790 CALL VCHMt<14 
900 CALL VCHARU4 
BID CALL VCHARM4 
B20 REH LASERS 



,14,97,3) 
,15,97,3) 

,18,97,8) 

,19,97,8) 

,21,97,5) 

,22,97) 

,23,97) 

,24,97,5) 

,25,97,3) 

,27,97,7) 

,28,97,7) 

,6,98,7) 

,7,98,9) 

,8,98,9) 

,9,98,3) 

,11,98,5) 

,12,98,5) 

,15,98,4) 

,16,93,7) 

,23,98,8) 

,24,98,4) 

,25,98,4) 

,24,98,9) 

,27,98,2) 



' m CALL WWU?,3Un,3) 
HO CALL ttH»l»i*' 1, '?-Jl 

870 CALL ^l^' l f 4)1 
880 CALL WHUKIJM , U2,« 

990 CALL «« U *^"L 
Z CALL WiWU-f; «> 
910 CALL «HARUl,2tU3) 

940 CALL gowiV. « 
W» CALL VD#H16,3, W> 
^o CALL «HARU6 4 1071 

970 CALL WWIW.*.*; 
tMO CALL WCWinA.3t.il" 

1010 reh icw* 

1020 CALL CHAft 



L ffl*U».'WO3O30«| 

u«cAaci^(i34, 1 'oooooc«r') 

050 CAU C^tl37/<00000000303^ 
1060 CALL CH«(138,"'0«KKKK > OOC^) 
1070 CALL HCHAR 124,6,48,4) 
lfl« CALL HCHAlH24,75,4e,3) 

1100 F« X=28 TO 5 STEP -1 

1110 CALL 'SQWIO 

<-Wft ( 2S0,»,5M l »,W*t».-«' lM) 

U20 FDR T*134 TO 137 STEP 3 

1130 CALL VCHAft(#-X,X,T) 

1140 NEXT T 

1150 HY*29-X 

1140 CALL KEW,*,5> 

1170 C0BE--1 

1180 IF S=0 THE* 12H> 

1190 IF KM8 THFJ 1200 ELSE 1210 

1200 GOTO 2680 

1210 CALL «HAft<29-X,X,32) 

1220 CALL CCHAR<30-X,X-1,*> 

1230 IF K9A THFJ 1460 

1240 If B>98 THE* 1440 

1250 KAB=9EAOttOO 

1260 COSUB 4200 

1270 IF 0*97 THE* 131* 

1280 CALL ttHARl30-X,X-l,l»> 

1290 CALL VCHARC30-X,X-i,U?> 

1300 GOTO 1370 

1310 Y=30-X 

1320 Z-X-l 

1330 IF (t2-9)itCt<23)»tT>14») 

THEM 1350 

1340 GOTO 1290 

1350 CALL VCHARiT,I.l30) 

1360 CALL VCHAft<T,Z, «) 

1370 CALL SOUWl-»V 7 ' 0> 

1380 FOR KLAt-i TO 200 

1390 HEX! KL*T 

1400 IF t30X)=23 TICM 3640 

1410 N£T*HET+l 

1420 IF ICD*™ T ** *» 

1430 GOTO 1470 

1440 CALL SOUBl'300,-7,0) 

1450 CALL VCHAR130-X,XM,130) 

1460 *XT X 

1470 FOR F-l TO 10»R*8 

1400 »H> 

1490 9HD*0 

1500 H£T=HET*1 

1510 IF NEWTEK Tt€* 3420 
1520 X=IHT(20*M) 
1530 IF X<5 T)« 1320 
1540 FOR T-l TO 24 

l5 60 FOR T=133 TO »» STEP 4 



1570 CALL 
1580 HOT 
1590 IF 
1600 WT-T 



YCHAR<Y, 

, T 
lSK 0>0)tlSW)<5) 



T*M 2970 



COMPUTER * VIDEO GAMES 



93 



NOW AVAIL ABLE FROM W. H. SMITH & SON 

AND JOHN MENZIES 









Ik II 




LVA 



adventure for the 
40K Spectrum 



RICHARD SHEPHERD 
SOFTWARE 







CENT 

An odventurous gome of 
strategy ond planning for 
the 48K Spectrum 

RICHARD SHEPHERD 
SOFTWARE 



TRANSYLVANIAN TOWER 

A spine chfflmg adventure enter vw the dungeons . 
navigate your way through 500 3-D rooms survive the 
swooping vampire bats reach the ternfytr tg top jnd_ 
rid the world of the evil Count Kreep*e! -^ 

Can you survive the top of Tne Tower ) 

i 

Fulf save routine tnr ire during the hmjrs 

ofdarimessl 

48K Spectrum €6.50 









Mw ^vdrl^nle by mat* order 

SHIP OF THE LINE 

Command, a sailing ship juggle your 
supplies, crew and firepower , fearlessly 
Dattfe your way up the idmirafcy ladder, bribe 
Sea Lords as necessary until you make First 
Sea Lofd'FuH save routine 48K Spectrum £6,50 




RIC 


m 


SO 


FT 





Vfil-1 



l Jr.iirf h Cgp^mmfk iW**jt*- ***! -Wr 



1 






Credtt Card Hotline 0638 / II 07 



. J "ttt Dy *rt*f tit t'^Jr dp 
^■ri ■ rfr i n*i rpv*Ji* ft^Avy c # ■ uL^Pd w^fxx^ inr uvt^^i VJ Pf ' fl r rt*un 



EVEREST ASCENT 

Conquer the world's highest peak in defiance of atl the 
obstacles, men and nature can throw at you survive 
avalanches cross bottomless crevasses cope with 
wayward Sherpas — but don't fun out of suppiresf 
Futf save routine 48K Spectrum £6.50. 
Also available by maiJ ordef 

^ SUPER SPY 

A global spy chase through complex puzzles. 
coded messages and 3-D mazes Follow Dr 
„ Deat h *s trail locate hts sec ret is< n nd disc owr 
. the entrance to his lair ... out it doesn't end 
| there ' A, different solution every game. Full 
save routine 48K Spectrum. £6.50. 



rAT** 



!:A 



DISCOUAfT: 



vr two get c ion 

«J|fTHirr£C^TL?Off 
iLfVKXJt&ETOOfF 



VWt i riPiT CL«i UK fQWfiCJ 

OVttUWGIDCRWDUUKVWHAl 



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DISCOUNT 






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1610 CALL KEY(0,K,S) 

\m coo^? 

1630 IF S=0 THEN 1710 

1640 IF K=48 T*N 1650 ELSE 1440 

1650 GOTO 2680 

1640 IF K-49 THEM 1670 ELSE 1680 

1670 GOTO 2410 

1680 IF K=50 THEN 1690 ELSE 1710 

1690 TS*TSH 

1700 GOTO 2970 

1710 CALL WHINNY,* ,32) 

1730 CALL CCHAft<Y*l,X,D> 

1730 IF 0<94 THEN 1740 

1740 IF D*122 THEN 1910 

1750 IF D>11£ THEN 1740 

1760 DCAMCtf+300 

1770 COSUB 4200 

1780 COSUB 4200 

1790 GGSUB 4200 

1800 GOTO 1640 

1B10 CALL WHAR{Y+1,X,130) 

IB20 CALL WHARmi,X,32) 

1830 GOTO 1970 

1940 CALL VCHARCY+1,X,130,2) 

ibsocall gcww(vti,x,i2) 

i960 CALL VCHMCT+2 r X,U9> 
187G CALL HCHAR< 11,3,32,29) 
1890 SH&=0 
1990 CALL SOUNP("8O0,-7,0> 



1900 FOR KLAY=1 TO 300 

1910 NCXT DELAY 

1930 IF (Ml>»22 THEN 1440 

1930 GOTO t?70 

1940 CALL SOUND (-300,-7,0) 

1950 CALL «HAR(Y+l,X f 130) 

1/40 NEXT Y 

1970 NEXT F 

1980 MO 

1990 FOR 1=5 TO 29 

2000 CALL SOUHD(-500,250,»,500 ( 

»,1000,30,-0 ( 3l-X> 

2010 FOR r=J33 10 139 STEP 5 

2020 CALL yCWKX-4,X,T) 

2010 NEXT r 

2040 NY=X-4 

2050 CALL KEY(0,K t S> 

2040 CG&£=3 

2070 IF S=0 THEN 2100 

7080 IF KM9 THEM 2090 ELSE 2100 

2090 GOTO 2410 

2100 CALL VCHAfi(X-4,X,32) 

2110 CALL ECHARfX 3,X*1,D) 

2120 IF IK94 THEN 2330 

2130 If D>98 THEN 2310 

2140 &|AD=6EA&+100 

2150 WSUB 4200 

2140 IF 0=97 THEN 2190 

2170 GOTO 2210 

2180 Y-X-3 

2190 Z=X*I 

2200 IF ((Z*23M(Y*22l)+l 1(2-24) 

♦(Z=25))i((Y<23)i(Y>17>>) THEN 2240 

2210 CALL YCHAR<X-3 r X4j,i30> 

2220 CALL VCHAR(X-3,X#i,im 

2230 GOTO 2240 

2240 CALL VCHARHf r Z,l30) 

2250 CALL VCHARfY,Z,98) 

22^0 CALL £NlM)( -800,-7,0) 

2270 FOR DELAYS TO 200 

2280 KEXT DELAY 

2290 IF (X-3)-23 THEN 3440 

2300 GOTO 2340 

2310 CALL SOUNOt -300,-7,0) 

2320 CALL VC!1AR(X-3,X*I,130> 

2330 NEXT X 

2340 C::lO«RKf 

2350 H*0 

2340 HET=flEf*] 

2370 IF HET>=HETEOR THEN 3420 

2380 IF C<I THEN 1100 

2390 IF C<4 THEN J 470 

2400 IF C<=10 THEN 1990 

2410 IF H=I THEN 2420 ELSE 2430 

2420 ON CODE GOTO 1210,1710,2100 

2430 FOR L-i TO 13 STEP 2 

2440 CALL SOUND! -1000,10000, 

L,5000,5+L,-A,5tU 

2450 CALL VCHAK(15-L,4*L,120) 
2440 CALL CCWARU4-L,S*L,pJ 
2470 CALL GCHAR{14-L,4H,R> 
2400 CALL VCHAR(15-L,4 fL.32) 



2490 IF Q>127 THEN 2590 

2500 IF R>127 THEN 2590 

2510 If (15-LKHY THEN 2520 

ELSE 2540 

2520 TEST 1 

2530 GOTO 2590 

2540 IF L*13 THEN 2590 

2550 NEXT L 

2540 INH+t 

2570 TEST*0 

25B0 ON CODE GOTO 1210,1710,2100 

2590 CALL SOUND I -500,-4,0) 

2400 CALL HCHARCt4-L J 44i,130 r 2) 

2610 CALL HCHAfiU4-L,4tL,32,2) 

2620 IF TEST-1 THEN 2560 

2430 IF 1=13 THEN 2540 

2440 N=0 

2450 HITS=HITS»1 

2440 COSUB 4090 

2470 ON CODE GOTO 1470,1970,2340 

2680 IF H=l THEN 2490 ELSE J70O 

2690 ON CODE GOTO 1210,1710,2100 

2700 FOR L=13 TO I STEP-2 

2710 CALL SOUW<-1000, 10000, I3-L, 

5O0O,18-L,-4,ie-L) 

2720 CALL WWttU+L t l6H.,l2l» 

2730 CALL GeHAR(L,lS+L,Q> 

2740 CALL CCHAR(L,14*L,R) 

2750 CALL WCHAR {|*L,U*L,32) 

2/60 IF *}>I27 THEN 2»J40 

2770 IF R>127 T*CN 2B40 

2780 IF U+LXNY THEN 2790 ELSE 2810 

2790 TESTM 

2100 WTO 2840 

2B10 IF L=l THEN 2940 

2920 NEXT I 

2830 A=**l 

2840 TEST*0 

2850 ON CODE GOTO 1210,1710,2100 

2860 CALL SOUNDt- 500,-4,01 

2870 CALL HCHAR(L,t5+L, 130,2) 

2880 CALL HCHAR(L,15*L,32 f 2) 

2990 IF TEST=l THEN 2830 

2900 IF L=l THEN 2810 

mo nnsrtms+i 

2920 COSUB 4090 

2930 H=0 

2940 N£T=HET+1 

2950 IF *T>*H£TEO* THEN 3420 

2940 ON COBf GOTO 1470,1970,2340 

2970 IF (TS=10>*ISHD=0> THEN 

2980 ELSE 2990 

2980 CALL SOUND* -500, 1000,0) 

2990 IF TS>=11 THEN 1710 

3000 CALL HGHARU1 ,3,122,29) 

3010 SHD=SHD+1 

3020 IF SHD<4 THEN 1710 

3030 CALL HCHAR( 11,3,32,29) 

304O SHD=0 

305O GOTO 1710 - 



COMPUTER 4 VIDEO GAMES 95 



' SITUATIOH — YOU Aft IN 

DEFENCE SYSTEM." 

' MI55I0H TO DEFEND 



CONTROL OF TOO 



AGAINST A METE 

LEFT SILOiPRES 
SHIELD/' 



1. 2-LA5ER CON 
(KEYS WIL" 
CITY (KEY 2).'' 

1. ONLY 1 MISS 



3040 PRINT 
R CITY 
3070 PRINT 
OR STOflH." 

3080 PRINT " CONTROLS- PRESS T FOR 
S'O' FOR RIGHT SILOSPRESS »2 T FOR 
ma FOR BELAY*] TO 3000 
3100 NEXT BELAY 
2110 uGSUB 4050 
3120 PRINT " EQUIPMENT — - 
TROLLED NUCLEAR MISSILE SILOS 
3130 PRINT "7. MAGNETIC SHIELD ABOVE 
3140 COSUB 4050 
3150 PRINT " LIMITATIOHS- 
ILE CAN BE LAUNCHED AT EACH METEOR." 
3140 PRINT "2. THE SHIELD CAN BE USED UF AVAILABLE) 
FOR 10,3SEC. BURSTS* MAX)." 

3170 PRINT "3. A DIRECT HIT ON A METEOR MAY NOT ALWAYS 
DISTROY IT- MISSILES ARE SET TO EXPLODE." 
3180 PRINT 'MAR ME NETEOR FOR MAXIMUM K STRUCT IVE PO 
HER." 

3190 PRINT "4, IF THE CITY FOUNDATIONS ARE PENETRATED 
THEN US NUCLEAR POWER PLANT UiLL EXPLODE." 
3200 RETURN 
3210 MSU3 4050 

PRINT "SELECT LEVEL 1,2 OR 3 1-LKHT STORN! 
! ! 2-MODERATE SnHH'. ! J 3-HEAVY STORM ." 
3230 GOSUB 4050 
1240 CALL KEY<0,K,3) 
3250 IF 5=0 THEN 3310 
3240 IF X-4? THEN 3350 
3270 IF K*50 THEM 3370 
3200 IF K=51 THEN 3390 
3290 IF K<49 THEN 3240 
3300 IF K>51 THEN 3240 
3310 FOR 5=0 TO 30 STEP 2 
3320 CALL SOUND* 10, U0»(S*1.' 
3330 NEXT S 
3340 GOTO 3240 
3350 H£TE0R=50 
3340 GOTO 3400 
3370 METE0R=100 
3180 GOTO 3400 
3390 HETE0R=150 
3400 CALL CLEAR 
3410 RETURN 

3420 PRINT "THE CITY IS SAFE-GOOD WRK»" 
3430 CALL COLOR* 8, 2, H 
3440 CALL £QLQR(3,2 t l> 
3450 CALL C«L0R<4,2,1) 
3440 PRINT 

3470 PRINT "PEOPLE KILLED: !";DEAD 
3400 PRINT 

3490 PRINT "METEORS INTERCEPTED! !"jHlTS 
1500 PRINT 

3510 PRINT "PERCENTAGE H^!} , 'JHITS•iOO/METEOR^ , T , 
3520 PRIHT 

3530 PRINT "PRESS »S> TO START 
TERMINATE" 
3540 CALL KEY10,K,S> 
3550 IF S=0 THEN 3400 
3540 IF K*83 THEN 40 




I 

mi 

innii 
innin 

mnnn 
innnn 

in nnn 

If K=84 THEN 398(T 
5« IF K<83 THEN 3540 
3590 If K>84 THEN 3540 
3400 FOR S*0 TO 30 STEP 2 
[3410 CALL SQUNBUO.nOiCS+ll.SJ 
3420 NEXT S 
3430 GOTO 3540 
3440 FOR R=i ™ l& 
3450 CALL 
3440 CALL 
3470 NEXT R 
3IM 



SOUND (100,200,0,-1,10) 
SOUNDUOO,400,0,-1,1D)| 



-7,0> 



PRESS *V TO 



SOUNDUOOO, 
3490 CAa SCREEM(5) 
3700 CALL COLORE ■ V) 
3710 FOR DELAYS TO 90 
3720 NEXT DELAY 
3730 FOR X=7 TO 10 
3740 IF X=B THEN 3800 
3750 CAU COLORE, X,X) 
3740 CAUL C0LORUl f X,X) 
3770 CAa CXORH0,X,X) 
3700 FOR DELAY*1 TO 90 
3790 NEXT DELAY 
3800 NEXT X 

3810 CALL C0LDR<8,14 f 16> 
3620 CALL C0LOR(9 l U f 14) 
3B30 CALL COLORU1,14,14) 
3840 CALL COL»(10,tt.l*> 
3850 FOR DELAYS TO 90 
3840 NEXT DELAY 
3670 CALL SCREEMU4> 
3880 CALL COLON 1,1M AJ 
3B90 FOR T-0 TO 30 STEP 2 
3900 CALL S0UNDt-500 t ~7,T> 
3910 NEXT T 
3920 CALL CLEAR 



3930 CALL C0LQR{8,2,la 

3940 CALL CQL0R(3,2,14> 

3950 CALL C0L0R(4 t 2 t 14) 

3940 PRINT 'TOUR CITY HAS 

BEEN DESTROYED" 

39/0 GOTO 3490 

3980 FOR S=0 TO 30 STEP 2 

3990 CALL SOUND ( -50, 230- MiS), 

30-5,2300 HO*S) ,5) 

4000 NEXT S 

4010 FOR 5*0 TO 30 STEP 5 

4020 CALL SOUND(2O0,ll0,S» 

4030 NEXT 5 

4040 END 

4050 f OR A-0 TO 30 STEP 5 

4040 CALL SDUND(-99,498 J A,1924 r AI 
4070 NEXT A 

4080 RETURN 

4090 CALL CCHARi 24,27,5) 

4100 IF S=57 THEN 4130 

4110 CALL HCHAR(24.27,S*|) 
4120 RETURN 

4130 CALL GCHAR(24,24,S> 

4140 CALL HCHARt 74, 27,48) 

4150 CALL HCHAR(2V4,S+1) 

4140 IF S=57 THEN 4180 

4170 RETURN 

4150 CALL HCHAR 124 ,25,49) 

4190 RETURN 

4200 CALL GCHAR(24 I 7,DD) 

4210 IF ItlS? MM 4240 

4220 CALL HCHAR(24,7,BD*1> 

4230 RETURN 

4240 CAa CCHAR(24,4,DD) 

4250 CALL HCMAR(24 l 7,4fl) 

4240 CALL HCHAR(24,6,DD+l) 

4270 RETURN 



86 COMPUTER 6 VIDEO GAMES 



LLflmflSDFT" 



MORE THAN JUST A PRETTY PACKET I 



LLAMASOFT 

(Misrule 



MATRIX (GRIDRUNNER 2) 



MATRIX 







VIC 20 



LA SERZONE (&K - ) 

Un* lor m# ELECTRO butr 



FOR VIC-20 (8K) and Commodore 64 

Jett Minter has taken Gridrunner — the game that topped 
bestseller charts in USA and UK — and created an 
awesome sequal — MATRIX. 

Graphically superb, it features multiple screens, new 
aliens and attack waves, mystery bonuses, renegade 
humanoids, deflexor fields, diagonal tracking, count- 
down 'panic phase and much, much more 

Packed into 20 mind-zapping zones and accompanted by 
incredible sonics. 

N.B. MATRIX REQUIRES A JOYSTICK 
FOR VIC-20 : E6.00 FOR C64: £8.50 

MATRIX ENTER THE ZONE OF EXCELLENCE 

LLAMASOFT SOFTWARE 

49 MOUNT PLEASANT, 

TADLEY, HANTS. 

07356 4478 



PECTRUM 



r TWO* 

tut your mtmws into aajj ei* *v douda o* 
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ABDUCTOR J 

A dB&PC "** space game 1 ZAP tn* e wfrfr n g alien hordes {wlu*e rtHry ram you — ird 
abducf *ovr rsurrnnoids 1 Survive «h# mJt to* long enough and you'n oat in a*tfa 
itao* on you* apaeeiftfl mtti ttkirte ftrafHww* Awesome une*p*nt:}*d Vie Aden 
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Fine** (rue a#gad* OUAMy on IfM urmipBndad VIC 1 &xk* down fra lAymerHed 
OPKMDS fvadwv ffia gnd dawara at (ha podt and upp*n' Th» awegme epe*d> 

mund and praptties- pwae you me Best bleat avaafafla *» u na fc ff an d ad Vfc ES.OO - 50p 
PIP 

ANDES ATTACK (BK) J 

attic*, wi 

and protect your Hemai ' 
contreH include up. down, luvenss 
Ghruil and vuri bomb EnttreJy m ma^n* code flequ*TB-fc AH~ ut4AHn and 
loystch i9 00 • SOpPiP 

TRAXXMC{BK * EXPANSION) J 

Phu q V»C 20 crcrai breed ekHww*" t*in nn* s a netl Pac^^ian artdliSjgam* Qyr Al 
In Joyiflck oqrrtralB uvi Hkfl*» cdou* gr ap**:* «K or 



NEW J GRAPHICS CREATOR (16K) 



'ACler «Mc Aaowa you to Oefine not on#y the 21 ij*e f i 
crvindort Alto aJtowt you TO cnanfla me enfrfp BG c!m«art*t ASCII Hi OfAaaAA 
BYTES film ready tor y^u ic load mta your own p*Op/ama mcMJm advanced Rjehacl 
:-.vb«i . Field commands etc Cr>r^pwie *^ lufl doctjnwniato" frn the BX iJtTrt 
■rid uae Gnphjci Cjawfcx win it «ny on-toiwen curK* adting Q,B5 - SQp PA?. 



BOMBER (1GK) 

Yea a Ml taatuf e wanton of tfia popular 



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HEADB ANGER {48K> 1^3 K 

Couxirful new oame atamnQ Crvo <ne hoodo o n o i r #tv rOo muaj ouO* 10 ncnan 
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ftHjt Rafnajl Ihghtat Ovvr ffw Andaa mourttain farioa 
-^^ap by noatta UfOa. Paatum 5 kmdf of UFO corn 



n v 



laroat aitsarwon needed Only 1 



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ba Barn/ Mambw Class 5 ? Siarl t1eadban«i^g fc <3a t and and oyi C* *!> 

SUPERDEFLEX (4SKJ I3£l K 

Bounrj* Sid. ffn ■paca iQwaoar. around Vw a on an <rto ttn po ^a i podm. i ia a ^ i a aaiay 
of course torn rh* dev4 who ^naaea you anund me apaan Staar w0i youf Uaim 
•h^ida, Out beware ffta mpiaa or you may oa Ounad ■#»< Sypa^ graphca and 
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THE VERY FIRST COMMODORE 64 GAMES 



ATTACK OF THE MUTANT CAMELS 



ammaftecameli 
kJ . laaar-apalno 



jman slfona- 



eom normaJV nafnaaia twasti >nfca 90 toot higjh'. naubon 
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jji wnnatand wtfflanng hatar faa and aiian ur 
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Liibahanratta arnmat<m ' Play mia game and you 11 nevaf ba abta to vetrt a too •oam 
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ROX^W K 



ATARI 400-800 



GHIDRUNNER 
■■4' ^ dlaw "hi \ •"] v» 
I16-4M0 Baiic c*lr* 



C64 iiama on your AT Afl 
«3y«r»Cl lfJOSmatJiir^e^ 
oame on ytx# Ala^ Fo* 



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00 - Mp P*P 



atari i Lj^Ma leaajraw l& Ota h* 

Miaaav 



ip/apNt* Ti 



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Oia>CorTimodOFi>44biac Slufly tha tofeng and **m hi-^* w uh fpdftea and tound im 
fill cM*!arx3iny matiW» CI .M - Mp P4P 

GRIDRUNNER M J 

Tna ito 1 baai gavna tOf wm VK naa oeen Mnppoved to your COMMODORE M' 
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JOYSTICK CONTROL 
KEYBOARD 




TUHBOFLEX 

Supafb ultra rast and Ha«y new bail yr 

Inoorpor a3aa lupefo osiouY<aound aftao4 
10 acofai aiong w4h UtOfe/ 1 name 



ZX61 



CENTIPEDE (1SK) 



ecstatic remawt in 9ia oompuong ptaaa Pfop/arn ^ai 30 

mcreaaifw CefTtipaoa hordn Tatw fce >0 tern and n*m** W*^y waa 10 pay monlt 

Only CI S* ■ MpP#P 



LLAMASOFT SOFTWARE 

D«p( eve . 49 Mount Pleaaarit Tatllny, 
e^lngstoka Hand. WC ?6 68N 

TRADE ENQUIRIES WELCOME 



COMPUTER A VIDEO GAMES &7 



C&VG SOFTWARE FORM 



Have you written a games program which you leel is just 
right lor CAVG? II so we have come up with a form to ensure 
thai we can test it out and give you our views on it, as 
quickly as possible. 

We would prefer a tape and listing but can wort from just 
a tape and will return it to you il il doesn't find its way into 
the magazine We will also need an additional sheet 
explaining the game acid its theme. And any documentation 
like lists ol variables or how certain routines are working, 
would tie ol great help to beginners. Please make sure thai 
your name, address and the program name is on everything 

Program name: .., 



you send us, including the cassette itself. 

This form will merely help us to keep a check on your 
game as il goes through our testing process and make sure 
we have all the information we need 1o present il properly in 
the magazine. 

II you don t want to cut up the magazine, we will accept 
photocopies or close copies of this page. This form will be 
appearing regularly in C&VG issues Irom now on 

Remember we pay £10 for each listing published and you 
could win our Programmer of the Year Contest where we will 
try to turn the winner into a best-selling games author. 



Machine 

make: . . . Model 



Other models it Number ot K 

should run on: needed to run it: 

Other equipment (joysticks. Extended 
Basic, add oris, etc.) needed to run it: 






, Christian 
Author S name: . , 



Su 

name: 






Address; 



Type erf gamers! 



Tel: 



Date: 



please say so) 



. . . . 



L I . 



Loading instructions: 

Game instructions: £ SS £^ 6 









■Office use only- 



Date received: 



Acknowledgement sent: 

Name of 
e valuator: 

Date sent out: 
Date due back: 

Needs to be returned to 
author for alterations: 

Due to be published in 
issue of magazine. 



□ 






□ 



Date 
sent 



p p ■ 1 * 



Evaluaior s comments 

Good enough 
to publish 

Needs some 
tidying up 

Not worth 
publishing 

Same game 
already published 
on this micro 

Wouldn't load 



□ 
□ 
□ 
□ 
□ 






- 

X 



58 COMPUTE* 4 VIDEO GAMES 



VIC 20 / COMMOD 



B SPECTRUM 16" 



ORDER SERVIC 



1 















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CHALLENGE OF POSTERN! 



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dread iKJcrs of Sauton, Dflf k Lord of 

thunderbolt* destroy? Magnificent 
p ipftfci , 






SNAKE PIT 

imagine yourself m a snake pit The 
snakes and their esg* must be gobbled 
up before the snakes eat the Gobbler 

-vho must eat the flasl e<j«j before 
tt>t firs* snake, Eat ttie eggs, and more 
snakes are freed to attack, tat all trie 
snakes and the game begins agam 
but fasten Faster ' 



4 utb, $** pmtf f257G" t&4 A t*«i *4 



SIEGE 

Watchfulness and skill protect your 
castle from the encircling marauders in 
this Sicgf - Drop rocks to dislodge 
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faster and faster* Are you fast 
enough to hold them back from the 
lop of the wall? Speed your reflexes, 



Ittfc a**j — £tf y** com f 4t*# dU 
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1$ Luke only a boy, or has 
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imaginations unlimited give 
new powers rn the world o* the 
imaginations^ Find the answer 
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imaginations Unlimited 
games. 



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-If* tttwn thrt*Fd wpr * tnr-*d *wi « Sonfruffi compute* ■ 
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symbol - only on ^arnes frafn Postern — to 
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Available from many computer stores, 

fe order by post please **nd yogr 
cheque, postal order or Access/ Vssa 
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To Postern Umitid 

P.O. Bo* 9, Andoversford 
Chellcnham, GJos QLS4 5SW ( 



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BOUGHT 

ANY 

INTERESTING 

CASSETTE 

BOXES LATELY 

The Microcomputer Software 1 Club tftteis IB hrlp home nib ro 

yu\ flood program* run ;m IK l*o*es Advert laments 

and elewr packaging tan malte (he worst pro-ams appear 

nendou* It is no! until yuu have gambled' your momv thai 
vou discover how genaj they nully are. Some are only sltghr.lv 
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as you would be en t if It si lo ox pec t; and others are ju*J a u nut 
waste uf money. Of coutm?, (hi-n 1 -ire Min>e extellenl programs 
around, and many more appear ea< h month Mam thousand* 
erf home hnicro inert now Find out al* Mil Ih&rn immIv , safety and 
regularly In addition thrv an* able lo Iniy them .it really I(*w 

r*4. They are all members erf ihe Mn lOC O f iifHl tei Software 

,h 

FREE MEMBERSHIP 

Membership ol Hw MI* fix ontp$jm Software < lub would save 
you money and truuWe f at h m€*i!h we ihufnughly test and 
evaluate the many program* issued by Ihe growing number of 
pru* mi ludinf; 1JK P Bug-Byie. A & F. Campbell, t lei h 

Imagine, Loihtunen, DJK, Salamander. Bndgf, and the smaller 
ipanies thai pDU may find il difficult lo Leep track of Ir .i 
program ts good, and if has gpi lo be very good, if is recom- 
mended 10 our members in (he ncxi Ijsue i vl the Newsletter 

NO OBLIGATION 

Mrmkjers are run obliged to buy a fixed number gi o r o^riims 
from The Club Thev buy what ihey wani when they want 



Whelher il is one program in a year or one a month, I hey know 
lhat when they buy from THE MlCROCOMPUTf R SOFTWARE 
CLUB ihey arv buying The best programs at the besl pricn. 



-"DEOI 



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LARGE SAVINGS 
ON TOP SOFTWARE 

All programs are, at least, 10% cheaper than normal and, each 
tnonlh, the ht*sl ol l he rtiosl recent software is made available to 
members al 20% less than normal. Postage and pai Liiik is iree 
On orders o* Lwcj or more programs lor delivery within the UK; 
ordering and payment are simple, and qualify is guaranteed 

FREE NEWSLETTER 

( lur laiesi Newsletter offers programs from itiosl leading 
suppliers - and from a lew thai. pertlAfft, you domt yet know A 
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members. 1 1 also has lo he reliable and, * 
members' disc ognt, it has lo be Rood value for money Suhjrc I 
toverage includes adveniure r an adf* education, strategy 
games, household applications, family game*, busn 
utilities and programming aids 

CLUB EXPANDS TO INCLUDE 
COMMODORE 64 AND ORIC 

USERS 

Two excellent new machines have Ided lo <Hir 

< overage the Commudure M and the One Software for these 
machines will be in our neat Newsletter, Remember, member- 
ship is < omjili'tely free of charge and you are under no obUga 
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you us*' H i /XH1 (16k), Spectrum lltik CM *Hki I1IU (A m B). 
Dragon %2 , Vk (enpan<kd | aiKtedL CcHnmodore M or 

One .1 should iinnTHE (TUB 



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BO 

THK MICROCOMPUTER SOITW AR£ CLUB 
P.O. Box 166, Oxford. UX2 9BJ. En|luicL 







Free membership application 



PirM K«pi my 4pp*k .iinrfs jfwf (yhuI nwaf a mi?mtwf 

d Irv Mk «a mTHKJlrf VVtwjrn t Mi I umln^l.iM rii.tr 
mrmbr^rshkp n im* ol i hj rser . 

*s j m c nrtM ff I w«ll prcefwp ihr Cluli NrwskHifer Uw * a 
rtuFKP And w4l far rr4rtkd k? benHil fmm *n^ s#vin^ 
frft^rnj In mnrtlipn tin wkt Ird IVejfryvTtv ft* nm'i* 
COmpMvrs I (tm> 4 jinc d my m gfr pfa g n llip At jriy Hitm 



THE MICROCOMPUTER SOFTWARE CLUB 
F.O.Bok 166, Oxford, 0X2 9BJ. England 



NAMt 
APPRBM 

CITY 
P05TCODK 



CXJMPUThH MODEL 



ACE (If ynter 18), 
COMPUTER RAM, 



COMPUTER 4 VIDEO GAMES 61 






■ 




VIC 20 




.MfW 



ATARI : PHILIPS 
INTELLIVISION 

CARTRIDGE LIBRARY 

Authorised Deafer 

* Extensive range of programs 

* Fast reliable service 

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Mem bef ship fee £20 
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s ai i^iied within 2® days ymi will refund my money in full 

NAME 



ADDRESS 



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To: MOW. Home Computer Services Depl 4 K 20 Napier 
Sireet, Nelson, Lanes B89 OSN 

VIC M ATARI PHILIPS INTELLIVISION 



SOUND with SINCLAIR 



MAKE AMAZING SOUND EFFECTS 
WITH YOUR ZX 81. 
TIMEX Sinclair 1000 
or SPECTRUM 

THE ZON X81 
jj £25.95 







OD and Spacftjrp 
HA' f . 4J NW Witn y <* io*ri*nng 



• Manual ¥cftr 
mpWUMir 



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* 



& 



FULL in B |Ti«ctk>nt with flww VMwnpHH of how la obl+n ifttcU #r*J 
11m frf«giimfiif| *uppu*4 Fully pU—rnHtd Pffil*** U*ci* 

1 pntci ce.tauic. vat 




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COMMODOM A TA REAUST , C p R , CE 

£29.99 




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• Dvsiytwtf hy out Engineer* — 
NOT just an tnterfac* unit 
•Ait Cables inducted 
• Powt?r&d and con trotted toy your 
computer - StMPL Y Pi UG Mff 



SPECTRUM 

QUICKSHOT 
JOYSTICK 

* tn tmrfne+d to ptug strwigttt 
kttoSPECTftUM 

■ Cum/wi If liia w/rhmqif $attw*rv 
from; Quick sitv* r Srtv*rsaft r Artie. 
Mm* G«n »W r wtc, 

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* fu// //is f rur f j«« jt X^ W q q 

tar A tan CofnmmiorB * £J.$0P£tP 
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r^m*T ' , * ^i'fi i • ■ r -J fiH V 1 1 fVm *"* 

= 5 DATE L " Wr/OWSWJ 



HM|SB9 




"'-f* 



*if K 



! 



Programs Wanted 



We mjrkrl «r ifrnjl, exciting -ind entertaining 

Kjmo program* - preferably *n Midline Cod* 

— tor (he following Mkrcrt— 

Atari - BBC - Commodore 64 and VIC 20 

DriRpn Jupiler Ace - Ork 1 Sinclair Specif urn 

■ Texas IftfUumenii 99/4 A 

INSTANT CASH piui ROYALTIES 

When we dctcpl 4 li^mc tor nurkeiin}; we pjy an 

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If YOU hlVQ a j^mc which you Lhmk \\ j w • 
hdp it to become a fUCCtiH by letting oup u.mv 
work ifw you. Help your 'DREAM' Jocomc iruc 1 



Phone: BASINGSTOKE (0256} 25107 

or write to: DREAM SOFTWARE, P.O BOX 64, 

BASINGSTOKE, HANTS, RG71 2LB 



i 

■ 



83 COMPUTO A VIDEO GAMES 





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\ilfcA: 



CONTENTS 



FROGGER (Tl 99/4a> .. 



64 GROW (Acom Atom) 79 



3D ROAD RACER (Tl 99/4a) 66 MUNCHERS (Sharp MZ-80K) 80 

SPACE DODGE (Vic-20) 70 SHORT CIRCUIT (Sharp MZ-80K).. 83 

KRAZY KONG (Spectrum) 72 DEFEND (BBC) I 

WORM CHASE (Dragon) 75 GOLF (ZX81 ) 88 

3D LABYRINTH (Spectrum) 76 ZIG ZAG (Atari) .'.„„.:„ 89 

BOMBER ATTACK (Dragon) 78 DRAUGHTS (Atari) 90 

NIVEK'S INVADERS (Atari) , .92 







/ 



^ 



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■X 



<SMHM 

I Srw\ —~ 

Amrtkihirtm Annnvmnui ^B»i^SP 



BY P. PHELBY 



WITH EXTENDED 



BASIC & JOYSTICKS 



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Amphibian* Anonymous 
ate gathering an the far 

bank ol the River Wrap- 
around to honour those 
thai didn't make it , 

Frogs from across the 
length and breadth of 
Texas are homing in on 
the river to take part in th 
service to deceased 
amphibia. 

But there 1 * a five lane 



highway to cross and 
traffic is no respecter of 
froggy limbs. And no frog 
wants to meet his flatmate 
when crossing the road. 

Then there's the roaring 
torrent known as River . 

Wraparound which must 
be crossed with the aid or a 
notoriously unreliable bus 



service of turtles - you can 
wait for ages then three 
come at once! 

The togs make thing ■ a 
little easier but they travel 
so last it's difficult not to 
get carried away . 

Watch out for snakes and 
alligators on rout* and 
hope that you get to the 



bank in time not to miss 
the Top Toad's speech. . , it 
starts when the timer on 
the bottom ol the screen 
goes down to zero. 

This arcade* speed action 
game Is played on the TI 
with Extended Basic, 

If you play with your 
shift lock key U P then 
you'll have to change line 
520 from K- 121 loK &9 










I 

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FFF'i 11 

CALL OH 000 00 

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64 COMPUTER & VIDEO GAMES 



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210 CALL 

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BY ALAN HALL 



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Space Dodge challenges 
you fa get your craft back 
through a maze oi shifting 
meteors to the mothership^ 

The object of the game is 
to get yourself to the home 
"H" markei which repre- 
sent j* the mot hers hip 
before your 35 second time 
limit rurii out. 

On the way you can pick 
up a* many bonus points 
in stellar fuel as you like 
but don't leave it too late. 
Avoid the meteor asterisks 
and when you conquer 
one phase you move onto 
the next. 

Each phase- is move 
difficult than the last. 
TIME LIMIT 

The time limit is 35 
seconds and after 25- a war- 
ning will appear in the top 
right-hand corner of the 
screen. If you stil) fail in 
you i quest the game stops 
□iter 35 seconds and a bell 
sounds. 

FUEL 

You start with 200 units 
of fuel on board the ship 
but it gets used up quickly. 
Each move costs 5 points. 



1 



smart bombs take up 40 
units and Hyperspace 
takes up 25. On hitting a 
bonus, 20 units are lost but 
more or* gained. 

In indicator in the top 
left-hand side of the scree 
warns when fuel is low 

SCORING 

When you eat a stellar 
luel dump, a score of 10 
points is notched up and 
you add 20 points ol fuel to 
your reserves. 

To get a bonus score you 
must land on a m O" and as 
you can only see this when 
you move it is difficult to 
add to your total in this 
way | 

When you hit the bonus I 
you add a random score to | 
your total and this flashes 
up in the top oi the screen i 
and the same amount of 
fuel units is added to the 
tanks. 

HOME 

Home is randomly 
placed on the screen and 
only Hashes up when you 



move to make life more 
difficult. If you reach 
Home before the time limit 
Is up then you move onto 
the next phase. 

CONTROLS 

Movement and control of 
the smart bomb and 
hyperspace features is on 
the keyboard. The ship can 
be moved up and down, 
left and right and 
diagonally. The diagonal 
controls are the easiest to 
find on the keyboard and 
are self explanatory as "A'\ 
"SV'Z P \"X"- ShUt com- 
bined with the cursor keys 
allow up, down and Left 
and right movement as the 
arrows indicate, It takes 
some practise to utilise 
these controls easily. The 
space bar works as a smart 
bomb and the ** = " sign is a 
Hyperspace. 

SMART BOMBS 

You only have three 
smart bombs in each 
phase controlled by the 
space bar. It clears the 



space around you by blow- 
ing up asterisks on every 
adjacent square. And 
hyperspace allows you to 
leave your present position 
and move to a new random 
position on the screen. But 
beware when you use it, 
you may land on €tti 
asterisk- 

TIPS 

Make sure you know 
where Home is at the start 
of the phase so you can 
find it quickly when time 
falls short- Don't aim for 
mammoth scores each 
phase but leave yourself 
with something in reserve 
to get out of trouble. It's 
very hard to destroy all 20 
power pills in one phase, 
don't risk it. 

As soon as you see the 
reversed "T" head lor 
home. Don't over-use 
hyperspace it will result in 
a nasty end. Landing on 
the screen border results in 
instant hyperspace as well, 

A good score to aim for is 
200 points but the author's 
high score is 1,255 points in 
five phases. 





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<MSMEi 



BY T. BOONE 



IN 16K 



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Thw mighty Kong has 
been rampaging through 
the arcades for some time - 
but now you can allow this 
not So cuddly gorilla into 
your own horn* thank* to 
KK addict Timothy Boon©) 

Tim has already written 
□ Kong program for the Pet 
which we have printed but 
now he hoe adapted hi* 
interpretation of the 
arcade game'i fourth 
tcr»n - regarded as the 
toughest screen of all - lor 
the Spectrum. 

If you have not played 
the game before, you don't 
know whol you're missing 
Kong, the gruesome 
gorilla^ has grabbed the 
girl and taken her to the 
top of the Empire State 
Building. 

lump -Man, so-called 
because of hie amazing 
jumping ability,, must try 
to rescue her from Kong's 
clutches, 

The game takes up the 
story in the attic section of 
the building- When you 
run the program you will 
see Kong and the captured 



girl at the top of the attic. 
Eight plugs hold the attic's 
rafters in place. 

Jump-Man has to try to 
knock out these plugs by 
walking or jumping over 
them. If you manage to 
knock out all eight plugs 
you send Kong crashing to 
his doom and rescue the 
girL 

The plugs are guarded 
by four deadly moving 
fireballs - which you must 
avoid at all costs and 
which can also burn away 
the top and bottom rungs 
of the ladders, restricting 
lump- Man's movement- 

For each plug removed 
you score 100 points. If you 
conquer Kong you win the 
bonus and the level 
increases by one, The 
program then loops and 
you get another chance to 
challenge the king sized 
chimp. 

You start with throe lives 
and can Lose these in many 
ways* touching a fireball. 



falling from a burnt ladder, 
jumping oil the rafters or 
{ ailing through plug holes. 
Do not go too close to 
Kong's lair - you may 
regret it. 

The cursor keys give 
your walking and climbing 
direction. "I" will cause 
lump-Man to jump loft 
and "0 M will cause him to 
jump right. 

A high score function U 
Included in the game. The 
high scorer's name being 
printed in the HIGH BY 
box during the game. 

The program comes in 
two parts. Load pari one 
[ LOAD "GRAPHICS ' ) and 
run this program- The 
computer will then set up 
the 21 User-Defined 
Graphics used in the 
game When the program 
tells you to P load the game 
program (LOAD 'KONG") 
and run the game. You 
should now see Kong 
holding a girl aloft and 
challenging: HOW HIGH 



CAN YOU TRY? As in the 
arcade game, You should 
key In and run part one 
then SAVE it and then key 
in and run part two. 
A an d B ve rti ca I On d 
horizontal co-ordinates of 
Jump-Man 

SC score (including the 
bo n use s BO ) ; P n u mber 
of plugs gone I if P 8 then 
the Spectrum goes into the 
Kong fall routine.) 
Fl-F4andBl-B4 - posi- 
tion ol fireballs; B5-B8 
the random element of the 
fireballs. 

HS the name ot the high 
scorer. LI lives 
(initially 3). 

Lines 1-10 " setting up oi 
var tables. 12- 14 walk and 
climb sound. 100-300 
fireball movement and kill 
checks. 393-599 see nary 
20-89 main program 
(Jump- Man movement 
etc). 7000 Jump- Man's 
dying routine. 7100-7300 
Kong's challenge. 
7 300- 7700 Kong tall and 
death routine. 7800-7990 
jumping subroutines. 
&50Q-BGOO instructions. 



KRAZY KONG 



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COMPUTER* VIDEO GAMES 73 



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CONTINUED 



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fed 



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TO URL "ISO' 
r, "ff". NEXT 
li>fi THEN GO 



: PR INT 
»( LET 
TO URL 



703O FOR X«t 
RT a , bjr INK 
I i = I i -1 . IF 

7&33 PRINT AT UAL "IS'^UfiL "12"; 
"GAME OUER'*; INPUT INK e/HIT <E 
NfTERj TO PL«Y AGRIN .,*'*; K * . XP £ 
Obi THEN LET h i =S C ; GO TO URL " 
7050" 

55 GO TO r 
70S© CLj PRINT fiT UHL "3"^ UAL 

6", CONGRATULRTION5-YOU flRE",RT 
URL Ur\f/TODflY'5 HIGH SCORER 



THEM PJs IWT I i , b 



r ; "ENTER V 

FOR x =t 

' * 1 " f AND #U 

H*, LET H 



1 PLERSE",RT URL "12 ie 
3UR NflNE 13 LETTERS*"; 
TO URL "3©*" : BEEP URL ' 
RL "*0"; NEXT _* . INPUT 
»-M* i 1 TO 3* GO TO r 
7110 BORDER * PftPEf* *: CLS - PR 
INT RT 6, IS j INK Mi "KJ_" ; RT 9.15; 
"JIN 4- ; AT 10,14, INK 6;"fl-,AT 11,2 
*; INK 0;«"DPQ".RT 12,14,- ST", AT 
& L 13/ "KftflZV* - ;WT 14,13; "KONG ! " 

print »1, " hou high crn you 
try-? 

7130 BEEF , *,-5; PAUSE 3 BEEP . 
3,-3, BLTP .3,-3; PAUSE r DLEP 
-8j"3 PAUSE a. SEEP . 2,fc. PHUSE 
fi; BEEP .3,-3: PAUSE 4-: BEEP 1^ 

7140 PAUSE 2^0; GO TO ± 
73©2 pp.m rt a,b; paper a;" " 
7 305 FOR y«t TO 16 PRINT RT y , © 
; " " : NEXT y FOR 

j =17 TO 2D PRINT RT y.ni; INK A 
I'TCCCCL-CCCCCCC": NEXT */ 
7310 LET y=S LET X =1S PRINT RT 
y #x-t ; "OPO"; RT y *t ,x -t, "p^r- 

7315 FOR S«t TO URL "IS" PRINT 
RT tf + t,X+t;" ^ RT U*t#X-tJ* J *;AT 

y ,x+t , "U"; AT y.x-i^-EV": BEEP u« 

L #«S',S PRIMT RT y.Xft, ' ,T ,flT 

y ,* -t ; "D", AT y + i ,;* + t ; "T"; RT y + t 
.X-t; M R": BEEP UAL " . 1 " , S -U AL "1 
0": NEXT S 

7320 FDR S*t TO URL M ll ' PRINT 
*T y ,x ^t ; "*DPU"; RT y+t.X-t; "DSU" ; 

LET yty + l PRINT RT y-r,X-t," 

BEEP URL " ,3",~£; NEXT £ BE 
=P t , URL "-IB" 

733Q PRINT RT ni ,Q; INK n, "^^^H 
AHHKH'\^ 6,15, INK 7, ■ 
LET a =8 FOR b=8 TO 14-: PRINT RT 

a,b, "F" PRINT RT *>b-l;" ■*• GO 

SUB IB- NEXT b 
73*0 PAUSE 150; 
YOU UIN JI PAUSE 
,11; "THIS TIME" 
T RT 



f a * \ b - : . > c 

-t, INK t "B 

IF t?-bl INC a ■ r 1 OR b il# i 

: m ra jr b=b3 £*np a«f3 or * = ** 

700d 

7 S6© IF d^U f»NP b>29 OR deli AN 
b>2A QR aa< ■ U II l- -" . i 

3 

7890 GO TO 81 

?91© IF b<fl THEN RETURN 

TS1S IF A FTP Ea + t#b) «H THF IN 

r RT a + 1 § b ; INK i LET pppfl 

LET £iaiCrl00 

79;3£ PEEP .1 1= LET a^a-t LET 

b=b-t: PRINT AT *+t*b*t;" P»2 

NT RT a b; INK e BEEF m 3,£» 

IF RT I R (a-M ', b»stf THEN Pf INI 

T a+r,b INK 3, LET p *F . t L 

5T S c == . + IOO 

7»3& IF ATTR 4a^b+i ^i Of I ( 

• +f ,b+Ps») THEN PRINT RT a ^ I , b + I 

; INK L : fc S 

7940 LET b=b-t PRINT 
11 : PRINT AT a . b, INK 

» -i,a&. if ATTA tm+r 



RT a + r , b f II Jh 5 . 



AT # , b * t : ' 

bS =w THEM 

•' " s LET p 



a,b 



PRINT 

-p + I LET SC^SC+100 

7^4.S IF RTTR f*^-t,b + tJ-0 RrJD 

R U +ir , t> + t ) < JO THEN PRINT RT 

+t ; INK %i "B" 

7QSCI LET a-a+l: LET b = b-t PRINT 

RT a-t^b + t," 1 tr PRINT RT A . fc; I 
NK e^ "G" BEEP ,1,15 

7955 IF RTTR t*,b+t*=0 AND RTTR 
0+r.b+l)<>0 THEN P^INT PtT a-t^b 
+ t ., INK i E 

7958 IF b^bl AND a = :l OR b~bJ> AN 
3 a = TE OR fe = b3 AND a-/ 3 OR b&bi 
RNC a=/^- THEl; CD TO 
7960 IF arU AND b < r OR a =11 AND 

bff OR **=B AND b<» THEN OO TO 7 
^00 

7990 GO TO 50 
8500 PRPER URL "2" BORDER PI -PI 

ITJK VfiL "7 CL& 

8510 PRINT RT PI.-PI,V le 1 KR 



■^ZV KONG"; RT URL "P " , UftL 



10 ki 
PJ ( " 



by 



73 S0 
T L£ 
7830 

7825 
T RT 

LE 



13, 0; FLASH 



PRINT RT 13 M IS, " 

100 PRINT AT 13 

PJ^U5E 100. PRIN 

t; '*NOU TRY ftGAI 



PAUSE EO0: LET s c =5 c + bo . LE 
=l€+t: GO TO n 
IF b>S7 THEN RETURN 
IF RTTR ia+t,b>stf THEN PRIN 
a + t # b; INK 3;" i# : LET r^P+t 

SC^itt 1C0 



, RT INT PI r INT 
TIM BOwNE ,30U th-iryp i^n " 
3550 PRINT RT URL "5",UflL *>"K 
5VBOARD COMMANDS; "; RT UftL "?",P1 
-PI; "CURSOR KEYS GIVE WALK DIREC 
T ION", RT URL "B" f VRL "&'*;• 1 = JU 
MP LEFT", AT V^L "11" , UAL w » w ; w * 
- JUMP ftlOHT' 

SSSfi PRINT RT iS f O, "YOU SCORE 10 
B Frr? EACH PLUG VOU KNOCH C ut . 
RND UIN THE BONUS IPVOU COfiOUl£R 
KONG,"; AT PI ,3; BRIGHT 1 ; "PRESS 
^NY KEY TO PLAY, - , " JF^ INKEV *a" 
M THEN GO TO UAL "3SS2" 
3560 INK 0; RETURN 
3&GG STOP 



7^30 BEEP .1,15: LET aM-t; LET 
b*sb*l PRINT RT B+t,_lv-ti" ":■ PFM 

^^^ PT a^b, INK e; "I +p ; BEEP ,_L^2Gy 
IF RTTR ta+j-,b*=W THEN PRINT R 
T a+r,b, INK a;" ": LET" p=p + t L 
ET «, c use +1C»0 

7835 IF RTTR r a , b - t J «0 OR RTTR t 
&+r.b-t)=0 THEN PRINT AT a+t^b-t 
. INK X # "B" 
78dO LET b^b+t: PRINT 

print rt a^b; INK 

P .1,26 IF RTTR O+r, 
PRINT RT a + r , &; INK 5; 

= p + t LET 5 C -S C + 100 

7B45 IF RTTR «a + t ,b-l) sCr AND 



5 CORE: 




HIGH & 



LCUCL- © 



EEJ 



e; "i" . pee 

b >=W THEN 
" -; LET P 



-t; INK » , **B ,h 
7©SC» LET a=A+t 

AT •-t.t-ti" 
NK e ; *P*. DEEP 
7eSS IF ATTR (, 



THEN PRIMT «T 



ATT 

3 / t> 





j 4i JJJ^jjJLU OJ.JLL0JXali 1 



LET b^b+t 

PRIMT RT 
1,15 
, b- 1 J «C AND 



PRINT 

a ,b, I 

RTTR 




74 COMPUTER & VIDEO GAMES 




I " tt* 



BYS. MURDIE 




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fa* fc> 



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Can yau q«l Willi© Worm 
Into the eaiety of hie hole 
before hissing Sid Snake 
catches him and invite* 
him to join him lor lunch. 
Willie is on the menu' 
Willie has to get back to his 
hole using a series of 
ladders - but slippery Sid 
can do without these and 
pursues the weary worm at 
a high ten in a/1 y last speed, 

In dire emergencies 
Willie can call on his 
amazing ability to telepor t 
out of harms way But the 
number of times he can 
use this talent is limited - 
■o they must be used with 
car*. 

Can you keep the snake 
from the worm's door? Or 
is Willie doomed? 

Full Inst ructions are 
included in the program. 
So worm your way out of 

this one if you cant 




W 



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fe* 



WORM CHASE 



jre *tn Sir STfcvtH mj*D\i 

je R£ff KJf fttflGQH 3£ 

4* *£* NU ttm CAN BE DELfc 

Ni stn sir ue omPMjcs rmi*y? 

n W« IN^TeuCUON* 

s e#i*r i worn nerrs s ir> **►-■ i 

9* ppjht**jiu b*«ke ***rs t lly mo*ti> 

you mm p*$Tfcci milo 1 tv wiping 

MIS rtfjVfcS ^StN& '#■ I ■«■ #0* UP 1 fcOMN and 

I 3 FO* LfcFT L ftlO 

199 MUIMT-WILI.T G*N TELtFOffT WITH T»#f 'T* *£* 
ItS reiNT-.,BUT ** C«N l .'NLf 'ELEADfll 5 TIMES 

it? m!nt Hiixv *n *]■* if mc »fc«ocs «i* htae*,pWjt i* 

flD ulNB,. . . 

14« Pe JNT-Wl T AMY |CE¥ fTJ ^A* 

1*9 *>.•«« N«,I 

i # i IF lWM,*W*+ m tm** 179 

»i win SMPKtf POSITION 

■*e «»3« 

i *rjge PusnruH 
^e ff*sj *M4# 

i?4K* flE^ IrtHHJ ¥WJ 

,?3* L !»«<*» -»>-< 1W tW) -FftT-tF 

* *E" SCSET 3t0*£ t0 Z£*Q 

^ee pno&e? i pcu s 

jit ^Nt9-rHe»)^r lsne ** .»>- ^ ^ ^E" 

!«■ NDOT 

j«« ***C LU*I 1 PCUB ScPEfcWL E 

;**■ pea set up pla> fii 

Mfr LlNtrO .tw»3 *et or 

«ee NiKn 

4 it F0*T*Z« TO ITS tTlP *§ 
4*9 PV T M5S T)-? jTfl f*2f l.L.L* 

| P*WT T 



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4419 *e« t**v HOlt 

4-^e liJPtLE'?. ll»v- 3 

jee fa it*" 3 ut v * 

4?e PuT*H,Y?-<»t*i*i *+»>-». rje 

*«> COLWJ-1 

3«« *t»~3irs kets ro upp£9unt 

*J3f! IF 4tS* H l" UNO «>■ fHCH --'-lfl 

■He if Ae-^a aho ^<^ee rMf< *^*i* 

■^^e i^ »e- ■■*■' a« M/-jfp 4f<! x»i9< *«&h v*y-ji lou^ava, 

-H5W j^ *•** C ANp 1^*1F« ANO Hi>IH AH* v# i 7» 

triEN r*Y+i« 94mc^». i 

IIS TE-Tt*l pyw 'U i- 1 

1*4, « siritjiiiiiaiiiz 

*vae wen &*Ck fCl %E I* ^OU'Vf u»« 

^*e jp k*9 ap« vaiee t hf»< - ^ * ■ 

i - -i ■ l • 1 ■* ■ « : - CWE 

&B0 I^V^e T*el« <-»« 
- I t< IV£A (AYAV Ina*E 

- — • fc S»###l 

frjit' aea actwE Sfeest 

5419 IF r- p TM£N 5-6-3 

IF r^t THEw »*S+9 

t40 IF X>P T«v*4 A*' 

^^fl i¥ r*H AHL' ^'fl TH«M **A-"3 

M BEBlHWrtWT ^COPE 

ree peh ci«c« to «i ^ vou «i caug* 

"»€ PUB>' U€at»- NM 

|Q IF »■!* AAtl t*m ^'-OIVSITJL* . , 40 -B*r. 

CLM WT0?M 
-'M GOT 04 r«l 

.*♦» P^fflwr v.jl! 4LCN»EL 'SCORI ' ■**!■« ' 
,4« J# ttCOKE^N] FWEM N>k,0iE 
?T* *ICH INtAEftSE5 "I-S^^et [ p 9CP*C If Bl^SE* than |T 

AHi«f i Mt- l iC0PE- «: 
??• Pel NT HHtTrttB L-AI* 

*>4J i?Eli «ETS PHTO fO up^e^ 
*5fl P0TEJ2J 
AS* INK! » 

I it as*' r>CN Tt»e W1C ■« 

tf^e IF Ae« H- Tf«M feHt: 



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COMPUTER & VIDEO GAMES 75 






< UNl!lH!l 



BY M.BEATON 



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Ba filed, bothered, 
bewildered? Then you 
must be trapped in the 3D 
Labyrinth. Even more puz- 
zling than the Hampton 
Court mau P more difficult 
to get out ol than the Bar* 
blcan centre and more 
addictive than Dallas, this 
a a me has everything - 



&t 




W 



*xc*pt clue* on how to 
escape! 

At the start of the gam* 
you are asited to select the 
size of the mare. It is 
always organised so that 
one exit is at the top left on 
the map which you can 



Screen presentation is 
[simple but effective The 
maze Is always displayed 
from the back of the cell 
you are in - and you can 
■ee up to a maximum of 
four cells in front You'll 



tall up tor advice. You start! *oon set the hang of the 
at the bottom right. f graphic display and be 



ready to tackle the 
mysteries of the maze. 

Commands used are; 
F forward one cell R 
right 90 degrees, staying in 
the same eel). L = le>ft 90 
degrees etc. H ■ Help 1 
Returns you to the map of 
the maze showing your 
position. 



3D LABYRINTH 



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S FLASH BRiC.fr DOLA 9i 
INVERSE O- BDRv'ER 5; PPPEA 2 . IN 
< & CLS PRINT RT 7 ,?i "3-D <-AB 

tnjtrrrriPfT 9, is; "1962 - m^&erton 

7 FOR i =0 TO 7; POKE USR "d"' + 
i,2ti POKE U5P "b"+i,0t (?-iJ P 
OKE U&R M C"4*#1; POKE USft "d"+i 

3. POKE U3R "CL'JMaSj **°E!L* u3 S« 

7"ti,15: POKE USft "9 ,, **--52 PO 

,E U5R "h"*+i,0. POKE US ; '^ij-5 

POKE USR "j"'+i ,i*e POKE U&R 

-"+j,l£9. POKt UiR ,>»,£41 P 

DKE U£R "»'"+i ,2C7 NEXT * 

10 POKE USR "e'"+7,255. POKE US 
- "f +7,258 PUKE USR ' , h",£:>S, P 
OKE USR "., -+7,355. POKE USR "fc", 
126 POKE USR "k"+7,12& 

15 DIM ■ 111 .16 ) . C'lH 3 t ^ ' MH 

, * ■ i» le t b« eexaeiseie^ 

LET C«^ •'" 

Re input ■'Lengthia-iej?" u LE 

I i!^ 1 ^! u ^ 0<2 OR UU6 THEN G 
O TO 20 

4-0 INPUT "Width (2-11) ?- . I ; LET 

t -INT I. IF I <2 OR t.^li TK^N GO 

TO 40 
50 CLS , PRINT RT 8 , 1, "PLEASE 
UAIT UHILE I CREATE THE"; ffle 11; 
M LABYRINTH" 

110 RRNDOHIZE LET >=INT tl/2> 

LET y=INT IU-'2J : LET nlx,y)^5 

120 LET b = IF .x(t THEN IF *i* 
+l,y)«0 THEN LET b=b+I: LET atb) 
= 1 

14.0 IF x>l 1 hltn XF »4X-1,WJ"0 T 
NEW LET fc=b+i: LET 4<t 

150 IF U<U THEN IF ■fX,«+l>«0 T 
HEN LET t^b+1: LET 4(b) -3 

16© IF Vi 1 THEN IF »<X.y-i'-0 T 
HEN LET L^b+i. LET a(b)~4 

lOP IF b<>0 THEN OO TO 230 

IOC LET b=»(X,yJ GO SUE S0M: 

^£IT < 1 = HI I L ' |4l>«-yl 

200 IF Xl=0 AND yl = © THEN GO TO 

34-0 

210 LET X-X+Xl LET y=y+yl. GO 
TO 122* 

23C» LET b=3l!NT (RMD*b> tj) . GO 
SUB 2000 

S&a LE7 X=X+xl: LET y=y+yl. LET 

• tx,y)«fc>; GO TO 120 

34-0 LET I = t + 1 . LET » =u + 1 : LET X 
= t- LET y=u. LtrT x2--1. LET y2-0 
BORDER 1: PAPER *. CLS ; GO SU 
B 4-000 

350 PRINT RT 1, Hi' GOOD LUCK.'"; 
HT 1S,1J?, "PRESS ANY KEY": PRUSE 


370 CLS : INK 1 FOR i =0 TO 21- 

PRINT RT i,3l;"B". NEXT j. INK 


400 IF X2-0 THEN GO TO 750 

405 LET q=.Vtx2LV: LET i'=y+x2: L 

410 "Pop. i =X TO q STEP x2, LET S 
=4- (i -x? #.x2 GO SUB 3100 



76 COMPUTER* VIDEOGAMES 




DO 


SUB 


2900: 


a-1 








THEi 


IB r 


b=» 


IF 


■Jl 


=x2 


1 Mr 



1 =0 THEN GO 



420 LET w=> Mfl 

430 LET b=* ti ,y) : 
IF yi = -x2 THEN LET 

440 IF v>0 RND V CI 
li ,V.i . GO SUB 2000 
N LET a=l 

4-90 GO SUB 2100. IT 

SUB 2700. GO TO 530 

495 LET a«0 IF w >0 AND id AND 
V>0 AND V<* THEN LET b=»(W,V): 

GO SUB 2000: IF X 1 -\2 THEN LET • 
= 1 

496 IF V-'0 RNO v*& THEN LET b 

fi ,V.' . GO SUB 2009. If xl = - 2 TH 

EN LET a-1 

OR I a »1 AND y =2 ANO 

GO TO 515 

2^00 GO TO 530 

LET b = » I j - y .» : GO S 



W 



^-^ 



LEt 



497 IF a-1 
H2=-l? THEN 

500 l^O SUB 

515 GO SUB 

530 LET a=0 
UB 2000: IF yl=x2 THEN LET a=l 

5^& IF Z>0 PNO Z s» THEN LET b>B 
Ci^Z). GO SUB 2000 IF yl = -.\2 TH 
EN LET a=l 

560 GO SUB 2200 

510 IF a =0 THEN GO SUB 2B00 GO 

TO 700 

620 LET a*0: IF W>0 RNE> V(t RNC* 

Z.-0 PNO J-* I'MEM LET b^lV,: 
GO SUB 2000: IF Xl^2 THEfJ LtT a 
- 1 

S40 IF 2 >0 AND Z(l THEN LET b=» 
(i.Zh LrO SUB 20k>k> IF Xla-X2 TH 
EN LET 

BS0 IF a=l THEN GO TO e60 

550 GO :l"P 24 00. GO TO 700 

630 GO SUB 2600 

700 GO SUB 3000 

70S LET a=0: IF W>0 RND W<1 THE 
N LET b=»f*,y>. GO 5UB 2C00. IF 
X1=X2 THEN LET a=l 

710 LET b»4BCi^y>; GO SUB 2000; 
IF Xl--Xfi THEN LET a=l 

720 IF W >B RND *» < L RND • = ! THEN 

NEXT i 

730 IF 1.^2=1 PNO 
1 RND j =q." AND i j 
HEN GO SUB 2900 

740 GO TO 1101 

7S0 LE j q«y+y2#3. 

ET z -x +ys 

760 FOR i =y TO q 
**-(i-y.i*ys. GO SUB 3100 

770 LET tf = i +y2 

500 LET b=»':<,i.«. GO SUE 
IF Klsya OR (y2=l AND x=l 
1* THEN LET a~l 

510 IF V>0 PNO V<1 THEN LET b=» 
ly.jf; GO SUB 2000. ir 1--'J2 TH 
EN LET 3-1 

830 GO SUB 2100 IF a*0 THEN GO 

SUB 2700 GO TO 930 

B50 LET a=0 IF w>0 AND » <m RND 

v>0 RND v < I THEN LET b-*(V,tf^: 
GO SUB 2000: IF yl=y2 THEN LET a 
«1 

660 IF v >0 AND V(L THEN LET b«B 



«4 



i <=4) OR 
1 OR y 



Li. I 



lx2»- 
M > T 



12 



W 



STEP y2 LET S 



£ O00 : 
ft NO i 



W 



^ 




I r 1 ^"W 



fe* w 



fed 



*9 



IF yi = -y; 



TH 



W W 



^flPy v*/ 



fe* M 



fc# W 



fc» w 



**# sw 



fc# & 



w w 



GO TO 900 
GO TO 930 



G-O S 
RNC» 

THE 



GO 



<V,i ) : GO SUB 20O0 
EN LET a = l 

©70 IF »=1 THEN 

B00 GO SUB 2300 

900 GO SUB 2500 

930 LE! a=0 L£l b=»lX,» 
L'S S000 IF l=-^£ (.'ft «'i2 i 

x=i RND i »i> THEN i-iTl a -I 

950 IF Z >0 AND Z<1 THEN LET 

czji) j go sub ^000, if xi-ya 

N LET » = 1 

950 GO SUB d^(30 

970 IF a =0 THEN GO SUB 2300 
TO 1060 

9B0i LET a-0. IF *>0 BND W(l flNP 
z vtf AND Z<1 THEN LET b=m tZ ,W ■ 
00 SUB 2000 IF yl-«2 THEN LET a 

1C00 IF l>0 »ND £<i THEN U' L> =» 
IZ,j.l. GO SUB 2000. IF yl=-Jt2 TH 

EN LET a=I fc 

l&lB IF a=l THEN GO TO 1040 

1020 GO SUB 2400. GO TO 1060 

1040 GO SUB 2600 

1C&0 GO SUB 3000 

1070 LEI 3=0 IF W>0 &N& *<■ THE 

M JlET b=B Lx^lOJ : GO SUE ^000; IF I 

yl=*y2 THEN LET a=I 

1090 LET b«iUji) . GO SUB 6000; 

IF vl = -V2 THEN LET a =1 ! 

109C IF W>0 RND e' -H> AND a *I THEN 

= *i i CR (y2 - 



2000 

2005 

2010 

2020 
2030 
£040 
8100 
2110 
RND 

"V 

2120 

2200 
2210 
as0 AND 



NEXT l 

1100 IF 
1 AND i 

1101 IF 
1 10 " 

1102 JF 



( y2- 1 AN D 



>=-qj THEN GO SUE 2900 
XOl OR yol THEN GO TO 



X2=-1 THEN PR. 
;RT 1,12> - JEXITI " 



RT 
RT 



0, 

a 



13 
1 



.j^-, then prii*i 1*1 5,26 



I 

1 



1103 IF 
; "0UT>' 4 

110? IF x*t PMP y^L' THEN PRINT 
T 7,»;* , YOU RRE RT THE 5TRRT" 
1110 RESTORE FOR j-1 4 ^Efl 

D xl*Wl. IF Xl*x2 RND yl=y2 THEN 

GO TO HI<0 
1120 NE>: F i 

1130 input "What ii ycur aove 7" 

;if; GO TO 1143 

1135 INK UT "Lfif l,Rj5hl,HOfWard P 

r He lp7"; ; s 

1140 IF ** = "r ■ OR i *«"R " THEN LE 

+1. GO TO 1190 

IF iS="l" OR i f *"L I f-£N LE 

-1 GO TO 1190 

IF i *="* * OR j»=H" THEN GO 

4000 GO TO 1130 

IF it='f" OR j * ---■ P" THEN GO 
TO 1320 
11B0 GO TO llSS 
1190 IF i -5 THEN LET i -~1 
120O IF t -0 THEN LET i -4 
1300 RESTORE FOR * »1 TO »; RER 
X2,y2: NEXT 



T t =i 
1150 
T i =i 

1160 

SUB 

1170 



,y2 

GO 



LET y=«J+'j2 
y^l THEN GO TO 6 

OR y < l OR y >u 



. . g I 

LEI 



1310 GO TO 370^ 
1320 LET X=X+X2 

1330 If ;< ' 1 HND 

000 

134P IF X<1 OR x > t 

THEN GO TO 1430 
1350 LET a-=0 
1360 IF y2=0 THEN 
1370 LET b=m «x 
IF yl-y*^ THEN 
1380 LET b»»<X,y-y2' 
9- IF yl=-y2 THEN LET 
1390 GO TO 14 20 
1400 LET t=i ix.yj , GO 
IF X1«X2 THEN LET a=l 
1410 LET b-=B IX-xa, y i . GO SUB 
0: IF Xl*-X2 THEN LET Hi 
1420 IF a «1 THEN GO TO 370 
1430 LET X*X~X2: LET y *y -y2 
1440 PRINT RT 7,4; "YOU CftN'T 
E THIS URi " 
1450 GO TO 1130 



GO TO 14V 

GO SUB 2000. 
a=l 

GO SUB 200 

a=l 



SUB 2000 



200 



MOU 



LET xl=0. LET yl=G 
IF b=l THEN LET Xl 

IF b =2 THEN LET .': 1 - 1 

IF b=3 THEN LET yl-1 

IF b=4 THEN LET yl = ~l 

RETURN 

FOR j=C TO d 

PRINT RT 21-j,jJ V". IF a *0 

J-9>-l THEN PRINT HT j -9 , j , 



W 



NEXT J : RETURN 

FOR j=C TO d 
PRINT RT 21- J, 
j-9>-1 THEN 



;*0-j. 

PRXN1 



RT 



IF 

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: NE-r * 



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2&S& NEXT j . RETURN 
S3&& LET f>^d-C. FOR 
INT RT K,c;b** TO n? 

RETURN 
2400 LET n=30-d: LET 
k -e TO I . PRINT HT K 
O py : NEXT K. RETURN 
3500 PRINT RT f*C, 
+C TO ) - FOR j =e TO 
T J,d; "f"; NEXT J 
2510 IF d-c>0 THEN LET j=26-Md- 
cl/£td.i I LET n=d-C, FOR K = ll-j 

TO J: PRINT RT k J c,b*( TO n ) , "U 
NE XT k 
2520 RETURN 
26G0 LET P=30-d PRINT RT i* P , "l 

__■• ( TO d-C+1' FOR j=e TO 

f-l^PT5lNT RT J#p; "I " NEXT ^ 
2610 IF d-OG THEN LET j=20-(fd- 
t)/2 + d)-l; LET n =d - : FOR fc =11 -j 

TO J PRINT RT % ,P, ,, ||* , J , bf< TO n 
) . NEXT k 



** 



^ 



RT j , d > 



d-B 



LE 

RT 

ft : 

ft; " 



2620 RETURN 

3700 FOR J*e TO f. PRINT 

" J" : NEXT j RETURN 

2000 LET r=30-d FOR j =•» TO f, 

RINT RT j,f. j NEXT j RETURN 

2900 LET n=d+l: LET p=29-d*2: FO 

R ft =C TO f: PRINT RT ft,n,b*t TO 

P.» . NEXT ft: RETURN 

3000 PRINT RT r*l,d+l;c*i TO 29- 

<**2> . RETURN 

3100 LET a=0. LET C^16-2t*. LET 

d «lE-2t IS -1J -1 

3110 LET /=20-d LET c =0 IF 

>-l THEN LET C =d -6 

3120 RETURN 

4000 CL LET r-9-INT (t.'2> 

T P=15-INT (L>/2) 

4005 FOR UiK TO \+C: PRINT 

ft ,p; *■ l",RT K ,u+1+p, * 

FOR ft=l-f-p TO U+£.. PRINT RT 

_";RT t+l#-r^," -. NEXT ft 

4010 OUER 1: FOR ft =1 TO t; FOR J 

= 1 TO y 

4020 LET b««4fc,JI: GO SUB 2000 

4025 LET 9=ft+r LET h=J+P 

402? PRINT RT 9 , h ; "O"' 

4030 IF Xl=l THEN PRINT RT g,h 

~ " ; f=*T 9-l,b; "_*■ 

4040 IF ,\1=-1 THEN PRINT RT 9,h/ 

"">f*T 9 + l,h; ■— ' 

4050 IF yl*l THEN PRINT RT 9 , h ; " 

I ;RT g,h-ij " I" 

4660 IF yls-1 THEN PRINT RT 

" Y'i RT g,f>+l; "1 " 

4070 NEXT j NEXT ft 

4090 IF x2~l THEN LET i»~"V 

4100 IF x2^-l THEN LET iS*'*f 

4110 IF y2"l THEN LET j* 

4120 IF y2 = -l ThLN LET i*=s"<" 

4130 PRINT FLRSH 1 ; RT X +r , y +p . i * 

FLR5H 0;RT 1+r^l^p;" ": OUER 

PRINT RT r ,1+p; '" 
4140 RETURN 

5000 ORTR 1.^,0,-1,-1^,0,1 
60O0 BORDER 3. PAPER 5: CLS PR 
INT RT 7,3, "YOU HRUE ESCRPEO FRO 
H THE",TftB 11, "LftBYRINTH". FOR i 
»1 TO 4 00. NEXT i RUN 



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BY G. BECK 



Rfmemher City Bomb - 
the game that featured in a 
very early issue of Com* 
putei and Video Games? 
Well it's back - bigger and 
belter and for the Dragon 
32. 

You control a plane 
steadily losing height 
above a skyscraper city. 
The only way you will be 
able to land lately is to 
clear a landing strip by 
bombing the buildings 
flatS li you manage to land 
safely the city ** rebuilt 
with taller buildings 
presenting you with a 
tougher challenge*. 

It's a very addictive ver- 
sion of this classic game, 
making good use of sound 
and colour graphics, Full 
Instructions are included 
in the program. 




BOMBER ATTACK 



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BY MARKUS JACOBSON 




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It wai i u*t on* of th 
dayi Nothing about it on 
th* biaakiaat-Um* weather 
bulletins ol court*, but I 
looked up ol midday and 
the skie* were block with 
alien postmen all ready to 
deliver. 

Well it looked as though 
tome huge galactic sorting 
office in the sky had only 
Just discovered Earth and 
we had several eons of 
backpost as yet 
undelivered - and they 
were about to put things 
right. 

Laser bases are of Utile 
use when the skies are lull 
of cartons from mail-order 
firms. 

Luckily a new idea, just 
shown on Tomorrow j 
World \ tot a mobile black 
hole which can cope with 
three on any well-known 
biea kiast cereal, looks like 
coming to mankind's 
rescue. 



In this game lor the 
Atom you must th wait 
their plans and prevent the 
boxes from landing. If you 
fail to do so they will 
gradually grow into piles 
until one reaches the top of 
the screen. Once you allow 
this to happen you might 
as well pack up and go 
home for the game is over. 

Your only means of 
defence is a mobile Black 
Hole that will eat 
anything. This is moved 
from left to right by means 
of the Shift and Repeat 
keys. Should you collide 
with a Box aide or hit a 
Pile, youi hole is moved 
upwards thereby limiting 
your ability to stop the fall- 
ing Boxes, 

For those who like 
experimenting, the sound 
elf sets can be altered by 
poking different values 
into *8L 




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BY C. STANGROOM & 



I. MACNAUGHTON 



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No game* supplement 
would be complfltt without 
that little denizen of the 
most*- So here he is - 
rtnamed and isvampid for 
theSharpMZBOkl 

Guide your little 
Munchtr around hit man 
home eating up points and 
the MtinchtTf favourite 
snack called "Gulps" 
These "Gulps" are 
extremely important aw 
they guard you against the 
attentions of those nasty 
q hosts which also haunt 
the card dors of the maze. 



If you manage to gobbla 
dawn 20 "Gulps" the ghost 
which is chasing you will 
turn white with fear and 
runs away- If you catch 
and eat the ghost while he 
is in this tear* stricken state 
the score is given and you 
get a new restocked maze- 
Avoiding the ghost is a 
difficult task and there are 
several surprise features 
built into this program 
should you manage to 
chalk up a high score - 
which atm best left for you 



I to find out! At the end at 
each game the top ten 
scares are displayed. 

To move your little 
Muncher around use the 
W, A, D and X keys as in 
many MZ80k games, 

II you find the game too 
difficult then a useful tip ii 
to change the value of the 
variable P9 in line 420 
which specifies the 
number of "Gulps" ' that 
must be munched before 
the ghost turns white. 



The author has 
managed a high score of 
258,000 - so that's the target 
for all you male fans out 
there 1 
Variables; 

206. 207 -different ghosts. 
46-fu))stop. 202- man 
20S-grey walls, 
191 - M Oulps". PEEK 
( 17B2S)- address contain* 
ASC code of key passed in 
GET routine. 532*6- screen 
address (TOP LETT). 

The author toys that 
conversion to a Pet is easy 
using the above variables 



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BY S. WIDER 






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In Short Circuit you aia 
charged With repairing a 
■ill con chip from the in* 
■id*. 

Your mission Is to hslp 
Frsd the R*pairn\an to rec- 
tify a short circuit in the 
wall of the chip. 

This is done by picking 
up the pills oi silicon chip 
repairing vitamins which 



can bo iound on the edge 
oi screen. 

Fred must be guided 
through the chip using the 
beys: 

Up -7 

Down - J 

Left-Y 

Right - 1 



(Fred must not touch 
anything on hie way up to 
the vitamin pills or he will 
be instantly fried by 10 
billion volts. He must also 
beware of the Spar* which 
wan dor around the chip. 

A nice display awaits 
you should you complete 



Fred's hazardous task- And 
the author's highest score 
is l,980*o try and beat that. 

Next month we publish 
the sequel to this game 
colled Repairman'! 
Revenge. And the author 
has speeded up his ■par* 
and armed Fred with an 
energy gun. - - don't mis* it 
Sharp owners. 



SHORT CIRCUIT 



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BYJ.McFARLANE 



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Arcade action tor Beeb 
space captains writ h an oye 
tor the aliens. This Is a ver- 
sion ol that all- time arcade 
classic Defender, Flying 
over the mountainous 
terrain of your planet you 
come upon an alien 
m voder swooping in for 
the attack. 



Line the attacking ship 
up in the sights of your 
laser-blaster and lire away, 
If you score a hit the alien 
ct ait will explode Into a 
million small fragments. 
Those alien ships will keep 
on coming until you have 
wiped out the entire fleet - 



I and you have just three 
ships to complete the task. 

There ate three skill 
levels to master - but do 
not move above the first 
until you have mastered 
I he controls. The program 

| uses the ENVELOPE and 
VDU commands to provide 



realistic sound and 
graphics. 

There is on-screen 
scoring and you get an 
extra ship at 1,000 points, 
as well as a high score 
facility. 

The author's high score 
Is l r 500 on level three - can 
you better it! 



DEFENDER 












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This is- a variation on the 
usual qoli programs in that 
you don't have to battle 
your way around an entire 
count before* you get to 
chip the ball into the hole) 

You'll find your self on 
the green ready to play 
youi final stroke The 
green is presented on 
screen and the position of 
the ball in relation to the 
hole is shown. You have !o 
guess the distance and 
type it in. If you miss the 
green is represented and 
you gel another chance, 

If you are successful 
another green is drawn up. 
The number oE the pstn 
you are playing and « -run- 
ning total of your score ore 
displayed on the screen. 
Simple but nearly as 
frustrating am the real 
thing. 




OF T POKES 



REM "GOLf 

LET H=PI/PI 

LET 5=PI«PI 

LET 2*TNT (RND*iS)+i6 

POR J»© TO Z 

PRTKT RT J* "jfc" 

NE XT U 

FOR iJ*Z+j TO 31 

PRINT «=^ - m 

Nfil \T O 

PRINT AT 20 ..0, 

PRINT RT fe,fr;"HC 

PRINT 

PRINT "NO 

INPUT X 

LET 5=5*1 

FD« J = » TO X 

PRINT RT SO > J 

PRINT rt aa O ' 

NEXT J 

IF X-Z + l TMEli COTC l3© 

FOP J*i TO 3f 

NEXT J 

CLS 

GOTO 20 

PRINT RT S3 - 

PRINT RT r O - 

LET H=H+1 

FOR J=l TO 30 

NEXT U 

IF M-ltf TMEN JC 

CL5 

GOTO 50 

CL5 

PRINT "END OF BftHC" 

PR I NT RT 10.5. "V OUR T OT RL 



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BY DAVID JOHNSON 




Whose lousy idea was It 
anyway to go exploring 
burnt out volcano*! in 
Sidly, 

"Oh - so its my fault li it 
that the volcanoe should 
blow, I suppose youi idea 
was better was It? - out 
tenth year in Boqnor w r ith 
your mother and those 
three mangy cats that she 
fust couldn't possibly leave 
with the neighbours like 
everyone else does," 

"Thats light, bring my 
mother into it - as soon as 
something goes wrong its 
somehow always attribut- 
able to my mother/' 

Funny isn't it - how 
people can argue about 
mother-in-law* when their 
being chased down a 
mountain side by 3.000 
tonnes of molten lava. 

Their fate lie* in your 
hands now as you control a 
small man desperate to 
escape - 

There is a safe zone 
beckoning at the far end of 
the scieen and you must 
guide this survivor to that 
i one before time runs out. 
If you make It to the safe 
lone you go on to the next 
level. 



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BY PARESH SOLANKI 




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At last this traditional 
boa id qame has been 
tiansfered ta the Atari - 
and it will keep you 
occupied lor hours! 

To start the game press 
START on the right hand 
side of the Atari keyboard , 
You will then see the board 
being drawn and the 
pieces being placed on it. 
You are the darker pieces 
at the bottom ol the board. 
The computei will be the 
lighter ones at the top. 

To enter your move, you 
type in the co-ordinates of 



the piece that you want to I 
move, eg A 6 and then pi ess] 
return. Always enter the 
letter first, The computer 
will then prompt you with 
"XX TO?" (XX being the 
co-ordinates of the piece 
you want moving), Enter 
the position (co-ordinates) | 
of the place where you 
want to move the piece 
You will then see the 
piece being moved After a 
delay of approx- 2D seconds 
you will see the computer 
make its move. It is then 



your turn again 

You can take any of the 
computer's pieces in the 
normal manner - jump- 
ing over the piece onto a 
vacant square, The com- 
puter can do the same- 
Multiple jumps are not 
allowed - 

If you manage to reach 
the other end ol the board, 
the piece will be made a 
king. You, can recognise a 
king because of the cross it 
has between the four 
corners. The same applies 



to the computers pieces. 
Only a king can move 
backwards and if you 
attempt to move a non- 
king backwards you will 
get an error message You 
will then have to re-enter 
your move 

Many error traps have 
been included in the pro- 
gram to stop you cheat- 
ing. For example if you try 
to move a piece belonging 
to the computer, you will 
be prompted with an error 
message and have to type 
in your move again! 



DRAUGHTS 



1 REM • ••PAf ■! H 50LANF !*•* 

2 REM •••DRA1 ■ MM 

: PDF E 82, : POKE 8~ , 39 

4 rrfWHICS 01 POKE 752. i:L=6+PEEF-i74l>*25 
6*PEEl (742): POSITION 3,4: ^ "DRAUGHTS" : FU 
SIT J ON 23,4:^* **by paresh »Ql *nfc i " : SETCOL 
OR 2,3,4:SETCOLOR 4.:, 4 

nstUDN 6,9:*> "Pre** START to begin p 
. -. ":PGJ E L+4, 7tF0» * L+5>6 
6 IF PEEK (33279) 6 THEN 6 
9 POKE 75:.', 

! I > GRAPH I CS 7 : SE TCOLOR 1 , 1 . 4 : SE T COLOR 
3.8:SETCOLOR 0, 4, 0:SETCOLOR 4 . t .'. 6:C0L0R 



W 

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M PLOT 22, 79; DRAW TO 
DRAWTO 26.79:F*LOT 22 
PLOT 31 , 79: DRAWTO 
DRAWTO 34,7 rPLOT 31 
WTO 35.79;DRAWT0 31 



22, 75l DRAWTO 26, 75: 
77: DRAWTO 26,77 
1, 75: DRAWTO 34, 75: 
. j DRAWTO 35, 77:DRA 

"V 



PLOT 45. 79: DRAWTO 4©, 79: DRAWTO 40,75: 

DRAWTO 45,75 

]<* PLOT 49, 79: DRAWTO 49, 75: DRAWTO 51, 75 1 
DRAWTO 54. 76: DRAWTO 54, 79: DRAWTO 51,79: D 
RAW 10 49,79 

15 PLOT 63. 79; DRAWTO 58. 79; DRAWTO 50,75: 
DRAWTO 63, 75: PLOT 5B, 7 7: DRAWTO 62,77 

16 PLOT 67,79jDRAWTD 67,75:DRAWTO 72,75: 
PLOT 67, 77: DRAWTO 71.77 

17 PLOT 82. 75: DRAWTO 76, 75: DRAWTO 76,79: 
DRAWTO B2, 79: DRAWTO 82. 77: DRAWTO 78,77 

18 PLOT 85, 75: DRAWTO 85, 79: PLOT 90.751 OR 
AW TO 90,79iPLOT 85, 77: DRAWTO 90,77 

PLOT 12, 3: DRAWTO 14, 3: DRAWTO M,7;PL0 
T 12. 7: DRAWTO 16.7 

21 PLOT i2,12:DRAWrO 16, 12: DRAWTO 16,14: 
PRAWTO 12,M:DRAWTQ 12, 16: DRAWTO 16,16 

22 PLOT 12,21 JDRAWTO 16,21: DRAWTO 16.25: 
DRAWTO 12, 25 t PLOT 12, 23: DRAWTO 16,23 

23 PLOT 12, 39: DRAWTO 12, 32: DRAWTO 16. 
PLOT 16, 30: DRAWTO 16,34 

PLOT 16, 39: DRAWTO 12. 39: DRAW TO 12.41: 
DRAWTD 16,4J:DRAWT0 16, 43: DRAWTO 12,43 

25 PLOT 16. 48: DRAWTO I 2, 48: DRAWTO 12,52: 
L-RAWTO 16 ,32 1 DRAWTO 16, 50: DRAWTO 12,50 

26 PLOT 12,57: DRAW V) 1 6. S 7: DRAWTO 12, 61 



\\ 



PLOT 12.70:DRAWTO 16, 701 DRAWTO 16,68: 
DRAWtO 12.68: DRAWTO 12,70sPLO1 l3,68tORA 
WTO 13. 66: DRAWTO 15,66: DRAWTO 15.68 

9 FOR A=20 TO 74 STEP IB: FOR I* 16 IO 78 

STEP 18 

W FOR S=B TO B*8:PLOT A, Si DRAWTO A+8.S: 
PLOT A+9.S-9: DRAWTO A+ 1 7, S-9:NE X T S 

M ' 1 B:NEXT A 
50 PLOT 19,0: DRAWTO 92,0 

60 DRAWTO 92. 73: DRAWTO 19. 73* DRAW TO 19, h 
70 FOR C-66 TO 70: FOR A=2L? TO 78 STEP 18 
: COLOR 2: PLOT A. C: DRAWTO A+4.C 
80 PLOT A*9,C- 9: DRAWTO A4 13.C-9 
85 PLOT A,LMB:DRAWTO A+4.C-18 
90 COLOR 3: PLOT A, C-54: DRAWTO A+4.C-54:P 
LOT A*9,L-45: DRAWTO A+13.C-45: PLOT A+9.L 

63: DRAWTO A+ 1 3.C-63: NEXT AjNEXT C 

» COH CH*<" Mt - w A257A444A631A818Di 
638350B5378724C256C4'i 0CS I 7D: 62D349D5 
36D723E 255E442E629E3 1 6F 1 6 1 F 348F535" 
101 CH« (LEN (CH* ) + 1 > --F7220254644 1B6286B 1 
5H160H347H5 WH72t* 

105 COM A*(10> ,B*< 10) ,M<2) ,B< i0>,C(10»:Fl 
<1>=-6:M(2»=-7:DIM Ml»<200> 

106 FOR A=] TO 9:READ B: B <A> *B;NEXT A:DA 
TA 22,31,40,49,58,67,76.85 

' FOR A-l TO 8:READ B:C < A) -B:NEXT A:DA 
TA 7,16,25,34,43,52,61.70 

108 HI*-" 1822701 740701 65870157670243 161 2 
3496122676121856131225230405229585228765 
237314336494335674 3348543" 

109 Ml* (LEN CH1«)+1)> "4422344 1425B344 
763450 3 1 L'54949254867254 7852557221 656401 

65558 1 654 76 1 66 3 3 1 76249076 1 6 7O760B507 ) " 
119 COM X (80): FOR A=15 TO 63tXCA>*9»IF A 

64 AND A 46 AND AOSl AMD 2 AND A 
53 AND AOS8 AND A 59 THEN X(A>=-1 
120* IF A<45 AND A. 33 AND A *8 AND A 39 

AND A 40 THEN X<A)=0 
130 IF A' 32 AND A>14 AND A 19 AND A 20 

AND A 25 AND A 26 AND A , , 27 THEN X (A) 
*l 

140 NEXT A 

145 FOR A=0 TO 14: X (A>*9:NEXT A 
150 REM • ••ACCEPT PLAYER'S MOVE«» 



90 COMPUTES h VIDEO GAMES 




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J 54 FDR CH-13 TO 63; IF XCCM>>0 AND X (CM* 
1 THEN 1^0 

!55 NEXT CH:^ "YOU LOSE TURKEY : GOTO 

1001 

160 PRINT "ENTER MOVE" 5: INPUT A»i? At; ■ 
TO":: INPUT B*: IF LEN<A*' 3 OR LENfB*) 

2 THEN GOSUB 6000: PR INT "MOVE NOT ACCEPT 
ED"; GOTO 150 

161 GOSUB 7500: GOSUB 2** 10s If X<p> I THEN 
GOSUB 6000: PRINT "NO PIECE AT ";A*:GOTG 
150 

162 IF P 7 AND *tP)<>2 THEN 
PINT "CAN'T MOVE BACKWARDS* 
I A*: GOTO 150 

THEN 
THEN 



GOSUB &000: P 
NO KING AT * 



IF CABStP-2) ) /6 
GOSUB 6000: SOTO 1 



IF <ABS(P-ZM/7 



IF ABStP-/ 
INT', rPi&SiP-ll /hi ) 

164 IF ABSiF : ' THEN 
INK LABS<P-/>/7>) THEN 

tl CCZJ EHEN GOSUB 6000; PR I NT &*; 

* DCCUF I ED": GOTO 150 

169 IF AeS<P-7) >7 THEN 171 

170 GOTO 179 

171 IF X(P+((Z-P>/2M -" *HEN GOSUB 6000 
: PRINT "NO PIECE TO TAP F " s GOTO 150 

xtpMi/ f 0iTl ■*■■ MZ-P)/2I) :FO 

ft TEST- I TO 192 STEP 6: IP T £ -VAL (M 1 * ( 1 1 
T, TFST+l J » THEN 175 
173 NEXt T| 
!?4 GUTO 179 

173 AL(Mi*(TEST+2,TEST+3J>:S2-VAL<M1 

*CTE3T+4 f TEST*5) >: COLOR 1 t A=St : B-S2:SOSU 

« HBOH : 
1 79 XI ASCI £ At i 1 . 1 . > J : X2«ASC < B* f 1 f t J ) 

XI -XI -64: Xi^B<Xl ) :X2-X2-64: X2"B< I 

Yt=C<VAL*A*f2,2> > ) t Y2*C<VAL (B» (2 f 2> > 



IB8 

190 

200 
210 

230 
231 

300 

2090 



2000 



A=X1:B^V1: COLOR Is GOSUB 

A»X2:B=Y2: COLOR 2:G0SUB 

X (Z»=X (PI I X (PK-0 

IF 7,59 AND Z 64 THEN XCZ>=2 

GOSUB 7000 

GOTO 3000 

(jR UN=B-4 TO BsPLOT A.UNrDRAWTQ A< 



I , L IN : NE X T UN: RE TURN 

2010 FOR WX=1 TO 128 STEP 4: IF A*=CH*tNX 

fc WXM> THEN P-VAL<CH*CWX+2 1l WX + 3> >:GOTO 2 

040 

NEXT WX 

2040 FOR WX-1 TO 128 STEP 4s IF B*-CH*<WX 

,WX+1) THEN Z=VAL <CH*(WX*2 t WX*3) 1 :GOTO 2 

000 

I i'45 NEXT WX 

2050 RETURN 

l:H=I5 TO 63: IF X<CH)<0 THEN 300 

B 

1 NEXT CH: PRINT "YOU WIN BUSTER •": GOT 

O 10000 

I C=0:N=15 
3009 IF X«N>>=0 THEN 3370 
(010 FOR M^l TO 2: IF X<N>^-2 AND XiN H<M 

AND X*N~2»M<W>>-0 THEN 3410 
(047 IF X(N+H*H>>=0 THEN 3360 
3048 IF X«N+MCH))=9 THEN J -60 
3350 IF X(N+MIM>> AND X f N+2»ft <M* I =0 TH 



EN T390 

^0 NEXT M 

J ^ N-N+1=1F N =64 THEN 3009 
E80 IF Cm THEN 3500 

M(M):Ui ■■ *C:GDTO 3420 
'4 10 C=-ri<M> :W~N+2*C 

1 K CW) -X<N) sX (N)«0I K4N+C) 
5*30 FOR Al=1 TO L92 STEP 6: TF VAL<MI*CA 
I,A1+1)>-N THEN HI =VAL (Hi * t Al *2» Al + 3) ) : H 
2=VAL<Ml*<Al+4, AI+5> ^ GOTO 3450 
3440 NEXT Al 

3450 COLOR 1 : A=H 1 s B^H2: GOSUB 2000 

3451 FOR Al=l TO 192 STEP 6: IF VALtli|*(A 
i!*1M W THEN H1=VAL<M1*<AI *: B AI+3) ) jH 

2=VAL (Ml*lAl*4,Al-f-5) ) : GOTO 5470 
:.4S2 NEXT Al 

170 COI.OR 3:A-Hl:B-H2:F-Hl:M=H2:GO^tih .' 
000 

3480 FOR Al = l TO 192 STEP 6: If VAl (MI*<A 
1,A1+1>}*(N+C> THEN HI^VAL <H1*<A1*2»A 
) »:H2=VAL<P11*{Al+4 f Al+b> > ;GOT0 3490 
^4B1 NEXT Al 

COLOR 1 : A^H 1 : B^H2 : GOSUB 2000 

GOTO 5000 

FDR TR=1 TO 200 

X=IN1 (RNDCn*4BJ-i-153 IF X<X) -0 THI rj 



it IF XlX+n*M»*-w TME.N C= 



3490 
491 

» 1 
J600 
3310 FDR M=l TO 
M«MI -GOTO 3650 

3520 IF X<X)=-2 AND X(X-MIM)J-0 AND K-M( 
HI 64 THEN C=-M (Mis GOTO 3650 
3550 NEXT M 
3600 NEXT TRsPRtNT +l I GIVE UP ■ " : GOTO 100 

00 

36!:^ W » :*i::N=X: XCWJ-XCNJ t X < X ) *0 

00 FOR AI-l TO 192 STEP 6: IF VAL<MT*(A 
1,A1-MJ)=N THEN HI=VAL CH1« (Al+2, AI+3M jH 
2«VAL<Ml*<AH-4 i AI+5M :GOTO 3800 
3710 NEXT Al 

3800 COLOR l:A=HlsB=H2s GOSUB 
3900 FOR Al-1 TO 192 STEP 6s IF VAL<M|*(A 
l.AHhJ W THEN Hl^VAt, <M1*(A] +2*A1+3M :H 
2-VAL<Hl*<Al+4,Al+5) J :GOTO 4000 
3950 NEXT Al 
4000 COLOR 3: A~H1 : B=H2 1 F \\\\n H2 : GOSUB 2 

5000 IF W>14 AND W 1*? THEN )HW)»-2 

5001 GOSUB 7050 
5010 GOTO 150 

6000 FOR 1-1 TO 100s SOUND ^* 36, 36, . r .fc: NEX 
T I: SOUND 0,0,0,0; RETURN 

'<">ti IF X<Z>«2 THEN COLOR 3: PLOT A t B:DRA 
WTO A+4 t Ei 4: PLOT A+4.B:DRAWT0 A, B-4 
7010 RETURN 

IF X(W>=-2 THEN COLOR 2: PLOT F,M:DR 
Ft4.P1 4: PLOT F+4*M:DRAWTO F.M-4 
RETURN 

If ASC(A*K72 OR ASC ( B* > 72 OR VAL i 
D I '8 OR VAL(B*' \. 8 THEN PRINT 

^COORDINATES DO NOT EXIST* * »s GOTO 150 
7510 RETURN 
9999 END 

(0000 ? "PRESS START TO REPLAY" 
10010 IF PEEKI3327V1 6 THEN 10O1M 
lniV4i PUN 



COMPUTER* VIDEOGAMES 91 



7050 
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7300 

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BY P. PHELBY 



WITH EXTENDED 



BASIC & JOYSTICKS 



Why i* it that sviry Urns I 
go f or a spirt in my laser 
base horde* and hoi dea of 
aliens start bombarding 
me with missile fir*. 

Last week it wai the 
Ga la xe i a id s. before that 
the Solar Saucers* and now 
its the blasted Niveks- 

And there's the Space 
Skins and the Pluto Punks 
- not that t mind them too 
much - Ihey di ess a bit 
weird and are hooked on 
Martian mushrooms but 
apart from that they keep 
themselves to themselves 

No - its the likes of the 
Niveks that annoy me - 
mindless space vandals 
each and every one. Last 



a few other laser bases 
were watching our Space 
Sector quarter finals of the 
Intergalactic Cup when, 
two minutes before the 
end. the sky above the 
stadium was completely 
blacked out by a swarm ot j 
Niveks spitting missile fire j 
down on to the pitch. 

The reldroid appealed 
for a cease fire over the 
telescanner but the Niveks 
weren't interested in the 
LaseibaLl anyway - it was 
sheer violence they were 
after. They could be the 
death of that game 

So as you enter keep one 
finger on the CTRL charac- 



week. tor example, me and ter keys marked below. 




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NIVEKS INVADERS 



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R©M h.GQULDING CQPV RIGHT tCI 

1 G0SU8 30*0 

2 E 

. . 
1 1 SETCOLOF . .1 

12 COLOR lBlPLOT *,liDRAWTO 39,1 

13 1 L ♦ 1 

M_OR 23tPL01 , . .'-rl.'RAWTO 77,2© 
16 COLOR 24:FL()f Z,l9iDRAWT0 38,19 

! :PGfr:E 755,4 
30 A 

POSITION i'.v':FOR 1 = 1 TO A»2i~* " 
A T I : ' " " 

70 POSITION 26. O;'" "" 
I Off l»3 TLJ 39 STEI 
POSITION I,2»? 
95 NEXT I 

! ■'•■ 1 = 1 TO 33 STEP 2 

P A lu A+<b STEP 2 
■ POSI 1 ION I.J: "" ■'«'■ 
J 
1 1 
! MD6 STET 
IF C-l THEN 22« 

IS* LOCATE :.b,a+i.b 

19* IF I THEN COLOR BiPLOT 38.A+I:PO 

FION t 3s? "■*: POSIT ION 0,ft+9s? " " : A=A+ 
! : i ! .-POSITION I'.A+I : •"*+* 
195 IF ! . THEN POSITION A«l S,0t? " 



] HON *,A+J ;-» * ■ 

I 

!f H I HEN CDLUhr FJrPLQT 

IT ION *'. - :^ "*f POSITION H.rV": 



' lh B 52 Tl« 



DSITIDN f • ,*«*» " 



",A+I;POS 
"-JA-A+1 



POS 1 T I ON I , A+ I : 



240 F-QS I T I ON 0, A * I : ? "*■•' 

250 IF RNt .95 AND I 6 THEM 

260 IF STRIG ■ THEN GOSUTJ ! 

II • 
27* If STICK : AND D I THEN D~D 1 

> 273 POKE 19, [ 

' : ' : * AND D 36 THf N D D+l 

9 PDSI I ION D,22t*» " 

261 IT R=l THEH 

282 r T * 1 

283 IF F=4 THE? 755, -1 

284 IF F=8 THIN POKE 75!. 
2B5 IF A- 1 3 THEN K" 

2Be> IF A=U THEN SETCOLOf ... 
IF A=8 THEN SETCOLOP 2,2,4 
MEKT I 
MTO 16* 
i REM F "RING 

IF I t THEN ' ! TURN 
5*7 i «0 
' ! i > I OLflR 
2* FOF I . ! TO 4 ST! 

LOCATE D+l.J.G 
4* SOUND .f) 

LOT DM 
I i« IF | 2 THEN ^>*' 

| F© NEX1 J 
* t ■ EH 

Ol OR "2rPL0T D+ 1 . 21 : DftAWTU U+1.J 
615 IF t THEN FOR J*10 TO 16 P I 

iOUND *,J*G.I*,S:NEXT J 
617 SOUND - . . 

I !' 119 THIN 5 :,» 

IF" G=4. !HF N P=tf:S •: If i ! 19 

H N S=S*1* 
635 IF <Q=119 OR 6=42) AND S * AND fe/680 

3/68*> THEN l«^ 
640 RETURN 



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92 COMPUTER* VIDEO GAMES 






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1000 RtH INVASION 
1010 GRAPH H S 6 

15 SETCOLOR 2,0,0 

I r-f>+Pt M ■ r41>+236*PEEK<742> 

<| ! < . . ': | in I I ►5,6fP0*:E 752, 1 

}$ F'CH f 7<!>4, 255 
105O POSITION 0, 

* "YOU'VE BEEN INVADED?" 
1<>70 POSITION 30,4s? "the earth is doome 
d. ■* 

K* POSITION 0,6:^ ""YOUR SCORE IS " I S+S 
1 
1096 POSITION 9 v Bl? "DO YOU WANT ANOTHER 

110 ( V OR N > " 
lilt' GET 112, A 
1 1 2G I F A=B9 THEN RUN 

:: 50 It- A 78 THEN ? "INPUT <Y OR N> " : BO 
TO 111 o 

114* GRAPHICS 0;END 
2000 REM SPACE ATTACH 
2010 N=INT<RND (*»>*! • ■:NI-N;H=3:H1=H 

R-llP 

>' COLOR PtPLQT NI,M1 
2035 IF 1-1=19 THEN 226 

to locate m,h,P: SOUND i,M*ie.ie,e 

2050 COLOR 42: PLOT N, NjN!=NsM1-H 
n M M*J 

'<> N-N+INT(RND(»" * I 
20SO IF H 7 THEN N 

[FN 78 THEN N-7B 
209S SOUND 1.0.0*0 
i GOTO 260 

" FOR V=19 TO 22 
22 lO COLOR 42 

2226 IF N 5 OR N 34 THEN 2280 
2222 PLOT N- CV-19> ,V:DRAWTO N+(V-19>,V 
2225 FOR X=l TO 5s SOUND 1 . X*9. 10, BiNEXT 
I 
2270 NEXT V 

15 SOUND 1,0,0,0 
7740 FOR V-19 TO . 
2250 COLOR 32 

2260 PLOT N-(V-t9>,V:DRAWT0 N+tV-19>,V 
2265 FDR XI TO 10s NEXT X 
2270 NEXT V 
2275 PLOT 0,0 

2277 IF D>N-5 AND I) N+3 THEN lOOO 
2280 R-0:GOTO 260 
moo Rl M RU I S 

i » GRAPH i CS Ol POKE 82 . i ' 
120 POSITION 12. : "NlVEI '5 INVADERS" 
POSITION 17,4; 

10 POSITION 0.7j- "00 YOU WANT TO SEE 
THE RULES (Y OR N>->" 
1030 DPfcN »-■, ' „0, 'I ! " 
5060 GET »2,A 

*0 IF A- ^8 THEN RETURN 
3080 IF A 89 THEN ? "INPUT (Y OR N>":GO 
TO 3060 
3090 GRAPHICS © 

5 BUT 

10 ? "DIFFERANCTS. YOU HAVE 
LL THE w* SHAPED INVADERS"; 

© ? " BEFORE YOU GET DESTROYED" 
5130 i" 1 "THERE ARE 2 WAYS TO BE DE5TRQ 





rt40 

7150 

: 1 60 



7 "l. GET HIT BY A * 

GET INVADl 
!? s"* "WHEN THE GAME STARTS. THf 



IS AN ARROW" 
3170 ^ "AT THE 

REACHES"; 
3 ISO 7 "THE 



TOP OF THE SCREEN. WHEN IT 
THEN YOU WILL BE INVADED* 

TO THE * * 
OF THE 



3PACE INVADER 
TO SHOOT A 



3190 7 "THE ARROW MOVES CLOSER 

EVERY" 
32O0 ? "TIME A m- HITS THE SIDE 
SCREEN" 
LO T "AND CHANGES DIRK HON" 
26 ' : "THI * REPRESENTS THE EARTH" 
Q 7 "THE * * REPRESENTS THE INVASION 
FORCE" 

3240 7 t? "PRESS SPACE BAR TO CONTINUE" 
3250 GET W2.A 
3260 GRAPH I CJ 

"THERE ARE SOME LARGE '* NEAT 
TOI 
32O0 9 "OF THE SCREEN. THESE ARE THE MOTH 
ER SHIPS" 

3290 ? "THEY ALWAYS *EEP OUT OF YOUR RAN 
Q| « 

3300 ? "AND IT IS THESE SHIPS WHICH INVA 

DE YOU" 

'THE -w" ARE WORTH IO POINTS" 
■0 ? "THE ■*■ ARE WORTH 100 POINTS" 
40 ? j? "BEFOPJ YOU CAN SHOOT THE INVA 

D€RS, 






COMPUTER* VIDEOGAMES 93 





CONTINUED 



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arid ubM^prqpjrnt InfiuoVi 
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MELBOURNE HOUSE PUBLISHERS 

P fViif lin f f nn jmrf frit ^0 rjinf r n mTnie Mitaw i*-i 

SPECTRUM DRAGON 

D LindefYtftfto^nf 1touf S(S«tru*n £? £fj D Cnir* TfiefraigDn 

C SpnrYrumM«c:»untL<inju4tv uir^rt 

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L. MELBOURNE HOUSE PUBLISHERS 



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including firs I doSI pOff p 
pocking, VAT ond an 
UNCONDITIONAL 
LIFETIME GUARANTEE 



EACH 



Wrwn you buy imagine Software you buy it for M 0, If on 
imogme Software product EVER ia\U to lood finf lime 
simply return il to Imagine for an initcmf free replacement 
All orders doipalth+d by first class pott within 
24 hour* of racaipt. Subject to stock aval lob II Ity* 
Why nol put a fin I clots stomp on vOur envelop* and you wA\ 
receive your order within 3 days at poking Available from 
W.H- Snuihs, Boots, John Menii«, Dixons and all good 
«gftwo.F« QyHeU, 



KttP.JLF 



Dfratarskip evqume* contort- P. J. Fin#*egan on 051 -236 06 




5 Buildings, 








With 
lively lifts 



(for any Commodor* 




With 

any Commadoni ' 




With 
Crirnel 




(for any Comi 




Post coupon now lo ImoQirvt 
Exchange Strut Eoi1 r Liverpool, 
Plsow rush mo cop*es ol (tick bo*} 



i, Matons Buildings, 
L23PM 



Q Afcodio □ Schizoid* 
□ Ah Diddumt 

(for any ZX Spoclnim) 



G Af cod+o D Wockv Woilwi 

□ CoteHoSnafeha 

□ Frantic 

I f<x any Commodore VIC 20 J 



I Ptaa« dftbt my Acc«4i/Bofckifycofd (<MM at mcansy) 

I 



Cord 
Number 



ltd 



.•the name 
of Hie game 



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I enckra* Oequo/PQ fof £, 
Noma 



Address. 



CWG7 



gs, ExcM 




Slieet East, Liverpool, Merseyside L2 3PN. 



supERFAsr Chedct Card Sales une - 

051 236 6849 (24hrs) 




■■■ 



BYK.WhRWI 



RURP0NABBCM0ULAIN18K 






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The alien space craft swoops low 
over the planet. The captain is 
looking lor a dropping zone for 
the passengers of his craft — 
a bunch of happy aliens on a day 
trip who didn't realise that when the 
tour -company said they would be 
dropped off somewhere they'd be dropped 
off on parachutes F Still you have to make 
the best of things and here come the day- 
trippers taping out +nto ^** great unknown, 
The good news is that tt^e's someone to 
meet them when Ihey land — with a net to 
help break the fait . . . 

Your job is to help catch the little chaps 
as ihey drop down toward the planet. You 
are armed with m ne; and are allowed j u st 
12 misses before the space-trippers start 
worrying The ship will gradualFy gel lower 
as lime goes on — so you'll have less Uroe 
to catch the falling aliens. You can vary the 
s p e e d of the ship, the rate of descent of the 
ship, and the speed the aliens whi? .down 
toward you as yqp get better at thtf? dme. 

The controls afp simple: up- Ft. 
down F3 H left CRSRup down, right CRS 
left rigf L 





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5 e DIM TW9* 

70 PROCS 

ee repeat 

*0 B£P£*T 
100 PPOCrt 
no PROCM 

■'i2e procv 

130 PROCH 
140 procn 

150 P*0 C ? . 

\ffr F^E^+1 _,- RaTT'l 

190 IF GH<-» TM6N 2w0 
1 9© F*>**8^ 



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210 Z". J".*-»0 

220 &*'.=["■*.* 40 

? E*<-E1*40 

249 UNTIL 

250 FOR RH-1 TO 25 

260 SOUNDS -J I FfJD 153 +99-2 
NEXT 
1 END 

299 DEFPROCM 

300 *F;:i3,i 
310 ". 

IF INKEV*-55> T^ .-VH-I IP Yk " 32623 THE" 

IF m*EY<-56> TNEtf \ •.*■ Y?:>32661 THEN YS? 

340 tx";»32 

330 KXT2-32 

36? ^45 

..1 Y?:^ 1-240 

380 Y^72«250 

390 ENDPROC 

400 PEFPPOCF 

-1 TO 3 
430 IF TV B\ -0 THEN SV -5 

440 NEXT 

450 IF S^-0 THEN ENCfFPOC 
460 TJC< S* >-2\+4ei 
470 §r -10,43.2 

490 ENDPPOC 
490 PEFPROCN 
500 FOR B*-l TO 3 
510 IF TV THEM 630 

32 \ 

530 T'v F". - T \ 40 

340 >»181 

530 IF T\ f S24 THEN PROCK<B*. 

B IF TVBKX32664 THEN 630 
570 G%*Gfe-l 

390 ?< T3« 0*/. 5 >-32 "SJM 

390 TVB':)«0 K iwft 

600 SOUNDS -13. 5 

6 1 9 PRI NTTf*B< 26 . 24 > j " * j pc i ■ 

620 ^32704-^PND<7>+I29> 
> NEXT 

640 ENDPPOC 

690 DEFPROCY 

660 BftaftMM Eft 

670 IF 01-4 THEN PRr 

680 ENDPROC 

698 DEFPROCZ 

780 0JI-RNC»C20> 

710 IF BX+9 THEM H*— HX 

720 IF Z*>EX THEN H>.--1 

739 IF ZX<DX THEN H%-1 

740 TZX-3* 
738 2*-Z*+HJ« 

£0 IF HH-1 THEN 7ZH-103 



32623 
32661 




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1170 
1180 

i 198 

1200 

1240 

1260 

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'•PINT TAB'' |4/ 7 CHPiJ3lCHP»' 
PRIHTTH6' 1 4 8 >CHP«1 31CHR0141 "CRTCH* 
jv.«IMKEv< 900) 
CLS 

PRINT" enRftl 30" Iti thi» mm the ©bJecti 



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3 PRIN' ':mp*: ar'To Move the rt#t use thft" 
1300 PPINTCHRtt31"roltouiiTi9 control* 
1310 PRINTCHR»129"P - riftht" 
1320 PRINTCHRft! -Iff" 

1330 PRINTCHR*132"pr*»j| the red k«*"CHR»U 
13**0 PPIHTrHP*132"**r%e to r#*tJ 

-;0 PR!NTCHR«13«"Pr**s an* l<#* to co 
1 360 CLS 

1376 PRINT' , "CHP«133"Efi.t*r th* difficult* ItvfU ?& 
1380 PRINT" CHP» 130" Plan* decent CI - 
1390 0*-GET 
1400 9V.-ftV.-48 

1410 IF ftVl OR «t>3 THEM 1390 
1420 Qfe«20t9* 

1430 PRINT" CmtlSft-'Seeed <• - fast, ' 
1440 lSj»CET 
1430 r.-r:-40 

1458 IF t*<0 OP JV-4 THEN 1440 

1470 PRINT" CHRM3l |, IUt0 or d»-OP «! - f**t, to 4 - slow*" 
1480 Qft»GET 
1490 Ctt«QV,-48 

1500 IF QV1 OR QV,>4 THEN 1480 
1510 QV,»QV.t4 
1320 ENDPROC 






GAMES* S0FTWARE ™ 0M * MERIM £2 65 



FROGGER incredifefie anrnafon In ttm high performance grapt 
" . logs, turtle* and Mypads all combine lo grv* your brain * 



c* Ffogt, mnoka. cars. 




30 MAZE, The ultimate ma** pom feature* brain pernor ™?i lire power A visually bm«ttvwkmg 
3-<3irrwisiOn«l dttpOly wtth B tOrmenlkng lime factor as (ho 4lh dimension C4.7S. 

MEW YORK BLITZ It Moms a shame thai in* only way Id nafeiy mnd vour nuclear bomtje* 19 to lola% 
ofcttBrate the coy. but mat s me *** * go« £4.W. 

ROBOT MOUSE In ma Murtsiic honuodafl game you co*ed atomic thaaw Irom ihe Noor of me 
epaca mm ewimg the mean ma*\jrc E o n *n ci androto who to* on contact Ca.Sft. 

SPACE SHUTTLE. Taat youf refi#K« lo tha maximum a* you attempt to rescue dumb soamtst* torn 

Iha lunar aurlaca Beware ot ihe etptodmg aivifutda in 1M5 hectic 
challenge £4.50. 

BUG DIVER in ihfi highly origan! eamt, a mere 
be taat to avoid the angry carnivorous ton wfiM ale 
egga their laveunie meal is raw beelia So watch c 




each 
m six pac 

INTRODUCTORY 
OFFER 

Any 2 games £7.90 

Any 4 games £12.95 

Any 6 games £15.90 

— that's only 

£2.65 each? 

MONEY BACK 
GUARANTEE 



NOW FOR THE FIRST TIME IN UK 

■no«* wcadv quality gum um macrun* code. Mi ret multi-cafe* 
graft i abating aOufld vM«Ct»< for any VIC 20. keyboard or joystick. 

Available now m UK direci from manufacture! ore> itwu our aopar <e*i mail 
erder ■*rvlc« r or 24hr ciedH car d Mies tine All games luppllin on caawiie 
wi h wnrttA money beck gu*f antee 



Det»t my Access- V'aa card 

Card 
Nun i 



Galactic Software 



UUpWIOOmnO SMf #TO*J •tAuCHAJWP irOMfRMT fAl«0U 



l 

Please supply* 

i 
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«* f < 






I enclose cheque PO for £ 
rVame 



i 

i 
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0460 40744 (24hrs> S 



RAM PACKS FOR YOUR VIC 20 















£24 95 

C19.9& 
(17 50 



HARDWARE 

32K switchable to3K, T6K, 24K + hi-res. £69.95 

16Kswitchableto3K £44,95 BK £2995 3K £1995 

4-s*Qt motherboard £24.95. All slot directly into the back of your Vic 20, 

SOFTWARE 

Cartridges — Sargon Chess. Gorf . Omega Race, Forth, Chop-lifter 
Ahen r Jelly Monsters, Mole Attack, Rat Race. Road Race 
Meteorites & Satellites, Spiders of Mars, Tank Atak, Cloudburst 
Vic Tape* — Boss Chess {BKt £14.95, Bonzo I8K| £7,95, Grid Runner £6, Abductor £6 

Asteroids £7, Cosmiads C7. Moons of Jupiter £9.99, Shark Attack £9 99, Martian Raider £3.99, Vic Rescue C5, 
Frog £4, Krazy Kong £& Quackers £9,99, Skramble £999, Annihilator £9,99, Commodore 64 tapes — Grid 
unner £8.50, Siar Trek £7 B Mutant Camels £8,50, Krazy Kong £8.99, Alien Panic EB.99, Monopolee C9.99, Si 
lor £4.95, Adventure Pack 1 £9.99. 

ALL PRICES INCLUDE VAT. Please add £1 post and packing for hardware, 50p for software Overseas orders — 
exclude VAT add £2 post and packing. __ ™j-«— 

Please send the following: E*-J eaSaV To RAM ELECTRONICS (FLEET! LTD., 

106 FLEET ROAD r 

FLEET, HANTS. GUI 3 8PA 

ENGLAND. 

Telephone (025141 5858 (not Weds.) 



"& 



From 



I enclose my cheque PO for £L 



Charge my Access Bare I ay card number 

Credit card or postal orders for goods by return 
post {1st class) 



TRADE ENQUIRIES WELCOME. 






COMPUTER A VIDEO GAMES 101 




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50© 

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It* I NT 440*FHtM ] ■ i 

POKEM t '+C 2 0010380 

^233 P0KE5* 

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.•>£, 102.102, i: 
BftTOi; :2€-l2t 

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FORK*7€32T07< ■ 

MTA1H <!£&■; 41 • .126>102 ' 

Pt*E3€S£* ^3 FOtEMSS^F :8 

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DflTA253<I£3<l2? 

SflrflS0.K-l*-K*£4.lg.-40<68.t'- 6* 

FOftG* 1 TO M F1> E | ] 3 tt NEMT >0 • 

PCTUfN 



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You play a dangerous game when you go in then the trap and a new ghost wiM appear 

search of man-eating ghosts — but the re- a different position on your screen. Y< 

wards are high! must also steer clear of the traps, 

aim is to lure the hungry ghosts into There are seven skill levels all with varying 

ty laser traps, You'll be rewarded with speeds and numbers of ghosts to deal witl 

20 points. ^ The controls are; 

Once in a trap the ghost will disappear — left CR 



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12; 



10 cls 

20 PRINT Th P 
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"30 PRINT j, 

WC7I0M* *"* 

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70 LET ^EUEL^? 



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DO i'OU 



■*B U">TR£ 
URNT INST 



THEN C" 3« 



13-33 



SO LET STRENGTH* 

SOO LET CoApWTeRmlWT LRND*S) *1 
llS LFT HftGHINC»XNT CRN&**1 ; 

ISO CL - 

130 PRINT 'YOU ARC NOU 
RN5PORTEO TO ZflX""S U, 
140 LET LEUEL-LEUEL+1 

OC5U3 ©OOO 

CI 

TF STRENGTH ;1 THEN 



ISO 
20O 

r< 10 
S2« 
230 

E THE 



BEING TR 



COTO 350 



FOR C»l TO 10 

PRINT fi#lCl 
NEXT C 

PR INT , , "LE'.IEL 

PRINT STRENGTH; ";5TRENGTH 
IF HCal THEN PRINT 'YOU HflU 
KEY" 



:, 



i_£VEL 



2&0 PRINT . . "UMICM DIRECTION DO 

YOU UUH TO GO." 

2^0 input e* 

280 G05UB 7050 __, 

285 LET STRENGTH e3TftEMGTH-l 

290 LFT a$(fi,flftl="l" __ -__ 

300 LET RiR+lft<>10 RHC E* 30UT 



Z4X5I^ 




I was lifting in my office- enjoying c large PangalacHcgarglebtas 
fer when the coll come I pkked up the Vniviewer. It was the 
chief. 

"I want you to go to Hie plane* Zox'% V ond investigate a 
teak," He growW. I'm no plumber/' I replied. "Cut the wfetc- 
rocta/' he snarled, "Just listen. We've been getting reports from 
our mon out on Zax that there's a double-agent operating — 
and he's selling Federation secrets to the Monotrom. Unfortu- 
nately it looks as if the Monotrom got to our man before he 
could find out the identity of the double agent. Now I wont you 
to find out who this guy is and stop him — permanently." 

The only clue we have so for/" the chief said, continuity hts 
seemingly ervdless briefing, "is thai the identity of the double 
agent is stored in the memory of a computer on the top storey of 
an office block m downtown Zaxville That was the last message 
our man managed to get out before they bumped him off. OK, 
to now if s over to you . - /* 

Thts it o graphics adventure which will have you baffled from 

104 COMPUTER 4 VIDEO GAMES 



RUNS ON A SPECTRUM IN 16K 



BY MARK LATTO 



some time. M the private -eye on the case your job is to get to 
the top of that five storey office block and discover the name of 
the double agent, Easy. Well, not quite- You may come ocrois 
guards as yog moke your way towards the computer — and 
these are decidedly unfriendly 

Also, the onty way to gel from floor to floor is by lift. And 
these lifts are locked and barred, Before yoy con go up you must 
find the lift key in one of the five rooms on each floor, A time 
consuming task. Beware of the tosty looking snacks you may find 
in the rooms — no doubt left behind by the office workers Some 
may have been poisoned by Monotron spies* 

Once you manage to reach the top floor you'll firtd the 
computer Deep Throat ready to tell you the name of the double 
agent* Well almost ready. It appear* that the double ogent has 
already been to the office before you — and has planted 
bomb which you must defuse. 

Full instructions for this exciting adventure in the underworld 
are included in the program. Here's looking at you kids 



1 




31fc3 LLT Hfl^Hr^TiflHwie HMD U5=*E 
flST"|-fflfl<>l RND Bf = "UE5T") 

330 LET C«=R*CR,fiR) 

325 IF C*=" " THEN LET STRENGTH 
= STRENGTHENS 

330 LET R* tR,BRJ ="H" 

3*0 IF C* = " " Oft C*a b "B ,fc THEN GO 
TO 200 

3S0 CL5 

3*0 if c*^B" THEN GOTO 2500 

370 IF LEUEL=MRCMINE RND C * < > ST 
R* KEY AND FC=© THEM GOTO 2B90 

3B0 IF C*=S1ft» KEY flHD LE'.'Ei- < IB 

THEN GQ3UB 5000 

390 IF LEUEL-10 fiND C|-STK( COM 
MUTt« TMhN CUIO 3bld0 

4.00 IF URL CioKEY THEN GOTO 60 



HRUE ENTERED ROD 



410 GOTO 200 

500 PRINT "YOU 

H " ; c % 

510 PRINT *'ON LEVEL ".LEVEL 

S20 LET D«XNT tRND*10)+i 

530 IF D»l THEN PRINT "THti 

3U PRE TN IS EMPTY 

IF D=l RND INKEYlff 1 ' 11 THEN G 
OTO 550 

560 IF D*l THEN ©OTO 2A0 
57© GOTO 4500-350O* fD>7> -S00# (D 
<4> D>3 RND D <S3 +3000f 1D*6 

YOU HRUE ENTERED ft R 
CONTAINING FOOD. YOU 
STRENGTH OF ";STRENG 



PO 



THEN LET B$ = l+ PCISION 



ieea 


PRINT 


DOM 




HRUE 


R 


TM 




lesa 


LET D 


1030 


IF D < 



oINT f RND*3> + 1 

>2 THEN LET B(s"NOT 

ISIONED" 

104.O IF D=. 

ED" 

1050 IF RND > . e THEN LET Bft= lk POIS 

ZONED" 

106© IF RND>.8 THEN LET E$-"N0T 

POI5XONCO- 

1070 IF FC = i THEN PRINT THE FOO 

D MAC H INC SAYS THAT THE FOOD IS 

.- B* 
ln^D PRINT L:0 \ OU URNT TO RISK 
EATTN6 :HF FOOD*" 
10910 INPUT B$ 
1100 GOSUB 7000 

1110 IF B| = +, NO" THEN GOTO £00 
1130 IF Do2 THEN PRINT "YOU ARE 
LUCKY THE FOOD URS OK, YOUR NE 
J STRENGTH ="; STRENGTH +100 4 100* ID 
= 3S 

1130 IF D<>2 THEN LET STRENGTH aS 
TRENGTHt100t100# CD*3) 
U40 IF D<>£ THEN GOTO 1500 
1150 PRINT "UGH- --IT URS POI5ION 
ED - + " 

1160 LET STREN6T M*5TREN(JTM - 100 - I 
NT (RNr i iOO) i-E 
1170 GOTO 1*5^3 
150O FOR C*l TO 550 
IS IP NF <T C 
153C GOTO 2&® 
3000 




201O 
RD" 
UHI 

OD I 

r is 
202£ 
2040 

3500 

SS10 
252Q 

2870 

£863 

3650 
26fi« 

5673 



M L.iICH 
CM IS 

s 

ONLY 
LET FC 
GOTO 1 

PRINT 
PRINT 
PPIHT 
PRINT 
PP INT 
INT 
FOR C ■ 
PRINT 
NEXT C 
PRINT 
Pfc-IHT 

Pr<INT 

pr INT 
Pr-INT 



'YC " Ef-rrCRCO ft 
CONTAINS fl rtfkCftZNE 
ABLE TO TELL XF Ft 
POISIONED OR NOT - I 




COMPUTER A VIDEO GAMES 1W 




ARROW OF DEATH Pt1 
ARROW OF DEATH Pt 2 
ESCAPE FROM PULSAR 7 
FEASIBILITY EXPERIMENT 
THE TIME MACHINE 
CIRCUS 



Froi 



im Channel 8 
Software Limited 
51 Fishergate, 
Preston. PR1 8BH. 

Trade enquires welcome 



To: OijnrMl S Software Limilad, 51 Fitlwgat 

PI*#*b lupplv rrm *im The following 16K At»r 



n. LMKHhir*. PR1 BBH 



■■ jsj i im 



■ -1H4H 



... ... , . i fiii i nwn 



*4 ■ '"""■■ 

,111 '■ i.iiiiiiiini 



. IHIHUH 



rm AM( 

ADDfltSS 












I micro E .-m Wot em/ 

Pwmi aSouW a* mad» piyabta lo Chan-wk B So It*** Umj ltd. Qfftag** QftrtiaJ fl***-Q*«^< Q a*nrt*re«r 

II vou *i*ft to pay N Cr*M card p*m art»r rouf axiwnl (lumber twtow 

1 1 n 1 1 1 1 1 1 1 1 1 1 1 1 



5690 PRINT 'VQU ARE RT THE LIFT 

B THE KEY TO REMOTE TH 

_ r c. * 
a 3 i e GG sub "oao 

n?n if« B * B " yC * M «W HC=i THEN G 
□TO Id© 

i,0i"NO VDU DON"4" M * 

£?A(3 LET Atir ■ . r. q< 

"H^REKGTH-iee-I 

S760 LET ^» f A .PiFi =♦'■!■' 

£770 5f-TO £»&© 

3EBQ = INT "JH^ '" , M "■ M - 

• ^r>. ' ■'. .i... ' ., > ^; 
r 6 i© pp. iNT 4t 5 ; £ : **^Su 

p 

CROSS 1 HE" 

303a PRINT RT 9,5; "FRONT OF THE 

3040* LET HC 

-J©S£ PCS C=l TO £ 

306© NEXT c 

38 7© 

-«03© RETURN 



L 



UER " 

3930 IF B$ :5THJ 

394.© IF BS=5TR* D THEli 

3941 PRINT «T ©,©, 

39SO GOTO 3690 

396© PRINT "VOU RAN OUT OF T 

RND UERE KILLED.' 

3970 GOTO 6500 

4009 PRINT 



D THEM PRIt-iT "HI 

7190 

THE 



MP'.T POUN 




151© 
3520 

35jO 
554 



FOR t>=l TO 5© 
.PRINT RT 7 ,7; • 
RT 3 .3, " .»■ 

IF f)ND t . ©3 TJ-,EN 
_P_R INT RT 7 , 7 ; 



,«T 1©,7 

3 . e, ■•■■. " 

L?Qfu o6uO 



3550 RRNE' RND 
3560 NEXT D 
3570 GOTO 3710 
360© FOR E=l TO 4 
3010 PRINT AT ia,7j" 
6+E, "O" 

362o next e 

3530 PRINT RT 12,7. ' 

364© GCTO 354© 

3710 CL3 

373© LET C*=" f6S536~ fPEEK 

(256fPEEK 16437) ) Y /50" 
373© FOR C=0 TO 9 

T C..0; ' ' - 



; RT ia , 



16436+ 



c, 11,0; r 



3750 NF,<T _ d 

376© LET D = IHT (RND* 

377? LET E jm? 

2'SO PO,\E 16*36^55 

379© POKE 3 6437,35® 

S^^ES 1 !^! AT i3,0, "OETOH^TIOM T 

N "j 30© -URL C*, ' SECONDS 

361© IF URL C*>300 THEN GOTO 396 

362© INPUT 6* 

363© IF LFN 6*'>2 OR P*(1J t ©<■ OR 

Bf<l>>**- OR 8IISX-I" DR B*<3> 

> "9" THEN GOTO 3320 o»t«j- 

3850 PRINT RT UfiL B|(2J ,U«L F, * i i 

3560 GOTO 3BQ3 

3870 LET D*JNf * RND * I ©0000 ,1 

3880 CL5 

3890 PRINT ^DETONATION IN ";3fl»- 

^L C*> ' SECONDS ,+ #*«"» 

36QS IF UftL Cf>3B0 THEN GOTO 39& 

22?2 ?F INT "ENTER CODE NUMBER" 

3910 INPUT Bf 

3920 IF B*>STR$ D THEN PRINT 



■LP j 




40t0 PRINT ftT S £ 14 L ' YOU HR J£ FOU 

mo cv* aft& v«i. "zoltgh ^urnac ;tcib 

14 ; "GET RERDt TO EMTER^Tfl! 

ft NUMBER FROM"' , TAB 16, "il Tu> 5) ~ 

4023 FOR C = l TO 120 

4 030 NEXT C 

4040 FOR C = l TO INT CRND#6> #5 

4059 LET D-1NT (RND+S+l) 

406 IF RND , 1 THEN PRINT PT I 
*■= " HF DOr 

4070 PC E 

406C Pi. t- 1£ j 3 

i090 IF INKE'i|s" M THEN GOTO 4 090 

4 100 IF INKEY$wSTR$ D C 36 

-(PEEK 1S43S+ (256*PEEK i€*TT 

50 > 1.5 THEN JL.ET 5TRENGTH^STRENGT 

H-D*10 

4 ISO 

LET D = IMT *RNT LI 

IF DO? THCN <T IRNC 



4-50P 

*■ T + 1 ^ 
4523 
45 3 O 
lOM 



I . ^ - 



IF E 7 TMLN GOT O 

PRINT "YOU HRV>E E^iTEREI 

CONTRINXND « HmTTER 

^RRNSPORTEF 
i548 LFT D^I^rT 

1559 U ■ "E 

II4T 

. 

501© Let c-2int ipncm?) 

SOU LET CJ=( l, UflBLOCK" RND D-&1 + 
l"dENTRU» fc f*nO DnlMI fe, ROC" AND D 
*Sn * C ^GRYPHON*' RND D=3i # I -HY&RR" 

020 PP INT "YOU fiR^ FPCEC BY R 

; c* 

^030 PT INT RT 10,0, 

3 + 

5040 LET D=# 
LET E-I 
INPUT B* 
IF MBL B*J 

IF D>15 THEN LET D = l8 

IF uriL &* E THEN LET 

IF D<0 THEN LEI D»0 

Pf^INT RT 10,1;" 

";rt 1D.D , •■ *"* 
S123 IF C D^IS THEN 

(S090 

E>130 IF D=0 THEN LET STRENGTH m&T 
LENGTH - 50 #E Mtm 

Sla© IT D>© THEN PR IN I U HAVE 

DISTROYED THE '\C* 
5L50 GOTO 1500 
5500 P^INT "YOU flftC UNDER ftTTRCK 

BY ROEO &URRD5/ [ 

E-B01 PRINT "USE KEYS S,© RND 0" 

FOR C = l TO 200 

NEXT C 

CL ^ 

LET Sl^CODE M M 

LET R1«S1 

LET Vl^ftitfil 

FOR C^Ul TO CODE "£" STEP • 



5050 

£060 
5070 
i RND 
-J0S0 
&0^0 
5100 

5X1© 



LRNO ■ 1 

iE THEN LET D-0+S + 



D=D -E 



TO 



5510 
85 11 

&512 

5515 

552© 

3530 

5540 

05 

B550 



t NT ft T C.RMD+C ODE 






CQMPUTEH 6c VIDKJ GAMES 107 



•I 






IyS?'S"T * 1=R1+(INKCV »*"0* , i "(INK 

5570 IF flliVl THEN LET R1*U1 

5580 IF INKEY$»"0" THEN GOTO 66S 



5590 PRINT HT CODE " 4 ', fll -Ul, " I 

5000 NEXT C 

S610 LET STRENGTH sSTRtNGTM ~ 1 B9 - I 

MT (RNDH00) 

&S20 PRINT "ONE OF THEM COT YOU. 

+ 1 

S&30 GOTO 1500 

H6C» FOR D = ll TO C-CDDE "™" STEP 

-Ml 
5670 PRINT RT D f Ri f 

d6SO IF PEEK [PEEK 163«+a56tPEE 
K 1639^1 =CDOE "■" THEN LET Sl=51 
+ 5 

669i IF 51*155 THEN GOTO 1S«0 
6700 PFilNT RT D,fil;"" ""' 
6710 PRINT AT D,ftl; n " 
5730 NE <T D 
5730 GOTO 6600 
7000 IF B*o"YtS H OR B$="NO M THEN 

RETURN 
7010 PRINT RT ai t Bi"TYPE IN VES 
OR NO" 

7020 INPUT B* 
7030 PRINT RT 21,0," 

7040 GOTO 70Q0 

7050 IF B|«"NORTH" OR Bt«"EfiST" 

3B B*= -SOUTH- OR B$ = "UE5T*' THEN 

RETURN 

7060 PRINT RT SO, 0, "TYPE IN NORT 

H, SOUTH. ERST OR UEST" 

7070 INPUT B$ 

7060 PRINT RT 20,0;" 

M 

7090 GOTO 7050 

7100 CL3 

7110 PRINT 'YOU MRUE COINED CONT 

ROL OF THE COMPUTER RND HRDE IT 

PRINT OUT THE iNFORMftT ION YOU 
MEED. THE SPY YOU URNT IS 
7120 FOR C»l TO 100 
7130 PRINT PTT 3,16;"i-;ffT 3,16;" 



714.0 NEXT C 



Sl-30 

3U0 

MR i I 

3150 
TO 5) 



pr* INT 



90MP 



KEY ;TfiB Si 



PRINT 



-THE ROOMS 



i 1 



=i 



"THE L^ FT 






3160 

9i70 

? OF THE LIFT 

5. ON EftCH 
REMOTE THE 



9000 
TRB 1< 



r r * 



THE 



pRsArges 



HE ulFT'.TRE 



TRV^NOT^TO GO 
45lD T THE^Lir^UXTHOUT i 




7160 

H 
7170 

a© 00 
sees 

5010 
14 
50 i5 

5«1& 

B0 1 7 
&0B0 
5030 
B040 

3050 
S060 

3000 

3085 
3000 

5 100 
B110 



STOP 
LET 

LET 

LLT 

Ltr 

FOR 
Lf 7 

Lt r 
IF f 



R*5 

B: jnt 



5TRENGT 



.RND^StlJ #100+164 



flCKOSS THE FRON 
R*F SOH| MCTgL BRR 

SH IS SHE^^^IFT^OUJR^TOJ 
no TO £E Mf>- 5 ■ 

HIS S " Hg SSSV -THE TOP rLOOR 

?TSg H Sa5r» SE5fe-FS?Si;gg5 vo 

£g? THE »e"F,iSs t"fIN C THE BOML 
30HB. FIRST VOUHUST F™ iouER TH 

ok « 18 *iS^ SWqccp vou ORE) .Th 
5ef< " - 

3220 GOSUB fgg® -ZQLTON GUARDS" 

20LT0N GURRO THE G 
AN RCT ION FROM 1 
MUST PRESS THE 5BM 
PROTECT YOUR SELF. 

.? uic *'.:"hit to her 

' BODY", "3 -...-;. 
.CUT RPM3 



33-10 PRINT, 
TRGKED fl* g 

5s RND YOU 

^YOU^ST BE 
SSS0 PRINT 

o'- ,* a* • 

.STRIKE 



, . I PUNCH 
LEGS".'** 



m M. W ■—' 

KNIFE - * 



.STRB UITH 

i°^U|g*xa; -MONSTERS " .TRS 



D«l 

E=i 

KEY=INT tRNDtStl) 
C=B TO Bt99 
ft|(C,E!=CHRi PEEK 1 
E t£ * 1 
=11 THEN LET D=D+1 



THEN LET E=l 



if e = u 

LET HC«0 
RE TURN 
CLS 

INT TRB 10, "ZRX" 



S '.»TflB 



13. "======= 

5115 PRINT " YOU RRE R FEDITRFIt; 

XON l_RU HRH VOUR JOB IS TO TfiflUE 
^ TO THE PLANET ZnX""3 U RND 

FIND OUT THE IDENTITY OF THE DOU 
BLE RGENT UHOI3 SELL INS FEDERRTI 
JN SECRETS TOTHE MUNOTRON5." 
3120 PRINT ' THE IDENTITY OF T 

-IE IS HIDDEN ON THE TOP PL 

STORY BLOCK OF FLATS 
MRS FIUE ROOMS RND R 



DOR OF A 10 

.ERGH FLOOR 
LIFT ON IT 



. "5- 
0800 

ia," - T „__ .. uH fn YOU ORE SHOUN 

'^" K S£ffi*' Rfe8 w * y ?8 SV?lil N S 

_-_,# -'*■..« you", 

3290 PRINT P , ■f me' nONSTER -,"*** 

f IfAe'riRe BPLL" 

lltl'ISlK? ?rI°1*. "FOOD*, TRB 1*; 

?E FOOD YOU "ILL FIND Ig^^R 

^ NE D RND THIS ^J»-! 7ou fl MRUE R STRE 
=g¥H H OF°0 I> THgNVOU LOSE I 

lill p2!nL!1 ?S6 13; "TUNNELS' ,TR 
l 3 ii P^nT^ -VOU CRN Sl^^ih 

5 BUT THIa Y.^^-^ 

^THINOT HUCH>. 

S34S PRINT i»"L2° 

slso gcsub sea* 

r-TS^^^YOU H«MJB 5,*I r 5Ktl*E 

VOU HfiUE S.^So^.R FRI 
HISSION.YOU HAVE FR 1 

YOU PERCHED 






PfllMT 



be 00 

OF * 

QN THE 

.ED. 

!_EUCl- „,,-, .ca THEN PRINT 

^^CeuIl^fYod! 

ABB PRINT 



ONLY 




IF 





9020 IF INKEY* 

30OO CL| 

9040 CLS 

3050 RETURN 



%< >•• » THEN GOTO 901 
t „„ T mEN GOTO 9B2B 



IDS COMPUTE* & VIDEO GAMES 




32* 



T^ 



Shootyour 

mouth on 

in- a 



A 



T A 



Another great game from Mierodeal 
the first of a new generation of fast 
action, talking arcade game 
At the start of each frame tl 
computer warns the androids 
of an intruder 'Intruder 

' »rt"!! Now you can either 
t for the nearest doorway, It 
escape and be ca I ted a 

Coward V or chase, shoot and 
try to wipe out the androids, 
however* if you hit one it will 
turn into a GHOST ANDROID, 
capable of wandering thru wells 
— which of course are elect- 
rified with a fatal effect on 
you when touched f ! Should 
you clear the screen the 
computer sneers "I'll get 
you next time". WMUt? 

All Cassettes £8 c 

AVAILABLE FROM DRAGON * DEALERS 

SOU) lttOASS STAMP FOR OUR Hit! S0F1 
FOR DRAGON 32 tTANDT RANGE OF COM 



4» 



JONWi 






MICItODEAi 

14 TRURO ROAD, ST. AUSTELL, 
CORNWALL. PL25 5JE. TEL: 0726-67676. 




I 




n 



kp 



* 





If you want to know which 
computer to buy ask your expert. 



You knew it would happen 

some day. Some day. your child 
would become smarter than you 

What you didnt expect 
was that it would happen so 
soon To you. computers are a 
mystery from the future 

But to your children, they 
are a real source of excitement 
And they're happening now. 

THE FIRST FAMILY 
COMPUTER. 

So what will this young 
expert say when you ask which 
computer to buy? First, make 
sure that you have sufficient 
power foryour needs. That your 
computer is easy to learn, and 
easy to use And that it has a 
challenging, entertaining and 
expanding range of software. 

The Dragon 32 is the first 
computer specifically designed 
for the family. And as such, we 
feel that it meets even our 
young experts stringent criteria. 

The Dragon offers a truly 
massive 32K RAM memory - 
harnessed by the advanced 
6809E microprocessor. This is 
quite simply more than you're 
ever likely to need - but it does 
mean that your computers 
capabilities can respond to 



your increasing ability as you 
learn your way around. 

And how quickly you 11 
leam. The Dragon's easy-to- 
toUow instruction manual helps 
But what will really get you 
going is the fact that yot/U be 
enjoying every minute 

And when it comes to 
ease of use, the Dragons 
professional-quality keyboard 
makes your computer as 
familiar as a typewriter 

SOFTWARE TO MATCH. 

Dragon software offers a 
great range of games - but that's 
not all. You'll find educational 
programs. Programs to help 
you plan your money. Even 
programs which teachyou how 
to program. 

;id whether you're 
playing or working, you'll be 



TV QOI 
included 
in price. 



learning more and more about 
this increasingly important 
new technology. 

The Dragon 32 costs just 
£175.00* For that, you get 
aD the features that your child 
could ask for - which means just 
one thing. It's a very grown-up 
computer indeed 



SPECIFICATIONS 



6809E MlCROPROCESS< * 

Ihc most powerful eight bit processor 
available 



32K RAMfas standard' At leas! twice 
the memory of most similarly pneed 
mac I Hi; 



EXTENDED MICROSOFT 
( :OLOR BASK: rs Btandud). 
Featuring ADVANCED GRAPHICS 
(set line, circle, paint, print, draw 
rotate and pnnt usingj, ADVANCED 
SOUND 5 octaves. 295 tones. 
AUTOMATIC CASSETTE 
RECORDER CONTROL FULL 
SITING withlNSERTandDEIJ-TE 




PRINTERPORT ■ Centronics parallel!. 

9 COLOUR. 5 RESOLUTION 
DISPLAY 



USE Will \ ANY Ul i E TV .md/or 
separate PAL monitor. 



PROFESSIONAL QUALITY KEY 
BOARD, Typewriter leel ( ■luran- 
iced lor J?f> million JqM-t>sio;is 

JOYSTICK CONTROL PORTS. 




DRAGON 32 

I he first Limilyaxiipuu 



COMPUTES & VIDEO GAMES 111 



— 




Short of ideas for games? 
Then why not try to pick the 
brains of science fiction 
authors. C&VGt very own 
sci-fi author, David Langford 
is back in action this month, 
suggesting books which might 
provide ideas as well as 
coming up with an unusual 
Tandy listing. Read on as, 
through the customary Langford 
humour, a stellar horror rears 
its ugly head in the . . . 



Looking at computer games Irom the 
weird and twisled viewpoint of a sci- 
ence fiction writer has now resulted 
in a camel, Why a camel? Ann, be 
palienl. be patient. 

Sf authors are traditionally fond ol 
mathematical or scientific tricks and 
games — anything to baffle and 
amaze the readers. In the last year 
I've had an overdose at the traditional 
physics ol space travel and super* 
novae and black holes, thanks to writ- 
ing reams about these things for two 
novels. But you don't see so much 
pure mathematics in SF. 

Of course there are exceptions. 



Attack Of The 

Galactic 



Rudy Rucker s White Light is a novel 
all about mathematical infinity, full of 
peculiar number-theory jokes. At one 
point the hero has to open a combina- 
tion lock whose code number is pL 
and he stands (here entering the digits 
3.14159265358979 ... and so on all 
the way to infinity! 

Piers Anthony keeps sticking 
mathematical ideas into his oversized 
SF novels — the worst outbreak being 
in OX, which tries ineffectively to use 
the game ol "Lite" as a plot device, to 
the bafflement ol most readers. And 
writers like Barrington Bayley and 
Jorge Luis Barges are very fond ol 



boggling you with strange mathema- 
tical philosophies 

Borges The Back at Sand features 
a book with an infinite number of 
pages, while Bayley 1 s The Radius 
Riders proves conclusively that 
there's more space inside the Earth 
lhan Ihere is outside 

Some mathematical problems are 
deceptively simple. The famous lour- 
colour problem was to prove thai any 
map you draw can be coloured, using 
no more than four colours, so that no 
two adjacent countries on the map are 
coloured the same. Sounds simple. 
The 1976 proof ran to 900 pages and 



113 COMPUTER A VIDEO GAMES 



needed 1500 hours of computer time! 

But why a camel? I'm coming to 
that! Another simple-seeming puzzle 
is known as the travelling salesman 
problem you can vary it from country 
to counlry but it's usually put like this. 

A salesman wants to tour the USA 
by the shortest route which visits Ihe 
capital city of every slate. What route 
should he take? 

This one tends lo surprise people 
by erupting into much bigger numbers 
than expected, and you lind thai com- 
puters would require endless years to 
examine all the possible routes, (My 
calculator says 3 - 10 M roules lor 50 
cities, Work that out assuming the 
computer considers one a second, or 
one a nanosecond J 

However, you always knew you 
were brighter than a computer, and 
this is where the camets come In. 
When you key in this simple game 
program, camels start appearing ab 
oul the screen, and by use of the 
arrow keys you steer a rather disgust 
mg caterpillar-like ship into collisions 
which wipe out the galactic camels 
one by one. 

If your lightning brain is up to it, 
you should be able to pick efficient 
camel-destroying roules which waste 
minimum time. For every second you 
waste allows more camels to appear 
from the sinister depths of Ihe hypers- 
patial deserts, 

Naturally as this is a cruel uni- 
verse we live in. it doesn't stay that 
easy From time to time. Galactic Pest 
Control checks up on you to make sure 



you're doing your job ol keeping Ihe 
camels down. If their scan reveals 
more than about 12 camels at large in 
the universe, you re ignominiously 
pensioned ofl 

Life after surviving these checkups 
is stilf no bed of roses, since after 
each Galactic Pest Control scan the 
vile camels start breeding a little 
faster 

In the end. as with Space Invaders 
and many another game, you'll go 
under But how hugely can you score 
first? 

The listing is for a TRS-BO Model 1 
Level II, as usual, (I was going to buy 



a Spectrum, but when t poked the keys 
it felt just like squashing small dead 
sea creatures, and I lied screaming.) 
It doesn't have lo be treated as a 
perfect and polished program, and 
can be tinkered with as much as you 
like. 

A Jew examples: Prefer boring old 
space invaders to my fresh, exciting, 
vibrant camels? Then alter the 
graphics m line 40 — say to 
CHRS(166) I CHRS1 167) i CHRS(132i 

Want the camels to appear less 
frequently to begin with? Give KG in 
line 110 to a bigger value. 

Want Galactic Pest Control to check 
up more often, or less? The 03 in 
line 370 is the probability that wiping 
oul any given camel will trigger a 
Galalic Pest Control scan 

Want to aller the Permitted Number 
Ol Camels Left On screen? The current 
figure allowed is the 12 in tine 2060 

Do the earners eventually start conv 
ing loo ridiculously last for you? The 



*+*L JtfVfl&W W ,m^ 



10 in line 2080 is the minimum num- 
ber of game cycles between camel 
appearances, and you can easily sub- 
stitute a bigger number {A game 
cycle is the time taken tor the ship" 
to move one writ) 

Wan! to rewrite Ihe game so totally 
and brilliantly that my own puny 
efforts will be shown up tor the empty, 
worthless stulf thai they are? OK. but 
you re on your own! 

A version of this travelling sales- 
man problem appears — quite 
irrelevantly — in connection with star 
travel in Robert Heinleins latesl effort 
FritiBY, The book is however rather 
low on camets. 

Why camels? I thought you d never 
ask. Because, er, because — no, I'm 
sony. Another of the things you learn 
from science fiction is that There Are 
Riddles Of The Universe Which Man- 
kind Can Never Hope To Solve. 

Interstellar travel and galactic 
camels are among these 



t.j^4,j 



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i 



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SOFTWARE FOR THE BBC, SINCLAIR ZX81/SPECTRUM & NEW BRAIN 



ZX SPECTRUM PRICES 



TIME GATE 

METEOR STORM 

SPEAKEASV 

THE CHESS PLAVER 

ARCADIA 

ASPECT (Editor Assembler) 

THE HOBBlT 

SPACE INTRUDERS 

CRAZY BALLOONS 

SPECTRAL INVADERS 

SPECTRES 

PAINTER 

SCHIZOIDS 

GOBBLE MAN 



PRICES 
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BBC GOLF 
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MICRO DERBY 
BBC BACKGAMMON 
SPACE PIRATES 
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PLANES 
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STRATOBOMBEA 
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FLAGS 
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STAR TREK, CANDY FLOSS 



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ZX81 STARTREK C 

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MAZOGS C 1«C 

INVADERS C 16K 

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ZXTK (Too! Kitl C IK 

ZXDB (Disassembler Debugger) C IK 



NEW SPECTRUM BBC OfUC SOFTWARE 



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COMPUTES FIRST BOOK Of ATARI ElO 99 

COMPUTES SECOND BOOK OF ATARI 10 M 

THE ATARJ ASSEMBLER 10 35 

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V BRA IN TECHNICAL MANUAL SO 

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To: CALJSTO COMPUTERS LTD, 1 19 JOHN BfflGHT STUEET, BIRMINGHAM 

PLEASE ACCEPT MY OflDfR FQfl THE FOLLOWING PROGRAMS 

! 

7 

3 

4 

5 

Ctt*Qu a Hq for f . 

Ptomut ttabil my credit tird ACCESS VISA No 
Ptton* w*m *ii »ffn on 071431 ft*w S'DWJ '. . 



Caiisic Computers Ltd. 









SPECIALISTS IN MICROCOMPUTERS J 
119 JOHN gftJGHT $tfl|f T BrRM»NO 



COMPUTER d VIDEO GAMES L 15 



Hive you ever bought a program that failed 
to live up to i*s promises ? 

Worse still a computer which do lied the 
advertisement copv and refused to reweal 
its secrets .even refused to turn up for four 
months* 

Computer people are traditionally slow 
lo complain, they expect to be kepi waiting 
and they've been reared on promises and 
launch dates that turned into "early pro 
duction difficulties" and distribution prob 
lems" 

Bui the C&V6 post bag is gradually 
swelling with complaints from readers and 
the feeling is that while most computer 
manufacturers are now making an effort 
not to mislead prospective purchasers, 
some software houses are still not living up 
to their promises 

Sooner or later the wheat will be sorted 
from the chaff but to speed that day along, 
C&VG is going to come down hard on 
cassettes and cartridges which are not up 
to standard 

But we need your help II you have 
bought anything from the computer indus- 
try which has really made you angry then 
put your thoughts on paper 

The column is titled "Great Software 
Disasters' 1 but you can write m about 
computers fas Keith Olle-lt has done this 
P90ffth) peripherals, computer books, or 
anything which has angered you 

For further details on how to make your 
views Felt read the panel below. 

It may sound as though Great Software 
Disasters is going to be the most destruc- 
tive page so far unleashed on the computer 
industry But my hope is that it will be 
welcomed by those software houses who 
are striving to keep quality high 

Those who have confessed to me in 
quiet corners that they do release the odd 
bad game because they know some un- 
scrupulous rival would make a fortune from 
it if they turned it sway 

Those manufacturers who behave bad 
software or peripherals reflect on their 
Computer 

And those of you who have suffered. 

A e ilnc Blood axe is a delightful way to 
start off this column, because it tempers 
some hard hitting criticism with humour 
and the feeling that Keith is going to and up 
very close to Aeilric in the end. 

One too deserve credit for their positive 
response to the piece and the help they 
have since offered Keith 



II you have a genuine grievance abaul 
any computer industry product write in ID 
Great Software Disasters, Computer & 
Vtdeo Games, Durrani House. Herbal 
Hill London EC1R5JB 

We can only publish your comments If 
you give us a name and full address, A 
phone number may help and the offend- 
ing tape or article despatched will en- 
able us to test it lor ourselves but this is 
not necessary. 

We Insist that the criticised company 
be given a chance la reply to the criti- 
cism belare we publish, 



Blooding 
Of 

AEILBIC 
BLOODAXE 



OR 

LEARNING 

TO LIVE 

WITH AN 

0RIC 

Ernest Peabram was a ZX81, he lasted 
about four months, changed his name 
to Beanbrain when he was expanded 
to 4K and is on permanent sabbatical 
leave giving novices Hands On Experi- 
ence. I never ask what foe gets out of 
it 

Jejebel came next a 48K Sharp 
MZ 80K, she has lasted about 16 
months Hers is the keyboard I know 
best, for all its clatter At the last 
count, 1 had about six Basic dialects 
and three Forth. Jezebel has every- 
thing I want from a computer except a 
decent keyboard, colour and three 
channel sound. 

I admit I was beguiled by the One 
ads, the teaser articles in the compu- 
ter press merely heated my ardour Be 
still my dancing pulse! So, in Jate 
October, 1 ordered one. Well the 
royalties Jezebel had eami me would 
pay for it. 

In calmer moments. I mused on the 
long and honourable pedigree of 
Tangerine, no new hot shot outfit this, 
sound expertise I thought, sound 
financial backing, I thought 

By now, your ears witl have been 
tilled with the woeful tales of those 



who are Waiting lor One. The sleep- 
less nights, the phone engaged for 
days on end, the bedwettmg, the eter- 
nal promise of delivery next week, the 
damnable "Fur Ehse " everytime the 
One switchboard put me on Hold 

Friends jeered at me in ihe street 
"Has Erie arrived yet?" 1 lost my appe- 
tite, stopped shaving, wore the same 
tie two days in a row. my work was 
suffering, 

On February 19th, Eric arrived. The 
time since then has not been dull 
Because of the placid and predictable 
nature of the One Extended Basic 
<v I QL Eric was soon changed to 
Aeilrie Boodaxe, somehow the name 
seems more appropriate 

It is my firm opinion that those who 
p reduce user manuals without indexes 
should be smothered at birth, or at 
least debarred from the company of 
honest and trusting folk Compassion 
for the less privileged lorbids me from 
offering en opinion on those who 
punctuate manuals with infantile and 
unhelpful cartoons Two sheets of 
errata accompanied the manuals 

The machine itself is a sturdy thing, 
not un pi easing to the eye, which 
makes it both useful and decorative 
The keyboard has bx\ unique feel (tac- 
tile feedback} and is optionally noisy; 
sadly, some keys are marred by a 
tendency to remain depressed. 

From co Ed start or power on or 
whatever, you eventually get a Imle 
message that tells you that you have 
QRIC EXTENDED BASIC VI and there 
are 47870 BYTES FREE; if you enter 
PRINT FREIOI, you gel 39421. which I 
am assured ls the amount of memory 
available in bytes, but if you enter 
GRAB followed by PRINT FRE(0! you 
still only get 46588 bytes free and I 
thought this was supposed to be a 4BK 
machine (which, according to my aba- 
cus, is 49152 byiesl Someone has 
been misled. 

It is a sad comment on Life or Death 
or something, that the April issues of 
some computer magazines are still 
carrying advertisements which prom- 
tse IS colours on a 16K machine 
delivered in 28 days and while I'm at il 
is N honest to describe 240 x 200 pixels 
as high resolution? 

One Basic is an idiosyncraiic little 
diatect, related on the distaff side to 
Microsoft In some respects it is a lazy 
and sensuous thing, it does not insist 
on LET for variables, or arrays of less 
than 10 to be DlMmed. and will quite 
happjly accept PRlNTing without semi- 
colons. 

Vou may have read that PLOT re* 
places PRINT AT but this is not so 



116 COMPUTER & VIDEO GAMES 



PLOT is a viper of a command which 
will creep into your tent if you let it 

It is not easy to predict in which of 
the eight colours it will print a string, 
unless it ts numeric, then it will be any 
colour you like (as long as you like 
green) 

The SIRS command is a joy and a 
delight Get it to produce a string from 
an integer between 1 and 9 and ft will 
produce a string two characters long' 
The first character being the deceitful 
CHRW2I and the second your precious 
number, even if you prune off the 
deceitful CHHS. you will still turn green 
when you PLOT. Could a mere BEEB 
boast such sophistication? 

Getting Aeilnc to produce ail eight 
colours of foreground and background 
AND use double height and flashing 
characters is a challenge to the intel- 
lect perhaps equalled only to playing 
Towers of Hanoi while blindfolded and 
wearing boxing gloves. 

Incidentally, the One does not boast 
the full Teletext Alphamosaic charac- 
ter set WARNING: Teethmarks on the 
casing may invalidate the guarantee, 

The SOUND. MUSIC and FLAY com- 
mands offer great scope for investiga- 
tion The Sound chapter of the manual 
is one of the more Byzantine chapters, 
omitting' to give any examples of the 
SOUND command 

Although there are three music 
channels spanning a magnificent six 
octaves it is not easy to get each 
music channel to do something Af- 
ferent to the other two. Well, actually 
you cm get it to do this once or twice, 
but you might be better employed with 
the screen display or playing Towers 
of Hanoi than attempting a three pan 
arrangement of Jesu. Joy of Man's 
Desiring. 

Which is a pity r as I was looking 
forward to it. The onboard loud- 
speaker was very loud and turned the 
screen into porridge whenever it 
ZAPped or PlNGed. sadly it turned 
dumb after three days, but it still blasts 
away through the Hi-Fi and I can 
control the volume on that 

There is a current fashion for neat 
pot Basic lie Structured Basic) as 
opposed to shambier Basic {what I 
write) There is a whole chapter de- 
voted to this in the manual Somehow I 
feet they would have been better em- 
ployed compiling an index Structure is 
fine if you have a BEEB or an MZ BOK 
with Hudson MegaBasic, but if your 
line length is restricted to around BO 
characters you will be hard pushed to 
produce a si/eable program which is 
truty structured and running efficiently. 

I sbll maintain that the most useful 




programming too! is a large piece of 
paper and a pencil with a rubber on 
the end of it It will be interesting to 
see the promised BBC-type Basic, will 
it be a true Structured Basic or iust a 
less hastily produced Microsoft type 
perhaps with WHILE WEND. 

There are a number of reserved 
words buried in the Basic but not 
mentioned in the manual one begins 
JO and an INVERSE lurks in there 
somewhere. 

The omission of VERIFY is almost 
criminal, given Aeilrics unreliability 
when saving programs even at 300 
baud Isuper safe), and the lack of file 
writing reading commands will surely 
place immense restrictions on us ap- 
plications 

I am frankly disappointed in the 
One. Its Basic seems a hastily pro- 
duced thing, as is the manual The 
advertising and brochures have been 
misleading and at times dishonest. The 
telesales staff have had to 
spend months covering for 
this ill-conceived product 
by promising delivery 
soon 



I coy Id not in 
honesty recommend this 
machine to a beginner and an ex- 
perienced user would be better 
advised to buy a more thoughtfully 
produced and supported product, even 
if he or she would have to buy a 
decent keyboard, or save up lor some- 
thing further up market 

CRt BE COEUR: Is there a manyfac- 
turer of popular home computers cap- 
able of honest publicity and realistic 
delivery dates 7 

Dear Mr Qllett 

smu you wrale your piece about MM 
no dehwif problems and the manual is 

^dSL ashed us to surest thai the 
best way of dealing with the problems you 
are experiencing is to make H gig 
m *nt to see tile* *wttf ™*' ^*^, 
No* that they M«t close* flown i the ma J 
order operation, you II M « >> *■"» 
play getting through to Ihem 
Just in case you Med reminj- 
mg the number is mm Z7Wb 
or 27575 _ . 

ii anyone elit has Orit POT" 
lems please *end the machines bad 
to Oric (if purchased hom —^Jf^i 
ridna fPO BW m Cambridge CB4 1PH) 
_ obviously this o«ly W"** * 
mail eider customers Anyone 
wilti a fault on an One bought in 
ashopahouWSinHtortakitt 
back to where It wis pur- 
chased with the request thai II 
is lested by that company s 

eiperts »nd. n r»«»*nf-- 
#re1urnedtoOric¥iattiem 

Our thanks lor theering 

* up post opening time, 

Mr Dlletl we do hnpe 

yon come to love m* 

enjoy Aeilnc Bloodaie 







" 



Sinclair ZX Spect 



ZX Spectrum 



YELLOW 




The growing range of Spectrum Software 




IIS COMPUTER & VIDEO GAMES 



You'll know already that the 
Spectrum has generated an 
enormous range of peripherals 
and independent software. Our 
own range is growing very fast 
and is shown in the Sinclair 
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every ZX Spectrum, 






~ 



turn - news! 



T6K now 




95 

Previously £125. 



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M last, a 16K colour computer 
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Why have we done it? 

Partly because the sheer 
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oecause we hope you'll buy a 
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We've all heard about colour 
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terrier. Here's the computer 
thats done it A colour computer 
«th advanced graphics that's 
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Right now, you can order a 
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ugh-tevel computing at the 



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lowest possible price, we've 
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At prices like these, there's 
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n, 




ZX Printer now 
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How to order your ZX Spectrum 

Access, Barciaycard or Trust card holders 
- call 01 200 0200 24 hours a day, every 
day. By FREEPOST - use the coupon 
befow Please allow up to 28 days for 
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ZX Spectrum 

Sinclair Research Ltd . Stanhope Road, 
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Tel: 0276 665311* *•« no 113*104 



To^ Skiclalf flawarch, FREfPOST, Cambariay, Surrey, GUIS Mft. 



Order 



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Sinclair ZX Speclmm- 4BK RAM vertton 

5>r>cla>rZX Printer 



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Postage and pacing ord er* und er 190 
ord*rf aver £90 



iooe 
oo?e 

0029 



Pleas® tjcfc if you require a UAT receipt 

* i enclose a cheque J poataJ order paytlXe to Sinclair Research Ltd for £ 

"Please charge to my Acc*sa/8arciaycar^Tru#l£a«i account no 

*Pl#fll*d*ltl«/C0n^T*tt4C^i^M J I I 1 lilt 

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FREEPOST -no stamp nli d t J. 



Png*» apply to UK only. 



J L taw 

E ipQrl pf«c*» on application 



COMPUTES & VIDEO GAMES 119 




RULES OF COMBAT 



Prior to combat, the attacker and 
defender are awarded points. 

1. They are allocated points as 
described in Part 2. including points 
for being adjacent to the General 

2. Pieces behind a boulder are 
awarded an extra point at ih© three 
hex range. 

3. Pieces close to a boulder which is 
not exactly between the attacker 
and defender may ox may not re- 
ceive an extra point 

4 Garrison walls are similar to boul- 
ders and provide the same cover. 

COMBAT TABLE 

To determine the outcome, the 
computer selects a number from 
one to six for the attacker and for 
the defender if he is returning the 
fire. If he is not returning the fire, 
the defender is given one point, To 
these scores are added the points 
awarded above. The outcome is 
shown in the table, 



DEFENDER ELIMINATED: Attacker scores more than 5. 
ATTACKER ELIMINATED: Defender scores more Than S, 
DEFENDER RETREATS: Attacker scores 4 or 5, defender scores less 
ATTACKER RETREATS: Defender scores 4 or 5. attacker scores less. 
BOTH MISS: Any other scores. 



OUTCOMES 



A-RET:* The attacker is forced to 
retreat 1 hex away from the direc- 
tion of the defender. The directions 
in which the attacker may move are 
shown at the bottom of the screen. If 
none is available, the attacker is 
eliminated automatically. 

If the combat was at t hex range, 
the defender will dicker U AD\T If 
*TT is pressed, he may move into 
the hex vacated by the atl acker. 
The f olio win g rules apply with 
regard to the Flag: 

1) If the attacker occupies the Flag 
hex, he must retreat without the 
Flag 

2) The defender may advance into 
the empty Flag hex This must be a 
winning condition since only an In- 



dian may advance into the Flag hex. 

3) The General or a Trooper may 
retreat into the Flag hex: Indians 
may not. 

4) The man occupying the Flag hex 
may advance with the Flag. 

A- ELM: The attacker is eliminated 
and removed from the map, The 
defender may advance as de- 
scribed above. 

BOTH- The attacker and the defen- 
der are removed from the map, 
D-RET:- The defender is forced to 
retreat as described above and the 
attacker may advance. 
D-ELM> The defetider is eliminated 
and removed from the map. The 
attacker may advance 
This completes the rules. 



WARPATH PART 7 — COMBAT 



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120 CGMPUTEK A VIDEO GAMES 



THE Happy Hunting 
Grounds or Boot Hill get 
ready to receive casual- 
ties when the computer 
goes into its combat 
routine. In the final article in this 
Warpath series, we Look at how the 
computer analyses a battle 

Last month ! left you halfway 
through the combat sequence and 
slightly up in the air. 

Prior to that, you had always been 
able to type in the code and ai least 
be able to check it by running the 
program Last month this was not 
possible, 

The search routine is called in 
line 1230 and it may be wise to omit 
the statement KB^USR^Q). while you 
test the rest of the program. 

When writing the routine 1 had to 
set up very elaborate routines to 
debug it. 

Normally. these consist of first, 
getting the code under control — 



that is, looking for the silly errors 
that clobber the whole of memory 
— and secondly, ensuring that the 
logic is correct. 

It helped a great deal to write the 
code m Basic first and then translate 



Note that the attacker is given 
subscript 1 and the defender sub- 
script 0. First, Y is set to 1 and all 
attacker information is saved A 
similar set is then prepared for the 
defender i.e.: 

Having decided whether the de 



Attacker 


Defender 




KBU) 


KB(0) 


IBOARD location 


KSO) 


KS(0) 


Video location 


KT(J) 


KT(0) 


Character type 


G(l> 


CKO) 


Character 


KV{1) 


KV(0) 


Memory location 


KQO) 


KQO) 


"Man in Flag hex" Hag. 



The figure below describes the 
lines within the Combat sequences. 
Follow this through with the coding. 
Lines 1330 to 1500* however, require 
more explanation. 

Once an attack has been deter- 
mined, a table is set up (see lines 
180 and 50). 



fender will (or can) return fire, the 
combat points are calculated (See 
line 280). N(Y) accumulates the 
points. RANGE (in Basic) is used to 
test whether a trooper is next to the 
General for an extra point. 

Note also how Y is used to calcu- 
late who gets the benefit of cow. 




Ron Potkin takes to the Warpath for the fast time and deals with the rules of combat 
(left) and the final piece of programming, if you have had any problems with the series 

please write in. 






Figure 1 

740 : Clear attack Hags, Obtain location of each piece In turn. Gosub 

COMBAT 

1230 40 COMBAT : Display WINDOW Put Indei in SK, SP into SS and BL in 

SB and call XS(16) — RANGE il there are no allackers. return lor nejcl piece 

Calculate K7 — number of defenders at 1 hei range. If zmo and man is a 

tomahawk, attack is nol possible — return 

1250 80 LETTER Print letters against defenders, but make sure tomahawks 

only light at one hei. 

1290 AUTO : If there is only one attack at 1 hex (variable L2| combat Is 

automatic so prompting is not necessary. Goto TEST 

1300 1310 WHO : Flicker for decision and check input. 

1320 TEST Test input some more and set up table, 

1330 REPLY : II defender has already lired or he is a tomahawk being 

attacked at greater than 1 hex range, he cannot reply. If distance is 1 hex. 

others must reply 

1340 50 RTN ; Prompt lor return of fire if he returns, determine his defence 

points and set attack flag in PTABLE so that he cannot reply again 

1360 : Calculate altacker s points 

1370 ODDS ; Calculate result using C4 — the ODDS table, 

1380 : Remove letters Irorn screen 

1390 : Whatever will be will be. 

1400 : Update BtGSCREEN and return to tine 740. 

1410 A-ELM 

1430 A-fiET 

1440 MISS 

1450 D'RET 

1460 D-ELM 

1480 BOTH eliminated, 

1500 ADVANCE: II 1 hei range, winner may advance. 



Finally, line 300 prints the points on 
the screen and adds to N(Y) a ran- 
dom number from I to 6, 

We can now calculate the result 
using the ODDS table. C4, and print 
it on the screen using the routine at 
1700 

The elimination in lines 1410, 1460 
and 1480 are handled by subroutine 
170, Retreats are carried out by line 
1510 These are again controlled by 
Y-0orY-l. 

This is the seventh and last in the 
Warpath sen.es When you have en- 
tered this months code, you will 
have a working game up and run 
ning. ready for you to take over 
either the cavalry or the Indians and 
lead them to victory against your 
computer. 

You will also have a complete set 
of rules and hopefully a full know- 
Ledge and understanding of the 
workings of this program. 

Warpath has been in such detail 
so you can conven it to your own 
machine and you can take elements 
of the listing and use them m your 
own wargames 

It has been fun writing this series 
and I hope you have enjoyed fol- 
lowing u 



COMPUTER & VIDEO GAMES til 



MACHINEl 
CODEi 



■ 



CALLING ALL 
THOSE GOSUBS! 

Planning a series of COSUBs which 
call one- another up is usually one of 
the first lessons and early thrills of 
Basic programnung. 

But how does a machine code 
program find its way through the 
GOSUBs and RETURNS whjch still 
make up a large chunk of every 
program? 

Last month 1 looked at the idea of 
using the subroutines built into the 
computer's ROM. This article will 
tackle assembly language instruc- 
tions associated with subroutines 
and the mechanism used by the 
microprocessor to keep track of 
subroutine calls arid retuim 

The instructions for subroutine 
calls and returns in machine code 
work similarly to Basic but the call is 
to a memory address instead of to a 
line number. 

Executing a subroutine call 
makes the microprocessor continue 
execution with the instruction at the 
address specified in the call in- 
struction, and a return instruction 
makes the microprocessor go back 
to the instruction following the sub- 
routine call. 

The 6502 has only one subroutine 
call instruction. JSR, which can be 
used only with absolute addressing, 
and a corresponding return instruc- 
tion. RTS, 

The 6809 has three subroutine 
call instructions; BSR and LBSR, 
which are used with relative 
addressing and take one- byte and 
two- byte offsets respectively; and 
JSR, which can be used with ex- 
tended, direct page, and all in- 
dexed addressing modes, The re- 
turn instruction is RTS> but there is 
also another way to perform a re- 
turn, which we will look at later. 

The Z80 subroutine call instruc- 
tions all use absolute addressing. 
The instructions available are; 

CALL address (call unconditionally) 

CALL NZ, address (call if Non- 
Zero, i.e.. if Z flag set) 

CALL Z> address (call if Zero. Le*» 
if Z flag set) 

CALL NC, address (call if No 
Cany, i#. t if C flag clear) 

CALL C ¥ address (call if Carry, 
i.e., if C flag set) 

BY TED BALL! 



CALL PO. address (call if Parity 

Odd, ie>> if PO flag clear) 
CALL PE. address (call if Parity 

Even, i.e., if PO Hag set) 
CALL P. address (call if Positive. 

i.e., if S flag clear) 
CALL M. address (call if Minus, 

i.e , if S flag set) 

When you use the conditional 
CALL instructions the subroutine 
will be executed only if the relevant 
condition is satisfied, otherwise the 
processor will skip to the next in- 
struction after the CALL instruction, 

The Z80 also has a similar set of 
return instructions: 



RET 
RETNZ 
RETZ 
RETNC 
RET C 



RETPO 
RETPE 
RETP 
RET M 



STACKING IN 
STRUCTURE 

in order lo be able to get back to 
the right instruction after executing 
a subroutine the microprocessor 
has to save the return address 
somewhere. The 6502, 6809 and ZBO 
all use the same principle for saving 
the address, but the details differ 

The method for saving return 
addresses uses a data structure 
called a stack* in which new items 
are always put onto the end of the 
stack and stored in the order they 
were put, or pushed, onto the stack, 
and items taken, or pulled* from the 
stack come in the reverse order to 
which they were pushed. This 
allows subroutine calls inside sub- 
routines to work properly, wtth a 
return always going back to the 
instruction following the last sub- 
routine call executed. 

The terminology for a stack can 
be confusing: the last item pushed 
onto a stack is called the top of 
stack, bui the three micropro- 
cessors add to the stack down- 
wards in memory, so the "top of 
stack" is actually at the lowest 
address. 

When a subroutine call is ex- 
ecuted the microprocessor stores 
the return address in the two bytes 
at the address referenced by the 
Slack Pointer register (SP in the 
6502 and ZBO and S in the 6809). and 



decreases the Stack Pointer by wo 
A return instruction does the oppo- 
site, increasing the stack pointer by 
two and putting the two-byte return 
address into the Program Counter 

The three microprocessors also 
have some instructions that may be 
regarded as special types o! sub- 
routine calls. 

The 6502 instruction BRK (Break) 
saves the return address and the 
status register on the stack, and 
jumps to the address stored in 
addresses SFFFE and SFFFF 

The 6609 has three "Software In- 
terrupt instmcuons, SW1. SW12 and 
SWI3, that save the return address 
and all the processor registers ex- 
cept Stack Pointer S on the S stack 
and then jump to an address stored 
in high memory. SWI jumps to the 
address stored in SFFFA and 
SFFFB b SWJ2 jumps to the address 
stored in JFFF4 and SFFF5, and 
SWI3 jumps to the address stored in 
SFFF2 and SFFF3. 

The Z80 has the "Restart" instruc- 
tions RST 0; RST 8, RST 10H. RST 
18R RST 20H. RST 28H, RST 30H. 
RST 38H. which are equivalent to 
CALL 0. CALL 8, etc., but use only 
one byte instead of the three bytes 
for a CALL instruction. 

On ROM based computers the 
addresses used by these instruc- 
tions will be in the ROM and will 
have been set up by the manufac- 
rurers. To use the instructions you 
will have to find out how they have 
been set up, either from the manual 
or from books and magazine arti- 
cles on specific computers. 

As well as the slack being used 
automatically to keep track of sub 
routines there are instructions that 
allow you to push the processor 
registers onto the stack and pull 
from the stack into the processor 
registers 

The 6502 has PHA, which pushes 
the accumulator onto the stack. PLA 
which pulls the top of stack into the 
accumulator, PHP which pushes the 
status register P onto the stack, and 
PLP which pulls the top of stack into 
the status register. 

The 6809 has two Stack Pointer 
registers, the hardware Stack Pom 
ter S which is used for subroutines 
and interrupts, and the User Stack 
Pointer U. The push and pull in- 
structions are PUIS. PULU, PSHS. 
and PSHU. and the mnemonic must 




MACHINE 
C 



§ » 



be followed by a list of the registers 
to be pushed or pulled. Any com- 
bination of registers except the 
stick pointer for the stack being 
used may be pushed or pulled in 
one instruction. For example, we 
can have 

pshsa 

PULSCCPC 
PSHU PCYXDP 
PULU AAY 

The order the registers are 
pushed onto the stack is PC, U or 5, 
Y, X. DP. B, A, CC, and they are 
pulled in the reverse order, 
Although the assembly language 
allows you to list the registers In a 
push or pull instruction m any order 
the actual push or pull order is 
always the same. 

Note that including PC in the 
operand of a PULS instruction to 
pull a subroutine return address 
into the program counter does ex- 
actly the same as a RTS instruction, 
and this programming trick is often 
used to save putting in the RTS 
instruction 

The Z&O push and pull instruc- 
tions all work with two bytes at a 
time. The instructions are PUSH BC, 
PUSH DE, PUSH HL, PUSH AF, PUSH 
K. PUSH IY, POP BC, POP DE r POP 
HL, POP AF. POP K, POP IY. 

When you are using subroutines 
and push and pull instructions you 
have to be careful to balance the 
number of bytes pushed and pulled 
between the execution of a sub- 
routine call and the execution of the 
return. For example, if you begin a 
subroutine by pushing two bytes 
onto the stack and pull four bytes 
off the stack before the return, the 
extra two bytes will be the return 
address and when the return in* 
struct! on is executed the processor 
will jump to whatever address hap- 
pened to be in the two top bytes of 
the stack before the last subroutine 
call. We can now go back to last 
month's "print a message 11 routines. 

These routines were not written 
to be used as subroutines, so if you 
wanted to print several messages m 
a program you would have to repeat 
the whole code every time. As well 
as changing the routines so they can 
be used as subroutines there are 
other improvements. 

The 6502 and ZBO routines last 
month were rather complicated as 
the 6502 does not have any 16-bit 



registers and the Z80 does not have 
any 16- bit compare instructions. 

The routines can be made much 
simpler by marking the end of each 
message with an "O 11 instead of pro- 
viding the length of the message, 
With these changes the "print a 
message" routines, where the mes- 
sage may be of any length, become: 
6502 
Calling sequence: 

MESSKJ - MESSGEy256 

MESSLO MESSGE-256- 

'MESSHI 

IDA MESSLO 

STA MESS AD 

LDA MESSHI 

STA MESS AD+1 

JSR PRMESS 

"Print message" subroutine: 
PRMESS LDYO 
NEXTCH BEO DONE 

JSR OUTCH 

1NCMESSAD 

BNE NEXTCH 

UiC MESSAD + l 

JMPNEXCH 
DONE RTS 

Calling sequencer 
LD HL,M£SSGE 
CALL PRMESS 

"Print message' 1 subroutine 
PRMESS LDA, (HL) 

RETZ 

CALL OUTCH 

INC HL 
JR PRMESS 
6809 

Calling sequence 
LDXMSSGE 
JSR PRMESS 

"Print message M subroutine 
PRMESS LDA t X I 



BNE DONE 
JSR OUTCH 
BRA PRMESS 
DONE RTS 

There is another point that was 
skimmed over last month. We 
assumed that the routine OUTCH, 
which prints the character whose 
code is in the accumulator will not 
change the contents of registers. 

This is true in many computers, 
but no* in all However, we can 
ensure that none of the registers axe 
changed by saving the registers on 
the stack before calling the ROM 
routine and restoring them after- 
wards. If we call the ROM routine 
that prints the accumulator PRINT A 
we can write OUTCH routines that 
preserve the registers as follows: 
6502 
OUTCH PHP 

STA TEMP PLA 
TXA TAY 

PHA PLA 

TYA TAX 

PHA LDA TEMP 

LDA TEMP PLP 
JSR PRINT A RTS 
Z80 

OUTCH PUSH AF POP rf 

PUSH BC POP DC 

PUSH DE POP HL 

PUSH HL POP DE 

PUSH IX POP BC 

PUSH IY POP AF 

CALL PRINT A RET 

6809 

OUTCH PSHU Y.X.DP.D.A.CC 

JSR PRINT A 

PULU CCAD.DP.XY 

RTS 
Note that we do not need to save 
S as the ROM routine must leave S 
unchanged after a subroutine call 
and return, and that we can put D in 
the push/pull list instead of A and B 





&*fer# cifl mrtructiw* 




mm «■ 




Sue* ^ 




1 m. 1 




** — *+mm 






PIHHar 




*wfy bifll§ nlHfl §tfo"W 















■+ > 



.'>» 



SL 







CHECKLIST TABLE 

Campari fifw St#r 10 *•/ Wi' roil letT Wu*ir>g cwdf n 



MOVE 


Dott 4 bttong lo i Irtaartly ciT.pipf "* 
It it t tqutPi away. *0iat vertical*;. 
tion/unUsNy «r dkaQQflafJy? 




HUM 


Ooai 4 bfffcpfifl 14 t fcnaadfr fflap*ff * 
li it 1 toutft ivvay, t rt*i»P vtrEica% i 

haM/OntaSly at **4Pfi*l?V 7 






1 l squirt away, vertically or 
ho/iiontarlp kiul Ml d>agt> 


•ne ftfft movement 
pftis* 7 




Ooot it fralpng id an aliaa amatia? 


li il followed by i Return 
dc*W 


RETURN 


ttlhl flflri Hihiming ID I *t*r ti^n^ng 
| hah trnfMii ai il lift on thi' 


fri sec end movtmenl 
phiMl 


li H 1 iquirt away fflfttttft* Of 
I^OTiJomaMy bui tuA anflftnalrt* 


Phi it tallow i fted 
Baiter? 


ATTACK 


Dftll H Df l«ng ID an OUtAf aittprm' 


If Ff i hut mmitmtni 
phut. »i it ^pJ^Dvw«d ov j 
Sray onfert 




li rt l icjuafD amy. varucei* of 


lacoAd mavamam 
phete, did ne#i neve hi 
iu own ampin on hnrt 
nrntrntnl on Jit f 


STJW 


li ri*aL uavnrtg at present star* 


anything Bui a And flrdei* 


CAflGQ, Dfiif IH-ai *i*ff game turn al i fialawiv 

JUMP MP Start 

FtUNOEfl 


riiiL ii wtf o«b oidfi av*f 
bom iiwrtmani phases* 


Dd#i H mova lo a Gtifawav Slar* 


Is th« etihar mwamenl 
phase ci p«td oal* 


[}i!4 dcTfar#ti[ GaTtwav Star^ 





Friendly * Empire- wruen a tltafi current empne n not af wir v* rr. 

Enemy Emp*ri which a fleet's corf ant ampin it at war 

Seme Same empire ai tht or»a you va 1*1 

Akan A etar belpnginp 10 an empire efkar than tht one you hi** 

Th* ChetUiil C*wt ■• A'm way of *rtiuffrfcy thtl you have ratf •fft«r*d An ■ftogar o*d#i 
m*y ivtiill in on* of veur Aa«tt bKDm.nQ io»f in ip4c* 

.^truvmi o«d«fl ran* Nnrt O'T" #«n $1 yov' *«v»n l<«rct th*y ^'. 
t» £h#tk*d «a«tfi«J thj* dipft And it vou c«n ini« C f V«« ' !o f #ch of fpt« queition* 
*«t Mil ih*p* Itwin tn* m^i it * v*itfl o*i« 

Hi cp**im u-ji wiiti a "1Mg" tn#n fh« o-ii*- >i ^irngm* m th^l coAlvit in o'dtf ta 
prorri|rt ¥'#» «^iw«fi Httna o* fn« dunliurn «r« i>ma*td m in Lino turn W** tn* 
jui« cottluf cki it ^*n tftM* ftffl u*n** jnvthmfl otha# lh#n i 
fl^-a O'dr rUo<l biKAUrHI na RjrfJ offlwr cjn tw* f0ll@^«^ by • S>fiv * 



ANOTHER CHANCE TO ENTER 

- . gutrtrirm 1m ifn . m* ma Jti.OW fl<i#ii 

cJwiiFfr-ti y o*i rh« m*^, droff owf i San^i in tha te^ 

Please include me in the Seventh} 
Empire Competition. 
/ name my /ride; 

My name is: 

Address 

Telephone 




11 you ire new to the concept cd Seventh Empire And went (u find 
out how id make use of these two alien pag*i . . , read on 

The Seventh Empire is a unique oneway play by mail game 
Reader! send in thair orders on the lorm opposiie and than ream 
how tti«y sol on m the next i&sue ol C&VG There is no luck in the 
Seventh Empire and the ikill lies in guessing hew other players 
will have lo move and taking advantage of the most profitable 
ban les, trade routes or gateway jump* 

IF you want to enter Ml in the Iprm below But should you warn 
to use these pages on a more simple level we will he i«ning an 
additional competition tor non-Seventh Empire players in our 
August issue 



TAKE TO YOUR FLEETS 



Welcome back to galactic con I 
I lie l as the mighty space empires 
of our play-by marl game clash 
again 

The fleets have been spread 
tb rough tbl galaxy by aur 
restored disc drives and the action 
is set lo commoncu You thou Id 
oil have received a nolo of your 
starting positions and personal 
code number. If not ring us 
quickly 

To prevent losing new fleets in 
space, you should take an im- 
mediate copy ol your code hum 
ber lor Itjture reference 

And when you have filled in 
the form opposite then be lure 
and keep a copy of it so you can 
work out your space profits neat 
munth — and also realise where 
your neitt move will be starting 
Irom 

All orders must be back iri the 
C&VG oHices by June Z3fd so be 
prompt m turning around your 
first baith ot orders 

In case your rule book is not to 
hand, we have included a check- 
list chart and a run down of all 
the possible moves 



And the pci/e for the top scor- 
er this turn is once again ihree 
software cassettes for his micro 
By the December issue we 
should have an overall l op scorer 
for the first six months and he 
wrll win himself the promised 
Cole co vision games centre 

Remember to check your 
orders against the checklist 
chart to avoid errors which mighi 
Lose your fleet in space Any 
problems and yaur ph on times 
are open on Friday afternoons, 
phone 278 6558 

Imperial fleets are going to 
belong to the seven players who 
had control of them last time. 
even though their fleets may no! 
be restricted to that particular 
empire 

1 »a ns" Empire K G ad man , Fort luac 
Sun Empire R Archer. Taunton 
Piraic Empire P Nevms. Warrington 
Bloodline Ernpsie S Birch, Whrtfey 
Dead Imp ire Speight, Cardon 
Affifthvif Empire B M JoMf, Diss 
Water Empire S Chambers,. Norwich 

May the scourge of galactic 
piracy never share your trade 
routes 



SEVENTH EMPIRE MOVEMENT ORDERS 



Key 



S 

M 
T 

R 
R 

A 

J 
C 
P 



QRLHH 



STAY 

MOVE 

TRADE 

RAID 

RETURN 

ATTACK 

JUMP 

CARGO 

PLUNDER 



MOVEMENT 
MODE 



MONI 

TRAVEL 
TRAVH 

ATTACK 
ATTACK 
ATTACK 

GATEWAY 
GATEWAY 
GATEWAY 



CONDITIONS 



I 

Between empires at peace 
Between stars of d liferent types 
and empires at peace 
Star of alien empire (phase 11 
To star of original empire (phase 2) 
S'a' of empire a! war with engine* 
empire 

To another gateway slar 
To another gateway star 
To another gateway stet 



T Mfi- key refers to the computer code lor the order but you should 
write it out m full 



124 COMPUTER 4 VIDEO GftMES ' 










WMmi 



STATE OF THE 
GALAXY 

A new galactic map has been 
formatted by l h * Computer & 
Video Games computer ready to 
act on your orders The map 
includes fleet positions but no 
i/ade index until you have starred 
your new trading missions 

But before you launch your 
seven revitalised space Heels 
back into the (ray. digest the new 
information given below 

The Raid Penalty lor this, turn 
is I and that should be put into 
your Raid equations 

The Diplomatic Diagram, given 
below is as we last saw it in the 
April issue Those empires joined 
by firm are at war with one 
another and where two empires 
are not joined. Meets can trade 
and travel peacefully between 
them. For example. D'Taan s 
empire is at war with only iho 
Water Empire and the Pirate 
Empire this turn 

We have also included a re- 
minding diagram of the Star 
Types and their trade values 

The Form for the hrst turn of 
the second Seventh Empire 
series is included bottom right 
and please remember thai we 
can only accept entries sent m 
on that form — not photocopies 
Star type 



FOZUZ 

o 


LARUB 


VIBET 

♦ 


XOLIP 

¥ 


1TIL 

IP 

? Hi 


FUN US 

¥ 


1 II IP ' 


1 YANOK ! 

¥ 


XOKEG 


BOX 

o 


VI/.AX 

o 


Q1RUS 

¥ 
»o - 


KAZAN 1 


ABOB 
O 


SONEJt 


VEPOZ 

¥ 

- 


QATOT 

O 

• 


HEZOU 

* 


ASOL 

i 


SUXBK 

¥ 


BAKOV 

* 


UllWN 

* 


RURUS 

O 


MUPrP NAX1G 
* O 


BM ID ! 


WAVAB 

O 


HIVI S 
* 

Bi 


MEGUD 

O 


NABOK 
O 


DALIX 

¥ 


OLEX 

¥ 

M 1 


TASAT 

¥ 


CAZUV 

* 




¥ 


DITUG 

♦ 
m u 


OKAP 

¥ 


IOXAZ 


OX AN 


GOTEG 

¥ 


T 

m 


KOVEP 

♦ 


, USUG 


PMM)B 

¥ 

pT 


JADEG 

♦ 


ENAK 

O 


Kl-TAK 


l GON 


POROV 


JINIS 


FAD IS 


I.UKIK 

¥ 


vusss 

ate 


XAPUS 

o 


IX1P 
* 


FAGIL 

¥ 


11/ 
* 

at 


VODAZ 

4 


XUGOD 

* 


IBED 

¥ 


VASUX 

* 


QLTXIN 

O 


IIIPEB 


ASOR 

O 

?»7 


SIDAL 

¥ 


VIZET 


QAVUV 

* 


KAKUR 
O 


\i'J 1 

♦ 


SABAG 

¥ 


et HI 1- WAGAP 

V ¥ 

i ■- 


Kol.EK 


MINEP 
O 


NUVEX 

¥ 


BAZIX 




WUPIV 

¥ 


KORl'l. 

¥ 


MEDEN 

♦ 


nuzet; 


DUSUP 

* 


OPOD 


TUBOX 

* 


CIGER 

O 


GAZORi 


DABAG 

¥ 


OTAN 


TUXlX 

o 


CESER 

¥ 


GIR1X 


ELAR 
O 


KERUF 


ULEB 

¥ 


PfRAD 

V 

7M q 


JA\il 



ED IB 

♦ 


KOLOL 

- 


i Klip PULUD 
* 


Jl V \K 



The Gatf&etk Mnp 

Trade value T~ 

Code No: 




Orders in Block Caps please 



Telephone No: 



1 



AT 



FLEET 1 



FLEET 2 



FLEET 3 



FLEET 4 



FLEET 5 



FLEET 6 



FLEET 7 



1st Movement phase 



ACTION 



STAR 



2nd Movement phase 



ACTION 



STAR 



I wish to move the . . Empire's Imperial Ship from to 

Please notify us separately of any change of address. II 



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These two passengers certainty have! 

Among the rather weird collection of items in each suitcase (here are two which 
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these lour contraband items are related to each other. 



QUICK WEIGH IN MATRON 



Quiie early into a recent hospital visit I 
was surprised by a request to hop on the 
scales and lie weighed, I hail duly happed 
before I had even begun my mumbled 
reason tor being there — a desperate 
attempt to unload about a tonne of un- 
wanted Re"*' 1 ! 0'""t into the EHT 
wailing area. 

And thai explanation was cut than by a 
fearsome matron who burned me to a crisp 
with her acid enquiry as to whether I 
always weighed myself with an overcoat 
on. 

It was some hours later thai I realised 
whal I should have done — dismounted, 
carefully taken my coal off. folded it over 
one arm and stepped hack onto the sea lei 
againt 

As il was I discarded the tonne and fled, 
taking some small consolation in sending, 
anonymously ot course, this picture. If I 
have read her correctly It will lake her 
some time to wort out just how many 
TRIANGLES are needed In make the third 
pair of scales balance Which should de 
lay the processing of my sample tor a 
week. 

Readers of this magazine, however, are 
only allowed thirty seconds to complete 
this simple operation. 

128 COMPUTER 4 VIDEO GAMES 



THE LOWEST 
DICE ROLL 

Summer is now recognised medially 
m the most dangerous season far m 
members of the new species, fanaticus 
compuncus It is the tune when those 
mere mortals we live alongside teal the 
urge to remove a large quantity of their 
outer clothing and leap about shouting 
"thirty -fifteen", "Howtat Umpire" and 
"Mowed the lawn three times today f 

A strong urge comes upon us that we 
should also be doing something ene^ 
getic and that the entire population is 
becoming fit around us. 

But take heed . r . n can be fatal to 
kick the chair back and join trt A violent 
bout of croquet can ruin that typing 
finger. So here is a gentler way to move 
a few muscles, stimulate the brain, and 
so aid digestion. 

Copy our diagram, making fhe 
squares large enough to accommodate 
whatever size die your Monopoly set is 
supplied with. Place the cube in the top 
left square so that the 1 is on top and the 
2 is facing you, In all standard dice the 3 
will now be on the right. (Note: dice 
other than srandard are nof allowed!) 

A move is to roll the die by a quaner 
turn into an adjacent square, across or 
up or down — spinning diagonally over 
a comer is forbidden. After the move fiH 
in tfre line you have jmt crossed with a 
pm 







As you proceed on this rolling tour of 
the board you will gradually complete 
the sides of the squares. When you 
draw a line which finishes a square put 
i number in it — that number being the 
value showing on top of the die at the 
time. 

the square just completed wall either 
be the one the die is in or an adjacent 
square — occasionally you can com- 
plete two squares in one move, in which 
case enter (he top die number into each 

There is only one restriction on move 
ment. J possible you must roll so that a 
new line is drawn — you may only roll 
over a previously drawn line if there is 
no other choice. 

The exercise ends when you have 
completed every square and your effort 
can be measured by the sum of the 
Notes m the 12 squares 




The challenge is to find the path 
which scores the lowest rofaJ 1 You may 
record your moves by noting the initial 
latter of the direction you move the die 
each time: Up, Down, Right, Left. 

Entries should be written m the form 
of a list of moves and include a copy of 
the diagram with scores entered, and 
the tola] claimed. Usual rules apply and 
the editor's decision is final! 

SEVENS UP 



The solution to each ot the fol- 
lowing clues is an anagram of 
five consecutive letters, When 
you have found the twelve 5- 
leiier words, enter 
them in the grid In 
such a way that the 
seven i trst letters and 

the seven 

end 



Let- 
lers both 
form 



[ 




A MANGLED MATHS MESS 



When Paul Tutherwon gained his hat- 
rick of detentions in one week 
{awarded for his believed frivolous call- 
ing out of "tatftgJe" when asked to name 
one kind of angle) it was decided to 
make the punishment as ingenious as 
his classroom answers. 

He was given this word sum which is 
so obviously correct that little develop- 
ment seems possible. 

But, since there are ten letters being 
used and our counting system has ten 



EE 



R 

IB 



o 



digits. to 9, he was asked to replace 
each letter by a digit and convert the 
diagram into a caiid addition sum. 

As always, the same letter stands for 
the same digit each time it appears and 
there are no leading zeros allowed, 

Supper is in half an hour and fish 
fingers feature on the menu, Can you 
give the erring bui likable lad a hand 
and tell him which letter represents 
which digit' 
By Roger Myers 

SOLUTIONS} 



words when read 
from bottom left to 
top nghi The first is 
done for you. 
or doe, in an alfresco 



Buck, 
show. 

OR DOE RODEO 
Consumed regularly by teena- 
gers. 
Complies, on demand, with decibel level 
Bored Roman legions in part command 
Taking third place in entitlement 
So may we deck the poor lieutenant 
One may have remarked upon such a detonation. 
Restrain passion unit! the wedding, please! 
Strike a light! It's out until further notice, 
Quiw material consequence for an awful telephonist. 
The strange ritual of a jungle inhabitant. 
Introducing a new cosmetic OiJ of the rose leaf. 

By Ttmeshrink&r 






m 







mm 



SN3A3S 



tire* 
noe* 

TTKfr 

8018 

8X1 

dfi ONiwwns 



18 S 
ds) sa|Buefii a sapjiOQl 

I 6 f , Ml 



saiflutui 61 



sajenbs oi saiBueuj gi 
HdWVS S N0W1VW 



' (luids 01114* team aim** 

lueqdaia a(ii|M lauieai »1imm| jjihm 

Gum?} Aq pa^uii ait spjo* jnoj asata 

3ma *«. papas 
-ajd aq uea spjoM sft) ||i se iinds pue 
leaw Jno mbjiu pinoijs juafi MU'| uiog 
uaaifi sjafiui) uaajfi) tiystti e t« M33M0 
am sfiuiqi jag )o jsai am ue — lueqdaij 
pus JSk|]t&j pieasip pinoits Apei aqj 

Qiwoisn-j avNn 




SAD IN MY 
SPACE SUIT 

Rescue at Rigel appealed 10 me as a 
title, so 1 sent off for it, looking forward 
to an exciting sci-fi Adventure- 
When rhe game arrived I waited with 
eager anticipation for the cassette to 
load, entranced by the illustration of a 
scantily clad lady manacled to an alien 
machine, being menaced by an over- 
grown ant. Just behind the ant blaster in 
hand, was Sudden Smith, our hero, clad 
in a space suit. That would be me. [ 
thought. 

In the box with the cassette was a 32 
page booklet. A quick perusal soon 
revealed that here was something very 
similar to Hellfire Warrior, (see C&VC 
April S3), a Dunjonquest game. 

A list of single letter commands was 
given, and a background story describ- 
ing the objective — explore a hollow 
asteroid base orbiting Rjgel. and rescue 
human prisoners by pressing "T to 
tele port them to a wailing space ship 
How excuingl 



<£i ,r 



In play the rooms were drawn on the 
screen in slow motion, and movement 
across the rooms, by hitting keys 1 
"thru 11 9 plus L and R, had all the urgen- 
cy of a slug on the attack. 

To the right of the graphic display, if 
that it could be called, being entirely 
symbolic, were the usual fatigue and 
wounds statistics, with a couple of new 
ones indicating power m the power 
pack, and blaster bolts left 

The aliens, although looking like 
crosses, were actually a race called 
Tollahs — the superior ones being High 
Tollahs. Probably an American attempt 
at sal ire. If so, it left me cold, as did the 
rest of the game. 

If you Uke Dunjoriqiiesi games, fine, 
but don't, like me, expect anything 
different in this game. I got the distinct 
impression that the intricate back- 
ground story in the book was wrmen 
around an existing formula to give it a 
new lease of life. 

Rescue if Rigel, costing over £20, 
runs on cassette on a 32 K Atari or 16 K 
TRS-Ba and on disk on 43K Apple, 32K 
Alan, or 32 K TR5-80. From Computer 
Magic 



DWARVES WHO SPEAK ENGLISH 



The parallel 1 drew a few months ago 
between an Adventure game and a 
story is exemplified in The Hobbit from 
Melbourne House, which Tuns on a 48k 
Spectrum. 

The game is presented very much 
like a book - the 'front cover" with full 
colour illustrated title is displayed whilst 
the program loads. 

The game is a fairly dose representa- 
tion of the book, which is itself supplied 
as part of the package. The action of the 
game takes place in over SO of the 
locations described in the book and 
depicted on the map of Middle Earth. 

On the first visit to a location, a full 
colour picture of the surroundings un- 
folds, adding to the impression of a 
story-book game. 

But the player should beware of gaz- 
ing at the attract ive pictures for too long 
— another feature of the game is "Am 
maction", whereby the various crea- 
tures go about their business inside the 
computer 

Messages appear spontaneously on 
the screen from time to time as a result 
of this background activity, which has 

130 COMPUTER * VIDEO GAMES 



an effect on the course of the game, 
While you dtther. doni be surprised to 
see Candalf or Thorin* up and leaving 
either. 

The possible commands are very 
flexible. A language recognition prog- 
ram called "Inglish is incorporated, 
and "ATTACK THE TROLL CARE^ 
FULLY WITH THE SWORD* is recog^ 
msed as easily as "RUN". 

The game is linked to the story by a 
1 6-page booklet which explains the 
grammar and vocabulary of "Inglish", 
the split-screen mode of display, phis 
hints and tips on playing the game. If 
you are a Hobbit fan then you will enjoy 
playing the book and reading the 
game ... I think? 

The cassette costs £14,96 as it is sold 
with a paperback version of the Tolkien 
cld_iiic If you don*t know the story of 
Bilbo, GdJidalf. Golhim and the dwarves 
and their epic journey across Middle 
Earth, it will provide a few clues to 
playing the game, 



MUCH MISERY 
IN SCOTT'S TON 
HOUSE 

OK — I might as well admit it — I'm 
beaten! J have tried Scott Adam's Mystery 
Ftm House on and oil for ovcf a year, and 
mil haven t solved II. despite a recent 
concerted attack 

Readers have been willing to rue 
desperate lor help — and I hive deliber- 
ately delayed answering in the hope J 
might find Ihe solution Bui now I feel il Is 
time In come clean I can \ solve this 
mystery 

In Ftw House, the lirsi problem is to get 
inside, a devious ploy typical ol Scoll The 
clues are all there, and so with a sell- 
congratulatory pat on the back I entered 
ihe house. 

Alter being chucked bui a couple oi 
limes by a bouncer, lound how to stay 
inside Hound I went pressing buttons and 
pulling levers — all in search of the 
missing plans 1 

1 shot clay pigeons , met up with a 
mermaid, got dealened by a calliope, and 
unlocked (he secret ol a trampoline and a 

mmm I 



i 



BY KEITH CAMPBELL 



} 




YOU'RE NOT ALONE IN THE PADDED CELL 



\\ is comlortmg when slock in an 
Adventure Iq know you're not sfone! 
Many readers ivrrte in desperation far 
help. 

The interesting point Is that their 
problems are lairiy similar and tend to 
revolve around a small number of 
Adventures 

Perhaps these are Ifte games intri- 
guing enough to worry about! On this 
page hefp with these slicking points is 
often at hand! 

I would like to help my mystery 
correspondent recognisable by his 
distinctive notepaper, who writes 
variously as Bilbo from Bag End. and 
Desperate Advenltirer Iram h Padded 
Cell! 
Turn the page upside down Bilbo, to 



discover how 10 cross the river, And 
please reveal your tnie identity neii 
lime! 

Many (hanks to Geoff Phillips of 
London NW9. who has enabled me to 
re-enst >n Philosopher s Quest. For all 
those readers dying to know — it's 
really quite simpte — just think like a 
philosopher! 

Geoff also mentions that he feels 
five seconds is a more realistic re- 
sponse time for an Adventure, suite 
one cannot physically travel from room 
to room Instanlaneausly. True, the first 
time around this is acceptable _ the 
player is busy Hunting ahead But what 
about the poor devil trying Irom scralch 
for the 99th time, who knows his way 
into the middle of the game like- his 



strange pair of spectacles But what about 
the second boll? And how do you get your 
fortune told? 

AHsiair Miller at Richmond can answer 
the hrst question, bui is still stuck, and 
complains thai the hint sheet doesn't help 
e rther? This is borne out by Simon Clatke 
from Harpenden, who is not quite so far 
into fun House yet He sirongly record 
ntends not bothering wilh hint sheets 
whose usefulness he describes with a 
lour asterisk word. 

Another Fun Hquss sufferer is the Rev. 
Dave Byrne of Kings Norton, trapped at the 
bottom of a tank without even a mermaid 
to coiffure! 

So we re all stuck at dillerent places — 
and apparently all lace insoluble prob- 
lems. Surely 11 were each capable of 
overcoming some of I he difficulties which 
others thought Impossible, it is within 



each of out capabilities 10 reach the end? 

Just a matter of perseverance! 
Back to the keyboard, Adventurers! And 

il I have any luck — I II let you know! 
Fun House runs on TRS-90, Video 

Genie. Atari Vic-ZQ. Apple and Sorcerer, 

and Is certainty one of Scott s most acidic 

lively aggravating Adventures 1 Buy 11 it you 

want a real challenge 

• 11 you are struggling with an adventure 

and (eel that you will never find a way 

around the problem, then my own small 

talents plus the might oi CAVG s dedicated 

adventure players may provide the 

answer 

Write in to Keith Campbell Adventure 
Helpline. Computer & Video Games. Dur- 
rani House. Herbal Hill, London EC1R 5JB 
If I dent know the answer then 1 can 
a I sways throw It open to the readers 




twice limes table and hasn't saved a 
suitable version? Any views. Adventur- 
ers? How often do you save your game 
at the crucial moment? 

Troubled readers requesting help 
this month include two Bedlam play- 
ers, fiichard Jones cant get past a 
guard dog and Simon Clarke wants to 
know how to gel the green key from the 
electro^shotk room 

G. Keen Iram Down Under, has de- 
signs on the demise of a gargoyle In 
Tandy s flaaka-Tu Can any readers, 
through me, hetp these troubled ex- 
plorers to reach their goal? 

And perhaps when you are similarly 
stuck one day, someone else will pro 
vide the clues to help you move on to 
the neit room. 



Please don I pick up a pen at the first 
sign of a problem You will only gel a full 
sense of achievement from a completed 
adventure If you have solved every prob 
tern yourself. So before you write in. give 
yoursell a chance to solve the problem or 
find anolher way around it. If you can t 
succeed and hail the adventure is never 
played because you cannot find a way 
round one particular problem then is the 
time Id write to the Adventure Helpline. 



some tips on 
ill v hints 

A it* months ago I wrote «™ "Jj* 
S* -and . d«ode program A leornhe 

I ol waders had H**** *KJ 

| should have mentioned thai the £ w« 

the printed way •■ dep.cl.og a hash 

i ttatretosedardaCLEJRIOQOslaie 
ment was needed lor a Tandy 

, To »!■« wch pnW«« «»" ««•■ 
will show clues upside down Oon t 

i with HabbtL AdnnmelMnd and savage 

HELP MS AT HAND 

a^eo a m 
apisjjio a&pai am uo paieiodeM jaie» 
loudapti ujoji apew ties tuig 3Aifl Acq 
ie ieaq iamoue daan oi iiiie^ijauiy 
U( ||lA JEaq U|i|l »MI I«d I 8 * °1 

leoq at}) fiuisn uo 

ssojs qi noA atqeua \\w u Butund nam 

itoq am uo poei |||m m tauiiiauios 

adoj am jnojiii "jb^j am into oi 



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By Garry Marshall 



MAKE SENSE OF WHA T YOUR MICRO "SEES" 




L 



Fitfuie J. !&&k no rdgta bat m lecopniMable shmp*. 



A computer can make sense of 
what it is seeing when it is pre- 
sented with line drawings of simple 
three-dimensional objects. It can 
run a program that automatically 
determines which edges jut out- 
wards and which go inwards so that 
the three-dimensional shape of an 
object can be worked out from a 
two-dimensional drawing of it. 

Unfortunately, when the compu 
ter is seeing the real world it does 
not see line drawings but. rather, 
more or less what we see, 

However, rt is not too difficult to 
reduce an ordinary image of a 
scene containing three-dimensional 
objects to a line drawing, A method 
for doing this can be explained with 
reference to figure L 

An examination of this figure will 
prove that the image shown in it has 
no drawn edges. Yet the human 
observer has no difficulty in detect- 
ing its edges. Edges are perceived 
wherever there is a sharp change in 
the shade of grey, 

A computer can be programmed 
to delect the edges in a picture 
using the same idea. An image of a 



scene can be turned into a line 
drawing in the following way, 
1. Convert the image into numbers 
by measuring the shade of grey m 
each square of a grid covering the 
image and compiling a coirespond- 
ing array of numbers. 

This can be done by measuring 
the intensity of the light reflected 
from each square. The part around 
the angle of the L in the L-shaped 
object shown in figure 1 will give 
the following array of numbers 
when it is covered by a gnd with 5 
rows and 5 columns 



1 

10 


10 


' 

2 


1 

2 


2 


10 


10 


2 


2 


6 


10 


10 


2 


6 


6 

r 


10 


10 


6 


6 


6 


10 


10 


10 


10 


10 


— 



2. From this array of numbers find 
another array giving the differences 
between adjacent numbers both 
ho mentally and vertically This 
array will show differences in in- 
tensity, which is what we are using 
to delect edges The new array is in 
this 




3 join adjacent entries with similar 
values in this new airay. The lines 
obtained in this way should give 
edges in the original scene. In our 
case the following lines are 
obtained 



0(00 

+ 

{ 4^ 

4^ 

i jr 

o o y^ o o 

4£ 

^4 * 4 





Light into number* 



This gives the arrowhead junction 
of lines that occurs in the part of the 
object that we examined. 

In this way a computer can be 
programmed to see by running a 
program to extract the edges from a 
picture of a real -life scene and then 
running a program to determine the 
meaning of the line drawing formed 
by the edges. 

In a very general way. this is what 
happens in the brain and eye when 
we see things. It also helps to ex- 
plain why we can recognise car- 
toons and characatures so easily: 

They are composed of lines, so 
that edges are presented directly 
Consequently the brain does not 
need to perform its usual first stage 
of extracting edges, but can start us 
work at a higher level than it can 
with an ordinary picture. 



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134 COMPUTER & VIDEO GAMES 






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dnktp thrr wt «viMl«Nr put dwr dma Itrak 

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136 COMPUTER & VIDEO GAMES 




TRACK DOWN THE 
NASTY SIZZLING 
ALIEN ENEMIES 



JETPAC 



Budding your rocket and fuelling it is the 
idea of The latest game from Ultimate 

The tape loaded successfully first time 
and while the game was loading an im- 
pressive title screen was displayed 

The game starts with a rocket ship in 
three parts, This has to be assembled by 
picking up each of the pieces in order and 
dropping them onto the base segment 
which is already m position at the bottom 
of the screen 

Once the racket assembly is complete, 
you will need to get si* fuel pods on board 
by picking them up as they appear random- 
ly on the screen and dropping them mio the 
craft. 

When fuelled, you can board the ship 
your self and blast ofi to The next planet 
where a similar task faces you 

If all this sounds ton easy, then you 
probably haven't heard about the 
thousands of aliens who inhabit each 
planet and are. "in desperate need of 
blowing up" You are equipped with a laser 
weapon with which to do this and also a 
jet -powered transport system strapped to 
your back hence the Title. If you are hit by 
an alien then you lose one of your four 
lives. On the first screen the aliens are not 
too difficult tc avoid but on subsequent 
planets ihey become more intelligent and 
are able to track you with ever increasing 
accuracy 

Jetpac is very playable, addictive and 
original arcade type game. The graphics 



are superb but the sound effects bore a 
striking similarity to a pan ol frying eggs 
and bacon. By the time I reached the fourth 
planet I was starving? 

The choice of movement keys is well 
thought out. although the program also 
accepts a joystick from Kempsion 

Jetpac funs on any ZX Spectrum and is 
for one or two players, It costs £5 from 
Leicestershire based Ultimate and comes 
complete with a five year unconditional 
guarantee which can't be bad 

• Getting Started 9 

• Value 9 

• Payability 9 

BUGS HINDER THE 
GREAT COSMIC 
ESCAPE 



ESCAPE FROM ORION 



Escape from Orion is the first Donkey Kong 
style game to come under the scrutiny ol 
our BBC reviewers. 

As the first software house to attempi 
such a complicated arcade to home con- 
version Hope soft are to be congratulated 
for the ft pluck 

That is where the congratulations have 
to end. The game fails on a number of 
counts 

Although it gives you four screens el 
graduated toughness they are not inter 
active , Wh en you have camp feted s c {^m one 
you do not automatically go on to screen 
number two, but must go back to the menu 
and select the next stage Effectively it's 
like playing lour separate games, 

The next gripe is either as a result of a 
hug or bad design You cannot go up the M 
ladders that connect the various levels but ■ 




IF1/VARE SO FTWARE SOFTWARE SOF 







Can only descend to the bottom of the 
screen 

S is mosi frustrating ai whin you gel 
io the bottom of certain screens you are 
trapped through no lack of skill on your 
pan 

This problem is criminated to some ex- 
tent on ihe third screen which has two lifts 
connecting ihe floors 

Graphics wise Escape from Orion is 
adequate though not impressive Your linle 
man arrives in h^ space ccsft and must 
Ihen run down the ladders collecting the 
spanners which are doited around the four 
tavata of play 

Every so often a green cat-like alien 
appears at the side of the screen and: flings 
in object at you. These are easy to dodge 
and they don \ track you down the ladders 
as do the barrels in the arcade game 

To dodge objects press the space bar 
to make your hiiie man hop over the 
obstacles . 

You also make himjumpuplO collect til ft 
various items which he will need to make 
good his. escape 

I played the game tfrith Ihe keyboard hui 
it Aould be better with a joystick 

This could quite easily have been a good 
game if one or two things mentioned had 
been sorted out As it stands we cannot 
re comment; 

Escape from Orion runs on the BBC 
model B and is available from Hopesofi ol 
Berkshire at E6 75 

• Getting Started | 

• Value 3 

• Play ability 4 

HELP FILL THE 
INTERGALACTIC 
TRADE GAP . . . 



You are T renter a space merchant and 
you ra trade route lies between the si* 
moons ol Mencken 

All bui one of the moons is inhabited and 
you begin the game wiih 1,000 credits to 
buy fuel and stock 

The skilled trader will develop a compre 
hens iv e knowledge of the values ol the 
commodities in tins space sector 

Pet roc hem is a liquified mm era! wtjh 
lubricating properties and also a raw 
material for the manufacture of Pia&itron 
on Alpha 

Munch is an organically derived Food 
stuff available in sweet and savoury 
varieties Price fairly stable, 

Synthomunch is pretty disgusting to 681 
but highly nutritious and bought by the less 
wealthy settlers 

Boosierspice is one ol the black market 
commodities Its a narcotic — a less 



refined form of Hi Lyfe but With un predict 
able side effects 

Gold is now of little value find used as an 
a nti corrosive plalkng, 

Raw fuel is the radioactive ore scattered 
over the surface of Gamma. Refined and 
liquthed for hopper fuel 

All these prices are randomly generated 
including your fuel so you must keep a 
check on what you buy and the price you 
pay, as you have to sell at a profit 

Trader is a game of lantastic graphics, 
colour, with some nice tunes thrown m as 
well 

The game is made up of three separate 
1 BK programs which are played one after 
the other 

It is supplied with a 16 page boo 
which sets the scene for the game and 
provides insi ructions. 

Trader is now being marketed by Quick 
silva and is available for three computers 
ZX81 plus 16K r 48 Spectrum, and the Vic 70 
with 16K 

The games are available from Quicksilva 
slock is is at £9.95 for the Spectrum and 
ZX8I versions and CU.95 for ihe Vic 20. 

• Getting Started 9 

• Value 6 

• Payability 6 

SAVE BILL THE 
WORM FROM 
SUDDEN DEATH 



MINED OUT 



¥qur mission I should you decide to accept 
it) is to rescue Bill the worm from his 
enclosure on Level 7 of the minefield, 

Well. I've played minefield games be 
fore, but this one lor the Dragon 32 has a 
navel approach It is slickly presented on 
-screen, easily play ad with speed using the 
cursor arrows, and has surprises, bonuses 
and a few gimmicks thrown m 

Each level is slightly different, but the 
basic theme is lot the player to cross Irom 
bottom to top ol the screen, being warned 
at each position how many mines ere 
adjacent to him. One false step and 
BOOMif 

The first two levels show the players 
previous paths, and so he can move along 
them with absolute safety Things get more 
difficult as the game progresses 

A nice feature is that at the end of each 
level the mines are shown, and the player 
is treated to a selectable speed action 
replay of his movements Music end sound 
effects suitably accompany the players 
actions, I liked itf Available from Quicksilva 
of Southampton 

• Getting Started 10 

• Value 8 

• Payability 10 




^ 



ATARI 400 800 OWNERS 



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COMPUTES & VIDEO CAMS 137 



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SKI SUNDAY Guide vour finer down The 

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ZX81 BBC VIC 20 

SPECTRUM DRAGON 



Top games tor the lop micros, backed I 
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130 COMPUTER * VIDEO GAMES 



A BLADE HUNTER 
FINDS IT HARD TO 
KEEP RUNNING 



BLADES OF BLACKPOOL* 



&larj@ of Blackpoole is one o( those advert 
Ture games 

You know the son I mean After travell- 
ing a couple of moves; North, South, East 
or West you came up agamsf something 
that you jusi cant shih, get past, kill, cajole 
or bribe 

In the Blade Lhasa ubjacts tome in the 
shape of an ugly man-eating plant, a boat 
which cannot be rowed, sailed, or paddled, 
a landslide which you cannot climb, Tunnel 
under, or walk around, and a patch of 
quicksand which '3 determined not to let 
you cross. 

That's as far as I got. Heaven knows 
what lies beyond 

So why cant you sail the boat? I'm sorry 
I can't answer that. 

All right then, so why can't I climb the 
landslide I'm sorry, I can't answer that 

That's about as much advice as this 
reviewer can offer on penetrating Black 
poole so I may as well tell you about the 
piol and the graphics, Anyway, even if I 
knew secrets, I wouldn't tell you. 

Plot is strong You are searching for the 
magical sword of Myraglym Rumour and 
leg and talk of a secret chamber near 
Black poole m which the sword is said to 
lie Discovering the blade is only half the 
battle U must now be returned safely 10 Ms 
nghrtui place on the alter from whence it 
was stolen. 



The lost blade is the source of great evil 
in the world as men have taken up arms 
against their feSJow men in the quest lor the 
blade, their rightful vocations m the world 
neglected, wrth the serpents end man- 
eating plants allowed to e*tenrj iheir evil 
over the kingdom 

Fine, but who am I? I'm sorry. I cant 
answer that. 

Graphics are reasonably good The 
game uses the window picture system ai 
the top of the screen with the text flashing 
up beneath 

Tolkien esque, with large expanses of 
land, shrub Kike trees and sparse vegeta 
lion — the illustrations enable you to easily 
lose yourself in the mythical land oi 
Blackpool** 

I liked this game, even il my novices 
tack of adventures know haw slapped me 
getting very far into it The import ant itung 
ti itiat The game captured my imagination 
sufficiently to keep me coming back for 
mora, 

Blade of Blackpoole runs on Atari 800 
with 48 K II is available on disc from 
Cahsto of Birmingham, at Q895 

• Getting started | 

• Value 6 

• Payability f 

CONTROLS HINDER 
THE WOULD-BE 
MISSILE KILLER 



CITY DEFENCE 



Another variation on ihe Missile Command 
lheme for the Dragon, but different enough 
to be interesting The player has a central 
base from which he aims his defences 
against beams gradually creeping down 
the screen at angles, each aiming for one 
of si* dues also at the bottom of the 
screen 

By moving his joystick* the player moves 
his sigh i, which he must accurately place 
on the end of a moving beam and press the 
button to destroy it 

Beams hitting a city will destroy it wrth a 




SOFTWARE SO FTWARE SOFTWAI 




suiiabte nQise, beams being put out of 
action reward ihe player with triumphant 
music and pomls 

There are lour levels ol difficulty which 
varied the speed at which the beams 
descended I lound thar only the easiest 
■evei gave Lhe player much chance 

This was because the defence stghi 
consisted of a flashing square which 
seemed to be invisible more often than 
seen The joystick, required only very slight 
movement to control the defence sights, 
and overshoot was far too easy when the 
sight was invisible This made playing very 
much a matter of guesswork, 

Aji interesting game K but the weakness 
m control spoiled it The game is available 
Irom Shard Software of Brentwood, Essex 
atf5 9S 

• Getting started tl 

• Value I 

• Payability • 

ONE FOR THE 
YOUNGER MICRO 
GAMESTERS . . . 



FUN AND GAMES 



A compendium of ten simple games for the 
Dragon 32 including noughts and crosses, 
and, would you believe — computer con 
trolled musical chairs 1 

My trrst reaction tg this tape Mas thai 
the games were rubbish — Noughts and 
Crosses was a piece ol cake lo beat. 
Anagram too complicated to control with a 
time limit, and Snap was basically a se- 
quence of numbers wh i c h req ui red the spa c e 
bar to be pressed if two of the same 
number appeared consecutively The 
matches were so lew that I nearly fell 
asleep 

However, the rest of the tape had Pin the 
Tail on the Donkey, which required a blind 
folded player to operate the joystick,, 
guided by the pilch of a sound, Musical 
Chairs controlled the cassette player, into 
which a music tape had to lie inserted 

Eventually, I came to the conclusion chat 
here was an excellent collection ol party 
games for younger children aged h to 9 

As some ol the games seemed fairly 
simple, not requiring the full memory avail- 
able in the Dragon J feit it was a pity that a 
number of games were not merged into 
fewer separate programs, to be called up 
from a menu entry Ttus would have 
avoided frustration whilst the favourite 
game was found on the tape, or while each 
was separably loaded From Shard Soft 
ware of Brentwood, Esse*, at E6 7S 

• Getting suited 10 

• Value i 

• Play ability 1 



ALIENS WILL GET 
YOU IN THE END 
SPACE SKIPPER! 



PARSEC 



If you enioyed Scramble then you 11 tovfi 
Parsec from Teaas Instruments for the Tl 
3fl'4a computer Ifs an all action scrolling 
game on a solid state cartridge with \B skill 
levels which should satisfy even the most 
demanding Scramble ace And it talks to 
you 1 

You control the Par sec patrol ship and 
are confronted by a series ol nasty aliens 
- all ol which want to do you harm in the 
worse possible way, 

You blast away a; ihe aliens as they 
swoop past — and some of them have the 
audacity to actually shoot back at you 1 

There are six types of aliens, ranging 
from the relatively harmless Swoopers tn 
the really hateful Bynites with a few 
Saucers thrown in along the way for 
good measure 

Once you have wiped out all waves of 
the alien ships — no easy task this — then 
you must face ihe dangers ol an asteroid 
belt You must blast a path through with 
your overworked laser cannon Oh yes, a 
nice touch is the overload factor on your 
laser weapon Should you think you can 
fire away with gay abandon I hen you've 
got a nasty shock coming The cannon 
can overheat and destroy your craft as 
certainty as any afoen missile 

Then there's that synthesized voice 
which warns you ot attacking ships or 
when your fuel is running low The warning 
often comes m handy during the more 
difficult levels ol the game — especially 
when your Joystick hand starts to seize-up 
on the rather uncomfortable Texas [oy 
sticks. However the game will work without 
the speech box 

Talking aboul refuelling This is done by 
guiding your ship through a refuelling tun- 
nel on the planets surface 

Second level play is similar to the first 
except that alien ships have to be hit twice 
to be destroyed Also in level two the 
Bymte ships become invisible when hit 
once but continue to fire at you until you 
succeed in hitting them again The voice 
box comes m useful here too - it tells you 
when a laser blast has hit the target! 

Things get faster and more furious as 
you progress through the different levels 
making Parsec a challenging space shoot 
out The game will be available at Texas 
dealers and will cost £31 00 

• Loading 10 

• Value 7 

• Payability S 



writen'sell 






SOFTWARE 2000 

Ka « rmm and l*«t *tpAnti"Q London triMM j Qftw an 

tiouaa. ww tvqura o™n*f Btcffiftg qethh p*wrAmt 
tor INI OK, COMMCfeOHt M VlFzO DRAGON 
■UW and QR!C A* A iW*uH o« GM ffl a rt m Hwn 
aod met *i{»*1j¥* w* w* i^rti vmir t^ftfrflf? ,f*a c*v* 
through drirtriorvin gpnfnl London *m US* and vm 
AM** E«al P)mm aa*d m copy of yam ^mpw u •**) 
fuu ma*i of 9HTw-D<*r cat* any o0w «iyn you at* 
Gtfitnthp podu&ftdl w4h myr rum* md *4<V*u I 
Sotanre MOO 4# f" 
01 3ft» tOSI vit 



W* T*l 



NORTHWISH 
REQUIRE URGENTLY 

Aicack? type programs for Spectrum. Vic 
20, Ofic, Dragon and BBC Micro We pay 
top royalties or buy your copyright for 
cash, National mail order and dealer 
sales ensure you get the best reward lor 
your genius 

Write or exit into 

NORTHWISH LTD. 

The Ground Floor. Ron i Building*, 

Stanley Strwt, Manchester W3 5f D 

Of Tel: 061 832 7049 




ATARI PROGRAMMERS 



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ATARI microcomputers Send ftxampiei 
on cassette to 

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Jm* >j u i ^.m » 



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—Protect your garden from ihe deadly 
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INTRODUCING THE 
BUG HUNTER 

There are times when computer 
magazines lose sigh* of their main 
objectives. 

Here at C&VG we have been 
guilty, more than once, of making 
things difficult for our readers. 
Texas owners who struggled with 
Pompeii and Ski-ing will testify to 
the problems they faced in reading 
the listings on a far from suitable 
background. 

Were full of good intentions bui 
occasionally we get caught out and 
then the letters from you ever-alert 
readers flood in to tell us. 

What you needed, we decided 
was a reader on the inside. Some- 
one who could watch over us and 
make sure that we didn't transgress. 

As of next month Robert Schif- 
reen takes up that post, Robert has 
been a reader since day one and is 
not going to be slow to take us to 
task when things go wrong. 

Roben has sifted through our July 
programs with a magnifying glass, 
double^ checking our reviewers 
comments, and has pronounced 
them free from bugs — Snag junior 
was caught sneaking in one and 
quickly chased out! 

But, from experience we know 
that the Bugs will be doing then 
utmost to get back in and to this end 
we are giving Robert a regular 
page. 

Our August issue starts the Bug 
Hunter column. Robert will be in 
residence each month, giving tips 
on the games, telling you where we 
fouled up. 

Help is only a letter away if you 
are having difficulties with a prog- 
ram. And should you have a strong 
idea for some machine advice you 
would like us to print, then write to 
Roben and he'll do his best to find 
out himself or commission an article 
from an expert 

Now you readers have got a man 
on the inside, you shotUd really be 
able to keep us on our toes Make 
good use of Bug Hunter and read 
his first column next issue. 
■ i Laser disc technolo 

r ¥ T 9Y has found its way 

Ml*** into the arcades with 

pirn 1 .- ££■ "* *" 

If you are not 

familiar with the ideas behind laser 
disc games, it involves using real 
film on a laser disc and a computer 
which switches to the pan of the 



HUT 



film which corresponds with the 
players actions 

So if he has just shot an alien 
fighter craft, the piece of film show- 
ing the craft exploding is flashed 
onto the screen. 

The arcade industry is predicting 
that laser disc games are likely to 
pave the way into the future. But 
costs have still got to be brought 
down and teething problems sorted 
out. 

Next month we check out Asiror, 

Belt in Arcade Action and find out 

what you can expect for your 4 Op 

I —I As grand prizes go 

r V y we've got one which 

|f C ** is five times giandei 

than most. 
_j We are running a 
summer 



program 

ming competition with £5,000 up for 
the first pme 

Birmingham's Calisto Software 
are behind the competition as they 
are trying to search out some home- 
spun programming talent and 
everyone who enters could be a 
winner, ending up with a software 
contract for their game. 

We launch the game m the Au- 
gust issue and you will have three 
months to come up with your win- 
ner and send it in. 

The first prize will be presented 
at the November Brainwave con- 
sumer electronics exhibition The 
competition is free to enter and 
open to anyone. 

All the details plus that all impor- 
tant entry form can be found in next 
months C&VC so, if you think 
you've got a winning game in you, 
make sure you get hold of an early 
copy. 
i " 1 This august journal 

j t tt T ^ s some high 

Iff* hopes for us August 

issue and to thai end 

we have managed to 

fill ii with sparkling 

gems on the programming front. 

Pat Noois is back for Spectrum 
owners with an interstellar warfare 
game called Space War for the 
tactically minded among you. 

One of the most original arcade- 
type games we've ever seen has 
come in on the Vic- 20. Brick -up 
involves the player in surrounding 
and bricking in a particularly 
deadly variety of alien It's fast and 







r 




difficult and very addictive 

Sharp owners will be able to re- 
new then acquaintance with Fred the 
Repairman. This time Fred is faced 
with faster sparks in the microchip 
he is repairing but he is armed 
md ready for action. 

There's a marvellous game called 
Ladder Maze and Galactic Landers 
and a breath of couniry air with Fox 
and Hound, Will you be able to 
outwit Farmer Brown's faithful 
hound? 

Then theres Bug Battle, an insect 
invasion for Atom owners. Bui don t 
rely on the fly spray — these bugs 
are really mean! 

All-in-all we're hoping to get the 
summer holidays off to a warm start, 
so dust off the computer and get 
ready for action. 



o^Bm 



We were only entering into the 
spin i of the thing after all. 

But no matter. One owners 
weren t impressed. It was T Hitch's 
idea anyway to add a few little 
snake- like creatures to the One list- 
ing last month but we upset a few 
people. 

The tittle snakes on the listing 
should not be there at all. In line 30 
turn the snake squiggle into a 
closed quotes and ignore those at 
the top of the listing. 

Yours Mai, 



COMPUTER GAMES TOP TEN 



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Sinclair Spectrum 



1 FttgM Simulation (PsIonJ 

2 Hobhit (Melbourne Housil 

3 Peirtrator (Welcome House) 
A Transylvania Ta*er i* « W 

5 30 Tans ID« Trollies) 

6 Horace Goes Skiing tPsion) 

7 Sentinel ^Abacus} 

8 Galasians (Articl 

9 30 Bcape (Hew Generation) 
to Chess (Psion) 



Atari 400/800 



1 Defender (Atari) 

2 PkMm (Atari) 

3 Galax ians (Atari) 

4 Zaixun 

5 Qn (Atari) 

6 Miner 2049 er 

7 Centipede (Atari} 

8 Astro Chase 

9 freppie 

10 Floyd a I (he Jungle 



Vic 20 



1 Panic iflug Byte) 

2 Alien Blitz (Audiogenic) 

3 Asteroids I Bug Bylel 

4 Arcadia (Imagine) 

5 Cosmiads (Bug Byte} 

S Wacky Waiters (Imagine) 
7 Blitz I Commodore I 
B Alien Blitz {Audiogenic) 
9 Scramble |Rabbii| 
10 Chap litter (Audiogenic) 




1 F«gM Simulation (Psj 0fl) 

2 QS Scramble (QtktUhij 

3 Monsier Maze (New 8») 
« Caiajfians fArtic) 

5 Space Raitfers (Psi0n; 

6 Chess (Pston) 

7 N '9" r S<">ner fOfgjiaJ Jnl) 
B Avenger (Abacus) 

9 Asteroids iSitversort) 
»* Wazogs [Bug Byrei 



supermarket 



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A auperts fww machifnt cod* ■/cad* gawno 
Your space anip Mt landed on a plan*! where 
you na ve io tcMd lupp fa ee Move Wi tight 
tap. down and furnp (lake O&rw&y Kongj 4 
different screen* irtft a iarg» variety of 
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COMPUTER 4 VIDEO GAMES 141 







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142 COMPUTER A VIDEO GAMES 




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COMPUTER & VIDEO GAMES 143 



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°AME CASSETTE 

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•The ONLY joystick lo 
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i 5,6 ,7 ,6/' wit h super 
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ZX Spectrum 



PlEASE *uSh WI THf ITEMS TICKED 81 LOW 



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it IK W I ZAND'S WAltKlORS A feit mimrtf Kim* 
ihit frutchr* development* ui your skill! «s * pl*> it 
by iHTurninr: incrrjjmtfy more derkiu*. By offering 
Eo you the full rin^e of option* you c*n choose bow 
to control your warrior through the mi*e A full 
tmp>m*rif«f ioti of fhii proffsfn efttbfa *uc*t friWrei 
U i coiHirHJOUi «cri« uf sound effect*, *rc*d* quality 
fTAphk& t douhlr point scorinf, irvd-for thr vtry 
Artful -bonus But*. 

FORTH. A full ImphmtMCtttow Id«S for writing fiit 
if uxtde ty[H.- |mmw. AJIovi tin- full colour jtiui 

sound fjn-jJiLi^ vf the Spectrum to be used Puiure 
rodrbl enhjuaeemeriL* wilt be mAtlt AtnUbie 

ADVENTURE ONK: Ktilurn ■ tire run* rouliav u 
the ginweiii uke month* to complete 
p i remirksbly <oo4 w*k*n ,w*lJ m*ta the money ' 

..;r f jf/ 

MAZLM AN : A f Ht t£tton m; r £ime thit reproduces 

the spirit of the on£im I 

\. Li very Accurst* and fail.* „. WAicA Mkmf m 

Cllt^SS 1.4: Tin levch of ptiy with thu n/c prOfr*m 
Good paphk screen dupUy. 
' I n a c||» Of it" i o wrt " 

ENVADKftS. Very fssi m/e iciiori Indudes mytt«ry ZXSl £4.45 
ship snd nicrrAiinrJy dLff kuk jgfimii 

7 MAES AFALLEN, BOW ST„ DVFED P SV24 5BA 



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24hr Ansaphone Q97Q 82B851 



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144 COWPUTER & VIDEO GAMES 



South London's 
Largest Software 
Centre ^^1 



For all your software requirements 

Come to Vision Store 



We stock over 1,UUU programs on cassette, 
cartridge and disk for all these Micro's. 

Atari. VIC-20. Commodore. BBC. Sinclair 
Spectrum. ZX-81. Dragon. ORIC. Texas. 
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GHOSTS KVENGE 

by Dominic Wood 

The best m a /e -chaser game available for the Spectrum 'Super fast 
machine code action "Excellent graphics 'Full us* of colour 'Sound 
effects and tune* * Normal or Invisible maze 'Skill lew! setecioi\ 
novice to expert; this game cannot be beaten * Usual features, gobble 
action, four ghosts, power pod$ that lurn the ghost* blue, blue 
ghosts give 400. 800 r 1200, 1600 bony* points. Top score, for 
Spectrum 1 6k or 48k. ONLY C5.9S 



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by Dominic Wood 

New from Micromania, this has to be one of the best arcade type 
games available for the Spectrum. Bfast away the attacking robots 
before they get you 'Super -fast 100% machine code action 
'Excellent smooth full colour graphics 'Explosive sound effects 
'Four different types of robots 'Deadly accurate bombs 'With up 
to 50 robots on screen at a time, this game cannot be beaten Top 
score, for Spectrum 1 6k or 48k. ON L Y £& 95 

PRICES ARE FULLY INCLUSIVE GUARANTEED DESPATCH BY 
1 ST CLASS RETURN POST TRADE INQUIRES WELCOME 

a tiiAMA'k A m. ffenlfft A. Se n cJ cash/cheque/PQ to: Micromania, 14 Lower Hill Ret, Epsom, 
jyiliC HI J M A Nlll Surrey, KT19 3LT. Please write clearly your Name, Address and 
#Wlll^^V^ , ^^lffVV(F^vI^IJ<£ 5 S magazine & month this advert wa$ *eer\ in 



COMPUTER & VIDEO GAMES 145 





AQUARIUS 

AOU A R FUS I ha brand h#n AQuai mt 
Pefion a l Camputir k| part of Matre* 
fift.irun,^i iitni dtieieapfneajti ■» 
*dv*^-#d tachnoipgy and of tan lull 
Niang eompvtfǤ fecirinw. a* wail a* 
•tflmNt iarna play, uung a vfty 
Mdc rang* u» plug in LaHndgn 
&nc* Aq^eriuf n « Maltal £l»clron«ri 
pwcHlMrt. H tmrfMi by lha Crmpany'i 
wde experience 01 pffOOWing high 
■•cnnalOQy •qwiprrHni, at wall at ine*r gania [>p«gj-*mm*ng *.npert*» whpen n avidan! 
from ine a dva nced gr«« which haw Hewn produced fa* Eh* Inialhwiion. Aoua/K*! rotii 
t 79 md COmai with fh.eroiQli banc tw-1 ■ " H •* » *tfnpJa to kit* lh*1 yqw'n Oa W-Ming 
yout tint program! win m minutei Si tai-Jftg in* mith«n# ovtoi it* t»* B You can ■van 
'*CO*d itH p-agra/nt on your »*#" catieftt recorder at homi, W yOu Ca* 1 U*t l**n e0*in 
#1 • We* del* Moat ava- Iib1* damemliC tape r«(Xthfl «#■ compatible wltt lha Aqueriut 

A fOWtnfUL MACHINE; For *» n. ■■nv^cilv. I 't aUo «■*¥ aupiiwicaied it ha* * 
Z8&A iw«*wo* and 6X of bu.H m HOW « w*n m*K of RAM. itfhich it nun aipandaole 
10 UK, lilwi diipJay o' 40 * 24 charartart, md ■ nphbc i**oHilion of 320* 107 wlh 
■ total charade* art o* 256 1 1 nci^tJ. f^ iha £omplet.e ASCii mD Mlh upper and kiwi cate 

iltWl, numOri end aoWT-cma* graphic tyrnoollr The *trfr>*rd He* 49 hj|l ItPOht 
moving **yv unlifca iom* Ot tilt cheepa* machinal w+nth haue mametraoe keyboard! 

TIM li J* of iti« machine [eMUudmB any of th* eddHiOnai EferppharaJii. ri tj' >6" > . 

PERIPHERALS N t vary *«v to increaee in* cepe£>i!ir..ai of you* AQutriui a* eH iha 
pe Y aj ekaf ghi Vug ttra*gftt inro cm armthar. Vow can #od ■ Prime*, a Madam, a 0*1* 
Recorder. Mini Expander end other llama. AM o> th» pefipharalt vi vary *atv to '->*1al! 
and wthat it (non p Th*y Va *a*v to irt* By t cr>* baat avma- oi a" Hi, Miav" p * awy to afford 

CFM OfwiftAHliO CAf AWLITY I ha Aquanui n capatot ot t».n S imandai to S2K 

RAM and (atar in T9K) ■ di$k 0>rw will br a^Alabia fi>r n. wnh iha comcnafciaJ CPM 
bulinas oparafing: lyilafn I Pi * will *4iQw y«u att«i » ona of ina lafVafl toflaaafV 
iitHWt IB tfm +orW, Win !.l«f*J'v Hundn»a» ol p»r>g,«rr«, avaihatlM fw ¥Qu TO uH 



CABfHUMIll: Varttiu* tdp 

iy-tf* at a Vi**C#1C typ* «K< 



vopn..^<«rvd pTOfrartti hmH ha l«yr*h*d on plipf in conn 



In addllion thai'* will b* 



doftm «t gamai and vttftfc* and f* n«iiv# 

LLigc* wheh c«nb»n«d Win eh# EjuiH m rnhcroaoft bavc g>"l •" 
yftftaaa afrit combmanon of t^oh quai-n^ EKDO/ammini at> uly 

MATTEL AQUARIUS - £68.70 + VAT - £79 




ATARI 




•it 



>/800 




NLW LOW PRICES 

Compwaa ra , you can p< ay iha uafa 
TV famaa. faacfi rouf |r naw 4 
Of lliilk. baianca budfali anil avan ** itv 
your Mm cornouif o'aa/ami m ft»K 

glClFlCATlOW Bom *i Aw. +00 
BAd BOO Oft dUptay in up fa 1* cOtcxjri 
r* h aniti l# intonfJirtt, Thay naaaj fota 1 
ind*p*ndl«m lOu^d tynfhaaifwi leu "*unc 
run-Pf/fljrna foyndi. VV«naj foui WVW1 
wlhvariabhl rtalurna a^d rona rtmlrol On 
ynnjr TVifmhif Tha diiplav I 



■n el amu-ing tjuafitv, na^irinf a datMiad f«oiuiion at 37Q « 192, co mp f aung J< linai of 
40 ctiafacatrt Atari paf-ionai compuTan ha** a iianda/d 1fJ*C ROM ooaftfiinf tytlafn, l«i 
addiihan ma tUAdJid Am* 400 <f U9» co^ai **th 1«K g.1 NAM. andi tha tqundad 
HflaOfl wth 4fl K if mi Tha Awl HOG if ?99> r^n"*. *,if. 4BK m itarydard Both m« 
400 and 800 ara now typp^ad wfh a f«£E C40 Bat#c Frogf#mn^g k>i. which inetudai 
tha 6a i >f Pi ngummkng C«* Knrto* , m w*d ai a 130 paga Banc Ra'afanc* ManuaJ and iha 
194 paga $aM Taaching Manual by fr.ii Can ft caliad Iniida A cat i Bat^'. to vom tan oaajm 
EHOO^nnvning tifj#ghT ***y. wrhaur fauvng an v n*r.a» Ev*n a m*** o>m« h puOOf^d' 

JHQO »RQQftAA*t AVAILAfrLCr Tha Aia#. runoubfi fjaj auHOrWt hr*i^ 



nryp 

100 p 



» 



I prPpTarm avwlabat tar your via, * k««gar wiacfipon th«n yow wll find on any etna' 
laatvitiori garn* a* homt con^pytavl Tn# wda ta*aclwn pyti Aiar> way an a a d o* Tht 
camtHiiiiiaA Juti fill in itia cowpon and wa will aa piaaaad to- aand y-ay a lull pr,<* i , ■- 
which givat daiaili cf our ranga of aalrwava ayailaUa fa* afiiariainmani. homa aducai^or 
pi pgr anim ^ng and noma al I ica uaa Mia ih<n4i yaw ti agnta nrfwr M in ■ i "i iju'ia irnpf aaf .» 

100 FHEt fgMWAiat FROM tHIWlHO* i' *** t-y y«* Aw. Ho™ CkPfa^* 
Ifom Srihca Shop, you wii rar-avi * FHfl ppaaantatiOn part of ft taaaaMai containing 
IDD programi irwjyd*ng garon, yti|if4i and damontl'atHxyt . A In paga booilat ffna-ng fufl 
daiailt al all of ihaaa piogiami n avaiiabia an raoju«tr 1 1 yaw hava atnaady nunehaaad 
yOUf CtWntKJla' tlHwHw yau £an buy lha lai a* $ cawMn »u- <30 Whai i mart. S-*-?a 
Shop off«t a two y«< gu#an<iaa on m\\ con^OuMKi at waHl gt a FAEC irtyitick Thu addt 
up 10 a '.graal nff*r Ibat vh Chi -avF can 1 ba baatvn Or ^atch*cl by any ol Om' cgnrntilprt 

ATARI iOO 16K - £129.57+ VAT -£149 
ATARI 400 4flK - C172.17 + VAT-C198 
ATARI 300 46K - £260.00+ VAT -C299 



£149 



• 



COLECOVISION 



ra y^vn i' 




M S vsiEnt; Tha esse 

B l in i fiaw tlandaidli in WfatO i 
pLbv f ha « Valiant gfaphfCf mm wail 
wn04jrr*nt«d ^ih «y F4 dp Htfcrt IV* 
at Zanusn, Lady Bvq Go*1 r lAftratd) 
of Wor, CarrHva*. Mewaa Trap a^ Ina 
Inwp4a Sfnurfi Tha eofitola cOmai 
tupplicd wiTh a Ifvaa Kraan a^cada 
iju#i.fy ^pyon of DOhlKEV KONG 
Pat Itat and alhaf cnanpanbaa hava aJto 
gnnouncod fangn ol canrudgat I at 
Cotacowiuon. tb furihar mriHtnc* Ina 
wda pangi oi ciuaJiiv iiian *va*!aoia 

I in Ihn oawtaatWttOn flOTHI mgchtna 



TH E CQWSOLE. Tha C'BS Co:iKiDv.t*on *idao parnaa ivftam hat aoVrancad tachnoio^y 
*M-<n pvodMCOt iup*m*i va grajohHCt raaohikion and aitcallanl aound a'Facti Tha ily^ng 
el tha contpfa and hand cooirotka't haq tmn ca«#fuily i«*artn«c]. lha cantata it datignad 
IS campiamant rmidarn hi Jacn agjulpmvn«. and h*j clrar laaiuPw faf aaay 0P*ta1 
Tha hand eentrtriJam aimw frngmip co«lriji ^i tht 8 diraclinn j^viik k r and i«tur« 2 
indapandani frr* buitan*. Tha puth button keyboard n uiad lor iama taiachc>n and lw 
gama control win tprna «af Iruigai Tna hand wiironari ant driachaOHa and ar* connaciad 
io b ■ laat al takipnOn* coil cab*a. itortng naaiiy away al lha cCinio4a whan not in ai* 

ATARI EX^ANSkQi| MODULE, rial talf4c«N*rti! PJPaatlll ftlalBJal Alar. VLiu.M^T 
L ji 1 1 dial [Q tW f/lrWTW f n r r niirrif' 1 1 nn enntntv. allowing awnaft iha Iraadam la 
pvchaaa Inam tha cuanuva ranga of Alati cornpatkb+a carfndvw It *ihj twani ihit 
r ■ ir v.q AUfi r>Anpri can buy Ehu CtiS Caiatovition gamai lyifayn wMhcml diacai'ding 
thair toftwava iitKW Sii'ca Shop ntfar pott ajichanga facihtkat If you win to upgr«da 

TURBO tX PANS I ON MOO ULtfr Tha Tu*tw Drivat Enpan*ion Maduia aJkawi you 1o 
tijmmi irm Wm wrhwla thai iih—*t O" your TV, tc*aan. Tha n^adula cantiiti ol a 
iTHf in, wh**4. daahboafd and accaiaraior padaf Gna hand controUi* n rnaun.rod on iha 
daahboaid IO prawidr a gaa# cnanga wBH Tha module comaa <orr*i*ta wih a TutbB 
Diivar cartndg*. |hf T.rit of irv+r*' carrridgai to makia yaa of iha rytoduka L wh*ch provrdaq 
aJI iha aclion of titnng m tha driving wm Thft facility n uniqua to CBS Colacowttion 

r ** ^eaf^gg «>*»» jypuLt. ^ m™ 0*^1*1 Mo^k, ^maim 

fo* Ian 1903 P aJtawi Mnwibon ol tha Oamaj un.i into a 
tOphittiUtad HOrna COfnputa* TfVd f r* ■ iH-NtV of davgn 
it an impof lant laatura of lha CBS £or#c av .i«on Srttafn. 

COLECOVISION £127 82 + VAT -£147 



£147 



VECTREX 

TH6 av£T£M. Vrctc, B « p tout.* umo« Homa 
Arcada Syatam, wh«h naa baan aitciuiivaiy dafigngd and 
nn^nairad 10 dwpi^ala i*ai «<cada gan^a play Cornptfta 
wtn lit own fnoniior diaplay. Vaclraa won'r tM*w gay 
argwrnanti owm ma uta pi tha family \ tatavruan bocaut* 
11 hat in own tiu.it m ac'aan 

THE HaiEtW Vact^i doaa noi uaa ofdin«r> diapiay 
Udwibouai. Tntlead ■! wm wactOr aconfung as control tha 
iTiagat on in* acraan With th*i acannrng mamad in 

gun only ypdataa fna vaaol tha acraan thai haachangad. 
ai h a ra a i a normal TV fa t'anamiit iha ENTIRE rcravn 
bo nmat a n^nuia li *% ih.i tPxat gtwai Uacirai it icaid, 

and Jflaarfri thaf wpf I HI ha cornputof nowtr n iaOu4'ad 
for icraan control, and ina r«vyht p'Ovfda vary Paal 
rfapondkng and ti*m -man Thaaa Vac!«# Gfaph<t 
4n vmmi m ww^ra* a* tada garnaa auch m A£ia*a*dj and 
Batlkiron*, to §yv« you inciao>b^y h«ph raaoiuiion and 
quality Vac ere* bfingt all ot ihn lrcm<i tha arcadarafhi 
irrie your lining room Tha Vactran vcraan n capaoka of 
'.I'MJ laying t» ccrfurnrq, &y *Q I --n*i . wti«h 1 t«gnil«anl 
IO tha amanuva dawaapfTtanti planned f w lha lytiam 

Va*tr*a h4l an atwKRJ m r«nprQceww 
I a a&iling a^aCfl than many horn* v*0aO garnat lyatanM 

HUAL AWCAO< CQiiTflOia>r Vectrah h«t • uniqoa control panaM. lanibjr to rhoaa utad 
in many ragl gn^aJt gamaa. w ih 4 concava aclion bulfona and a full 360* aatf canta^mg 




Thi| can [to! panai hat a 4 foot daiachabHa eaid lot mHtmum playar ftaaijuni 
Vaccahe hat 



iOyilKk 

«EAL nftCAffi OftAFfrltO r Vac era k hat -si own g inch wrfiauD «-^a#n and unUha , 

conwnl lonai T V atnion. rt« *Chr*iic#d diiplay laaaaMatflr » achtavp prilhanl. hrnn 

nnoHilHon irn*gary and wow* «anw play raw bafanj poanbia Tha Vacirai diipiay 
prov>dat ipeoaJ alfacit loo r awh aJO -olalion anal looming .^ and our, wn-ch a 
raguilaf TV. cannot match Utmg » okaca fend yyh*ie monitor aach Vadran i 
wppliad with its ow* coloured plaalac acraan oearkgy to odd to lha tmi ai^n of | 
play Tha ranga el VeclreK cavfrkdpei l£21 Bb aachi, gm i good aWact.on ot , 
fjmm tuch at B*rit*^ t Scramble, Flip Off and Bomber AflacA Vacfe* comn compkaia 



with a laii pacad "Minaaiorm gam* bu^H into mamo#v 

yjCTgULL Vaanta hat an acwancaad ti at a of the a-T 
m^ropf oc aaioi W»m rnora tpaad than oihat T V gamat 

VECTREX - £129.57 + VAT -£149,00 



£149 



y*aalaaia^i«..fa.« i *^^.^iiuuip^^^^a»«-^4r*i.«-II«tu..^ #i Lra »^^^i^*»mrt^ 

- m m naa ^w m- ■ ami nth P ■ ■■■ w a*f waajkaaaai hi aaataa ap m* **m m$pw MW«W^^hA> 

-mmm mMiHNmM'iitiH ^ p mjiw %w im ■ ! *m* m m m m <■■ Hv • M n w #- "»^i»» — imi i i -i ^ — 

- b-B* **+«*- —»^* - r, — --, i«, . | , ! I, | p* * * w- — i . — - • pin^kiaMlatka - ' 

r ■*■*. Haaia « ■ 1 r h *- — ■ —^ I ■ |i ri *■ ^m M r^mm »■ ■ Pfc' ■ m- ■■> «4-IMMW IBM 1 

- iau +a*i b -m u^-Tiir « <--_. _ ^ *^ ^ >.^ ■*Aj __ -■ n_- — -r. i i 1 1_ ui» nan B*n w*-^ j* ^_t -■ ^ 




■ j *r^auawaatfa ■!%! <wri ■ ■ i — ^^' . * ! *■■ i n -^b*w— wr ■ H P 4J B ft"i7T^CBi Biiii i ' 



Saw 



01-309 1111 




SILICA SHOP LIMITED, Dapt ZCVG 07S3. 
14 The Mews, HatJiertey Road, S*dcup r K«nt, DA144DX 
Telephone: 01309 1111 or 01 301 mi 



AIM! 




i ATARI A 

hi ATARI VCS (2600J - THE NO 1 BftAND LEADER IN THE U,K, 

yl ATAR I Tha Alan Vbd*o QMnouMV $y«t«rn fcnoaWp *■ th* Atari VCS or th# MOO h« rw» 

4-ku-vwu. rhui T "U* mini Kruv4 tm+iUm* In I huh life" «*>■■■ m i n mi "WVl ftrtfl aI fni 



ttacom* th* T V Qimt brand Hidl l . In |h* U.K. In*** ant Mr KB ,000 ownan a* en* 
VCS with tcvtn to m ranga of owr 300 dtffiarant pkg wi carrridoa*, **eh having ■ muHnudr 
ol dffawnt tfarwiiom and dlfftauFiy laral* Ewv vfnmm tamai complaf* Miih th* main 
cental*, im individual leymck conifnllaH, * pair riP P4ddla conirollart **tj#I k>mip<- 

rmrti adapic* and ■ 27 tKntCvntW eari-ndo* If flrwi you rw*»i Tfiip BW*n€i, wliitK 
lOunri aftacn and M« aaaciatly dftiignad r>rr*j,t| ffo# Ifia prolKlpon D» your Tatariaton Sat, 



wh** 



1 vV 



ZONP^AUD GAMES: W» currently haw ww aj HewHffiiM Aran VCS un.ti in it «jc b 
lich hi ant tailing for only E4ft fine VAT) Thii prita -.*vIu<*m th* Cociim* . wtn> Cnfihat 
Cantidg* and ail rha KCtMOfiti, at wail at, a l^momh guarantr* 
Wt alto n*tffl itocM of irv^i a! ta^onriha nd £*rr f irian. many aj half 
pfhta (all HM 1? mOnlhi ^irwifHl ftr null norniaUy buy twa 
w-cn^dhand uriitl and ^WlfljiB— ij K ona tPiiptJ ol our Itandaf d Of iC* . 

fXTfNSIv! CARTBIOGf RANGf fta Al*. VCS i H M** *l Mi I i 

Ala* 1 1 awn caririd|M, lh*rt art oy*f 150 compaMU* Earmdaav pt oduc#d ny at laott a 

dOf*n tf.M*f*nt thirtf party manufartiJrwn SihtJ Shop ha* on* qP th* larOrfl rartrrdg* i#l*r.ti{tni tWlfelt "Mh# U.tf Ou* taftfP «H 
owaf 300 i ■ c 1*4 (p#<<niad aiThar no* of tftn c ofumn) inclodn itann 1*1 unci nw, h uwril a many a 4 Tha ntw t al a* **! fo* lata* in l#W 

ULICA ATARI CLUB; fritta Shop hat wf 20.000 Atari VCS chin nt fii ifawi . tagiua'ad an aut eampvftt At a iptcWtl n*tie*nv 
«m vrw ibaa la abiain artrtnc* i^fefrPHilfiA at»ui rvanfr dfcrw*iapm*nti arid %and datallad cataPagua* ta all qI our c*yb macra^ari, arkafjUng, 
IhaffV ID/ avahjjn* AM p'OduChi t»Tor* lh«^i bu^ THi( i a tolally f«CE i*ryk>, lr> f*caiya youf copbPi rorr^iFta tPi» coupon WOiS 

It ClPfTHI, Atari iit#Fn*nonai IUki inf ha* f*c*fitpy apoonfiTtd Silica Shop fti an *uir>aMw*d Aian Sa^vica- Cami* Ihtt 



*m can now tavvwi your At*** VCS or AO0/Q0O [u**' QUAranta* if appi (cable I . nrfi«il%at or an? ytau putchHtd it from ul, 

KEV SOA^O: A a*ytJOa#d ma 1 1 iOfln ha laurvCMad lo tfiovi#T th* VCS *n|o ■ Py»y prnorammafila hewna f omputv* 
, |Difk ovr tlub by cnmprftri^g |h# Coupon baklW. Wa> wlPF than Irl you know whan funhav infonnatiOfi H aUaMjtoia 

Tha- «fpa«c#iarejaf pkjga irrfo 1*14 can* idg* tACkal. ^P yaue VCS aftd *ntwidm in A AM alm«l iO *o*id 
Kf«aaa>d PTwrn o i y adrii vtvid hi(p^ molultafi grap^rCi capatHFutti «nd dflniP«-anr>¥ wn^htn tha gn' 
patyinj laTM SufHirciiMfatf haa * rang* #1 mulci iaatf pjtmai (at f lft 45 «tefn. ih*i# oiia* tha fat-1-tv » p*#y ■ 
f«mi m wawtai dHmnct p«fii {pnui lw advpniyraih th* naat iact*an ha^nq kotdad whan you hwi cornplvtad 
Ih« (KnKMi arw lhu« anh^nCifaJ Eft* oam# plav ■■«* lurfeiv inlormaflriwi p^MH CDftlplvtV tfta- coupon Mow 



1TARF AJH j OTwcHMam 

tiom 15b ion,273bytH Tfm \i 



ATARI VCS CONSOLE With Combat Cart & 



W* not*, a wtda i«ngi of Kc«Of4i lor ih» Ann VCS ind 400-^BOO p nwnu l cwnpulvfi 
Tpm t*n* vcMaor^i can bt ywd on in* Commodori VIC ranjai at c^inpvt^rt Tht W?ce 

r#npv c*#r iritp b* ui*d warh iha Taiat Initntfrnanii eompvtan on pvurhBiirifl 1 ipaC'iil 
adaptO', to p*i you m -oaaj ol lha fa^fr JhaHlabl4. julf CIa# 4 loo^ al P«a follOW'ng hit 

*5yW*<o 



I.70+VAT-C79.W 



• ■ r*- -m — , k 



- - P| 



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f*m|pi O^piiai a 

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MATTEL 
INTELLIVISION 




LC STI^K A rrwecury Pil4ad joyftic-k aaacially f^aria 
Top o-nv hunHtd oo#r#iion w»th thumb lira Pjutiqh 

CftJtCW aWOT- Fh-i pcryit<* r««n#rw ■ «ort»tinKl 

rujmP« grpp, thu+nli- trajpt* and optional baa* li*f 
button It n mpphad wirh * bn loot tuci*an ot tpt 

STAHf IGHTER Srai and eamp*rt wi|h 4 irn*H 

4fTactM3n it<i Malar pn(*nqf tor KkM il'tnflfPl 




{ran I* 'I 'rtfrtd aWUritaly m til CHflCI 




MAITf t lNT^ v ^lvaJOW tp^ 

T v oama ***** of f*n 1 tl graphic* 
CM Each (artftdt* 
torna* w*l" ?avttl*yi M***h fit OwaW 
in* uAOJt Piand nant<oil«^ f^ng 
any diractloni lo* §*rrw pl«y Ufftfl 
|hj h#nd»*t * conifoi d*K, atijatu 
ying pfpalitlK |irnuJ«lKin o4 ItfMiM «WUHTWnt 



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VIDEO CQWW^WP W.ih a 
tMwaa Kandia. ihit layinc t 
it fo* on* VwndKf wt* ir nil 

1 dlfaChOnjJ control which 1 |Mnil#r to | i*l fighitf iPirlVhCk 

frlCOREP BALt Anarca^afrp* royil^k wi in * rad bail ha^dla 

t fi#tuiTBi 2 Frf#l3ut*on lofiiipn*, an* at th* baaa and ana on ch# 
tirikj M Ctfim tupptbad Wilh 4 rjr^ ptdj *0* *«tW Ifphl top ua» 

frtCO STfl A>GHT ■ STICK . Ttv* ff*»fl liatun el lh^ 

iotit-cli if "ti arrra^fr Hv*, b#S hAndt* pr R p ii »J«. haa 2 
fir* Qui lorn Four grip p#d» inCltrtfad fof tpbft lap uat 

AICO THAChSAlt i, |r u r ,vc*5r i'-, :« 1^-Lkt« |M 
M With yOur ACark Or ConVncMJPrf UlC Thif OnadUrl ia 
dtf"TJntd to fl^rt OTtadr p^pnlTipl in yw living rppffi, 

17 rvTIPMSlOM LEAO_ A 1 J n'nn, ^ for Afr am* 
Uari rornpadihia r^H'C^i fr>r gtyfltv 0ifV+f IfffdOffl 




VpfCt IYNTHE1IS: Tha ip;#ii.ho.c> un<t, p r|C 4 £4*. »i uwi Mfh «K4l CPif^n 
W tai n ha^i au*Hlv »ynlh»|iwpd m*a P pmj larnflp* w<«i PMtur* at Mil gf tha farfH p4«y 






Mi^. I il 1 tljf |. 



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MATTlJ . *icic»awm P^bh r -«* hii 1i"mh ciw* -Oaua 

I »*4 |**l. |**p l4A*r. fa«|* iMwtlta ^wf- Hh^p Oi l ■■! 

[ill a*m# P4— * c*— ™* 0****» ***** Gfi U a^* a" i a j !!■ * ■' Uvrta, Tur%*. Wu h i ■ nip j*-i • * n> ■• 
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FMULLJL ww fvat Q&). i«# tpt fte A««ai fvmm . 4 tan Hp^*»a» tw «a>i %^mm ^t». ' ^*-*- 

CCMW* VTEW Kf TPQAHQ In Jury/A^iuil IMS. Italtll wrf D* launchinf p>«if A4W 
IKE", 4fl *PV C-nrrip^ptrr keyboard artlKhrnaiH Cat1#rf LuCfcy * whrfh n fully prograAmpbli 
#nd ha* mterotoll bat>c bu»n m. Ii will ttHiiforTn yout Mw i l f CafftppnaCit .nia 4 noma 
romput*' Th* adaptor «4ifl kc*p r,* ■ 6 noti p o f y ph awj c rnuMC 
ivnrfiAMraif and full tuw 4& *.#> p4ana h ay board 1 ha 1 ***)\ m*km 
ktmrnmtj mUiW at ***y 41 pJ#y *ftp pv»4t 

MATTEL CONSOLE £85 22 + VAT = £98 00 



VIDEO GAME CLUBl FREE LITERATURE 



In i 4aat moving markat Nk* wdaci gB/naq . -1 » cf.PPc-uit IO kmmii up In limit w\* Mi Tha 
dwaiopwnawn that l*ba &*** With nm*t (yojran^n Bod Krnid'fi tanrtf hntrndLHfad at 
a fan tmmm by annWVJ *fhwani m*nuf pctu* **! r il n .mcKawibi* to gat mtt tha Information 
ypu PaOupf# from on* manufacluraf Ho** It n t&t tM ra*%nn tn*t W* H*v# til up 
O i UJ ip l ckita. fpf lha »Tio» popular tndaa oarnot and homa compybKi, to haap you lully 
up 10 data w*lh what *% fainf an wm yau^ pafipcula' matn-A# Ai la/ ai w> know, Sihca 
Shop arp lha pnpy CompAnv 10 aPfar tuch r^uhi. but lhal m i^ai lufprniog line* wt a#a 
th* ipaciaJ*itt Wv cuirrnily hava FREE Ch*b» lot tha Auri VCS, Aittl 4007*00 hoflwj 
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NAME 

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selection 



I E_ L 



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(Dept CVG) 

55 ELIOT DRIVE. ST GERMANS 

SALTASM, CORNWALL f»L12 5NL 



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M1CB0SELL . . . MICROSELL . . . HICH08BLL . . * BOCBOSBLL . . . MICH0S2LL . . . 



Please 



CONDITIONS 



Advertisement m the box provided. 



1 All advertisement must be pre paid (Cheques POs made 
payabte to COMPUTER & VIDEO GAMES) 

2 Jtm section is for PRIVATE ADVERTISERS only. Trade 
advertisers wishing to advertise in the Supermarket sec- 
tion should contact MICK CASSELl on 01*278 6552. 

3 MrnHTium of 15 words, maKirnuTTi of 40 words allowed 

4 COMPUTER & VIDEO GAMES reserve Ihe nghl not to 
accept an advertisement 



1 enclose an ad to be placed m Ihe following issues: 

(State which months ) 

At a cost of £ per i ssue tola I C 

NAME TEL NO 

ADDRESS 



WICROSILL, CSVG 8 HERBAL HILL LONDON EC1H 5JB 



4 
fa 

e 

10 



ii 



13 



15 
17 



16 



IS 



id 



.-. 



(Please continue on a separaie sheel where 
necessary) 



A TOTAL OF WORDS g 25p EACH 

c 

Aadresses must be included in the total of words* 






COMPUTER & VIDEO GAMES 1S3 





THi LARGEST SELECTION 
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V 



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d VJECvioni &nm 



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Everything for the Acorn and BBC microcomputer user. 

ACORN USER EXHIBITION 

Cunard International Hotel z^JZSSb* 







The Acorn User Exhibition at the 
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The new Electron, the second 
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lots and lots of bargains 

If you are an Acorn owner, or just 
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Opening hours: August 25th-27th. 
10 am* 7 pm; August 28th, 10am 4pm 



Admission charges: Adults £2 per 
ticket. Children £1 per ticket. 

We have arranged for nearly every 
exhibitor to redeem the cost of your ticket 
when you buy something from then stand. 

Group rates: 10% discount for parties 
of 10 or more. 

Buses: Frequent services from central 
London. 

Tubes: Hammersmith Broadway 
Metropolitan, District and Piccadilly 

Car Parking: Several car park 
immediate area. 

For details of exhibit ron stands and 
advance ticket sales contact Computer 
Marketplace Ltd, 20 Orange Str* 
London WC2H 7 ED. Tel: 01 930 1612, 



ADVANCE BOOKING COUPON Mta vh* queue - r>uy wxir itctas m advance 
Computer Marketplace Ltd, 20 Orange Street London WC2H 7 ED. 

Please send-. -Adult tickets at £2 Children* tickets a* £1 

L I enclose a cheque/poste! order value £ payable to Computer Marketplace I id 



Name~ 
| Address 



l§YEi7 



154 COMPUTER A VIDEO GAMES 







ORICMON 

A oompiele macn«ne code monjlor tficluQjng 

mnemonc assemble/ /disassembler btacfc 
move and veHy . trace And skH^motion run 
and M cassette rxantfng plus manual 
£ 1 5 00 mc VAT and 90p postage and packing 
19k or 48k 



ORIC MUNCH 

Our test srcade game yet Canyoutghtoft 

the ghosts eal the power p^ts and catch the 

etusrve frut An ajicn rtg game that w* keep 

you amused tor hours 

£? 95 He VAT and 40c postage and packing 

48k 



3D LINK 4 

A sefl of new exciting and chaiengrtg games 
Hangman. Moorfanrjer Sutosmfce. Roaotace 
and 3D Noughts and CroaaaS- 

£6 90 'nc VAT and 4Qp postage and packing 
48k 






HOUSE OF DEATH 

M you ware bofltod try Zodiac you w* tw 

terriherj by House of Death £anyouat)covsr 

the secret of (tie haunted house and escape 

with your Irfe* 

£9 99 -x VAT and 40p postage and packmg 

48k 



ORIC BASE 

This is .» AiitAba.se system used ior She 
mairiienance of personal and ama* business 
information M is suppHeti on cassette with a 
co i m ehenawe manual A scphisfcalBd Query 
language a used lo marnpulate data and allow 
reports lo to printed, data tote sorted or 
mpwed about and rynning lotahs lo Pe kept A 
Macro command facrfrty allows the creation of 
appicatiOn specie command strings which 
can be used easrfy fcy non-iechnicfll 
personnel Requires a 48k machine 
Ave £14 50 including VAT and 90p postage 
and packing 

ZODIAC 

A trattiional adventure game « which me 
player has 10 fcid Ihe 1 2 cunmngfy twfclen 
sign* of ffleZdtaac which lead h*rn to &mnmt 
treasures The player manjulates objects 
through simple sentences when the program 
can understand and can ask for his store at 
anytime A save tjame feature is also 
nchjded Reojuwas a 48k machine 
f*ce 19 iS^ciuded VAT and 40p postage 
andpacktfig 



OWCCHESS 

Using high resolution graphes lo display me 
chess board this package w4i pia y a 
chaJengmg game of chess with ftve Isvsii of 
skJ The computer looks ahead tor 4s own 
moves plus <S Opponent s Theskiile^t 
dictate* how tar ma computer looks ahead 
annough af the ej^isnta of more Nme An 
chess rules induing Castling and En Passant 
are obeyed Raoures a 48k machine 
ftic* £9« inclucfcna VAT and 4Qp postage 
and packing 



ORIC FORTH 

This is a cassette-tessd -- 

FIG-FORTH Bhe language dMrtuMd by the 

forth Interest Group m the United States H 

hasbaen extended lo utilise Ihe graphics and 

sound capao^ft«s of meOnc ftissuppfaed 

wrm an edrtor and a KjII FonTi assemble* 

A 9&-page manual is mduded « (*ie package 

A demonstration muse program ra also 

supplied Requires a 48k machine 

Phce £15 00 including VAT and 30p postage 

and packmg 



ORIC OWNER MAGAZINE. £ 1 

Why should you subaenpe ro OftC QWNE/r* 

Your Ore i is one o* the most powerful 

low -cost computers on the market today. 

One Owner es the onry magazine totaty 

rjerjheated to the One and its supporting 

hardware and software 

From issue to issue Ok Owner is atte to tiring 

you ■vdepth ^formation on me One, astasnea 

iiews on the laleel add-ons. supett 

to try and terwid tfie scenes itfUeryiews wUh 

the engjneers who designed 4 

If youwtsn to keep ahoad of the latest 

developments and news on Ihe One then 

One Owner *s essential AtonftyEiGtora 

yeirssubscnptionrj4 6issuesr£i5for 

overseas reader*] Can yqu arlrjnj lobe 

w^tXWlOncOwne^SjBSORfif TODAY* 

It you can wine top quaMy games, business cf 
uWrty yolbtm* we want to hear from you 
Haven t got an One 1 * Convince us ol your 
capabJrty and we w*n supply one 1 

vwa>r enqupva wpoum 






Pliaiii i«fwlm» 


Q dB ' I"? 


r^irji 




one FORTH 


•1 tiifJO 






oncaaei 


■t EMM 






2Q01AC 


11 f SOT 






0RCOCS3 


At t 9W 






SSGSBR 


SI E1SJD0 






HOUSE OF DEATH 


ItCBW 






»uw< 


»ttfl» 






OHC MUNCH 


si e res 






0»COW*RMA<iA^FNe«+ fir>00 



fOTAi 



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Tiut snwii wie* wKhseeri il#m 
PiMts snow aa days to* rj«frv#ry 

AH ct»qu*m cm r *W# lo 

TAWSOFTLTD 

1 CLUB MEWS 

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CAMBS 

CBT4NW 

flSlliii wx} me u mi pi <* |. «i 



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Ad#«M 







for 
ConnmodOf© VhC-20 



for any 
Spectrum 




Anye* tf^se 




■^eluding, first ckni j 
pock™. VAI on-d on 
UNCONDmONAL 
L I FETI ME GUARANTEE 





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Wren you buy frnagme Software vou txjy <* for 

-*\ trr>ag*ne tomwof© proc*ud EVER fate to 
bod tm* time simpfy return it to Imagine for an 



••■he itoinc 
of the game 



AM ordftfi deipalch«l by lira* clou post within 
24 hours of receipt Subjecf to stock avalio&iHfy 
Why r <?" put a first class stomp on your gnwetope and 
vou will receive you orde* withtn 3 days offlBWF 1 
AvoitdW&tiorfiWH Srrwiti^ Bocfa .ioto 

I all good software > r * eti 

enquiries contact Coin StQfce* cm 0&1 -236 0646 



imagine Software, Masons Buildings, Exchange Street East, Liverpool. Merseyside L2 3PN